I've said it time and time again, but if there's one thing I love, it's a good old fashioned token deck. Clearly, I'm not the only one, either. It's the seventh most popular theme on EDHRec and the numbers don't lie. Not only do people love playing token decks, but they especially love making as many tokens as possible. This is why cards such as Parallel Lives, Anointed Procession, and Doubling Season continue to be costly, high demand cards. By doubling up on tokens, you swarm the board and cover as much ground as possible. We've rarely had a true doubler commander up until now, however, with the only other one showing up in the form of Adrix and Nev, Twincasters. You could argue Rhys the Redeemed is one as well, but the doubling happens from an activated ability and as such feels different.
With the release of Phyrexia: All Will Be One, we now have a new token doubler in the form of Mondrak, Glory Dominus. This one is unique in that it's Mono-White, making it much more narrow in scope compared to the others. Your typical token strategies I've seen over the years are in color combinations like Selesnya, Abzan, and Simic, not so much in just plain old Mono-White! But the allure of doubling tokens is far too strong to be ignored. So, I had to dive into making an all-new token list for Commander.
Ready? Let's take a look at a list!
Mondrak's Millions | Commander | Paige Smith
- Commander (1)
- 1 Mondrak, Glory Dominus
- Creatures (23)
- 1 Adeline, Resplendent Cathar
- 1 Angel of Invention
- 1 Bennie Bracks, Zoologist
- 1 Blade Splicer
- 1 Brimaz, King of Oreskos
- 1 Clarion Spirit
- 1 Defiler of Faith
- 1 Emeria Angel
- 1 Guardian of Faith
- 1 Hanweir Militia Captain // Westvale Cult Leader
- 1 Hero of Bladehold
- 1 Inspiring Overseer
- 1 Karmic Guide
- 1 Knight of the White Orchid
- 1 Master Splicer
- 1 Mite Overseer
- 1 Phantom General
- 1 Platoon Dispenser
- 1 Soul Warden
- 1 Soul's Attendant
- 1 Spirited Companion
- 1 Suture Priest
- 1 Thraben Inspector
- Planeswalkers (6)
- 1 Ajani, Strength of the Pride
- 1 Basri Ket
- 1 Elspeth Tirel
- 1 Elspeth, Knight-Errant
- 1 Elspeth, Sun's Champion
- 1 Gideon, Ally of Zendikar
- Instants (8)
- 1 Disenchant
- 1 Generous Gift
- 1 Grand Crescendo
- 1 Path to Exile
- 1 Return to Dust
- 1 Rootborn Defenses
- 1 Swords to Plowshares
- 1 Unbreakable Formation
- Sorceries (4)
- 1 Emeria's Call // Emeria, Shattered Skyclave
- 1 Hour of Reckoning
- 1 Martial Coup
- 1 White Sun's Twilight
- Enchantments (12)
- 1 Anointed Procession
- 1 Divine Visitation
- 1 Felidar Retreat
- 1 Field of Souls
- 1 Honor of the Pure
- 1 Intangible Virtue
- 1 Legion's Landing // Adanto, the First Fort
- 1 Retreat to Emeria
- 1 Search the Premises
- 1 Skrelv's Hive
- 1 Song of the Worldsoul 1 Tocasia's Welcome
- 1 Wedding Announcement // Wedding Festivity
- Artifacts (8)
- 1 Arcane Signet
- 1 Conjurer's Closet
- 1 Helm of the Host
- 1 Marble Diamond
- 1 Oketra's Monument
- 1 Phyrexian Processor
- 1 Skullclamp
- 1 Sol Ring
First things first: if you're gonna make a token deck, you're going to need some token generators, and boy oh boy does this deck ever have them! There're several I think you could easily consider to be staples in this style of deck. Cards like Felidar Retreat, Hero of Bladehold, Retreat to Emeria, and Gideon, Ally of Zendikar are all great ways to repeatedly spit out tokens and also pump up your board at the same time. You can also just make smaller amounts of tokens repeatedly with the likes of Elspeth, Knight-Errant; Brimaz, King of Oreskos; and Emeria Angel.
The two planeswalkers Elspeth Tirel and Ajani, Strength of the Pride also make a respectable amount of tokens while doing something a little extra: gaining you a ton of life in the process. These aren't the only ways you can gain life, though. With the help of cards like Soul Warden, Soul's Attendant, and Suture Priest, you can be swimming in lifegain as you make more and more tokens. This can keep you in the game as you build your board to the grand finale. Do note that this can turn on Ajani, Strength of the Pride's ability a little too easily, so keep that in mind when playing the card. Other players will likely have it out for Ajani and if you simply activate it at a random opportunity, you can easily frustrate the other players at your table.
For how many great repeatable token generators White has, though, I was a bit surprised at how few there actually were in the color. Now, make no mistake, there're still plenty of amazing token generators to be had here. It's almost a who's-who of some of the GOATs when it comes to that field. However, it often felt like it was harder to guarantee that you'll get something repeatable, and cards like Raise the Alarm only go so far despite their classic status. I expected to find something like sixty token generators and that I'd need to size it down, but actually it was harder than I expected to find the means to put more tokens on the board. The solution for me was simple: stick in some small one-time value creatures and find ways to replay them over and over again.
In this case, I looked at a handful of token generators like Angel of Invention, Blade Splicer, and Master Splicer to get additional creatures on the board. However, they only do so one at a time! Thankfully, with the help of cards like Conjurer's Closet and Helm of the Host, it's fairly easy to generate constant value off of them turn after turn. Even if you only can get the one-time activation, that's still powerful enough in its own right! You can similarly get decent value off cards like Thraben Inspector, Spirited Companion, Inspiring Overseer, and Karmic Guide in these manners if you've already got a bunch of token generators revved up and in action.
Another thing that surprised me was how it feels like there aren't a ton of great ways to pump up the board. There's no Craterhoof Behemoth or End-Raze Forerunners here to close out games, and Glorious Anthem isn't quite the card it used to be. There were a handful of anthems that ended up making the cut in the form of Honor of the Pure and Intangible Virtue, but they can be a little lackluster depending on where you're at in the game. Wedding Announcement // Wedding Festivity, Retreat to Emeria, and Gideon, Ally of Zendikar all do great work here, as each can spit out tokens and then turn into anthem effects when the time is right. Felidar Retreat is the real house here, though, as it gives each of your tokens a more permanent buff. You'll want to bring a ton of dice with you for that card alone!
There's also a decent amount of board wipes in here, which can admittedly feel somewhat antithetical to what you're trying to do with token decks. Sure, Hour of Reckoning won't blow them up, but cards like Martial Coup and White Sun's Twilight will. Thankfully, there's an elegant solution to dealing with these: just make all of your creatures unkillable! Grand Crescendo, Unbreakable Formation, and Rootborn Defenses all give your creatures indestructible, or you can use Guardian of Faith to just phase them out instead. Your opponents will almost certainly be trying to cast as many copies of Wrath of God and Damnation as possible, so always make sure you've got one of these on hand where possible. While it's not in this list, I also recommend finding a spot to slip in a copy of Teferi's Protection if you can swing it.
Last but not least, we have a handful of general value cards. There's only a dash of spot removal in the form of Swords to Plowshares and Generous Gift, but with how many board wipes are accessible in this list, that's probably more than enough. In addition to Generous Gift, both Disenchant and Return to Dust will get rid of opponents' pesky artifacts and enchantments. Knight of the White Orchid finds you some extra lands in a pinch and Oketra's Monument brings down the costs as well. You might think Mono-White decks are hurting for card draw, but not so. In addition to cantripping creatures, there's also Search the Premises, Tocasia's Welcome, Skullclamp, Platoon Dispenser, and Bennie Bracks, Zoologist, all of which will keep the card draw flowing.
There may be a bit too few Phyrexians fitting Mondrak's glorious hailing of perfection, but that's okay. Instead, what she allows us to do is have a monstrously good time generating tokens to tear through the opponents' forces. Who needs Craterhoof when you have 100 tokens ready to bludgeon them into a bloody pulp? That's what's so much fun about token decks and what makes Mondrak such an amazingly good time for your next Commander night. Just make sure to watch out for that glistening oil lingering about.
Paige Smith
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