When it comes to our current Standard format, there are several ways to go about selecting a deck. First, you could pick a proven deck and learn it really well. Second, you could stick to your play style and find the best deck that fits that style. Third, you could try to break the format. I began testing for Grand Prix San Antonio about a month before the tournament, so I felt I had ample time to explore every option. Here are some of the decks I considered:
R/G Midrange ? Khans of Tarkir Standard | Daniel Scheid, 2014 Grand Prix Los Angeles
- Creatures (25)
- 1 Ashcloud Phoenix
- 1 Hornet Queen
- 2 Genesis Hydra
- 2 Rattleclaw Mystic
- 4 Courser of Kruphix
- 4 Elvish Mystic
- 4 Stormbreath Dragon
- 4 Sylvan Caryatid
- 3 Polukranos, World Eater
- Planeswalkers (5)
- 2 Sarkhan, the Dragonspeaker
- 3 Xenagos, the Reveler
- Spells (7)
- 4 Lightning Strike
- 3 Crater's Claws
- Lands (23)
- 6 Mountain
- 7 Forest
- 1 Windswept Heath
- 4 Temple of Abandon
- 4 Wooded Foothills
- 1 Nykthos, Shrine to Nyx
- Sideboard (15)
- 3 Anger of the Gods
- 1 Ashcloud Phoenix
- 1 Crater's Claws
- 3 Destructive Revelry
- 2 Genesis Hydra
- 2 Hornet Queen
- 1 Nykthos, Shrine to Nyx
- 1 Sarkhan, the Dragonspeaker
- 1 Unravel the Aether
I Top 8’d my first Pro Tour Qualifier in January with R/G Monsters. This, however, was a different time, when Domri Rade was legal and there were dozens of control decks lurking about, waiting to be crushed by Stormbreath Dragons. It was also a time when Lifebane Zombie was legal, often forcing green mages like myself to toss aside Polukranos, World Eater in dismay. Clearly, the deck is powerful if it can take down a Grand Prix. So, what are its weaknesses?
I found myself struggling against aggro. Mono-Red, of which I expected to see a good deal at the Grand Prix, didn’t seem to provide a favorable matchup, and I had an absolutely miserable time trying to kill 0/4s from the following deck:
W/U Heroic ? Khans of Tarkir Standard | Orry Swift, 2014 Grand San Antonio
- Creatures (19)
- 3 Seeker of the Way
- 4 Battlewise Hoplite
- 4 Favored Hoplite
- 4 Heliod's Pilgrim
- 4 Hero of Iroas
- Spells (19)
- 3 Feat of Resistance
- 4 Defiant Strike
- 4 Gods Willing
- 1 Aqueous Form
- 1 Ordeal of Heliod
- 1 Singing Bell Strike
- 1 Stratus Walk
- 4 Ordeal of Thassa
- Lands (22)
- 2 Island
- 9 Plains
- 1 Mana Confluence
- 2 Tranquil Cove
- 4 Flooded Strand
- 4 Temple of Enlightenment
- Sideboard (15)
- 1 Aqueous Form
- 1 Eidolon of Countless Battles
- 2 Erase
- 2 Glare of Heresy
- 3 Lagonna-Band Trailblazer
- 2 Ordeal of Heliod
- 1 Seeker of the Way
- 3 Stubborn Denial
The 0/4 I’m referring to is Lagonna-Band Trailblazer. You may notice it’s in the sideboard here—I actually spoke to Orry after the tournament, and he confessed that he built his deck incorrectly, forcing him to side in all three Trailblazers every game. The abundance of conditional removal in the format, such as Bile Blight or Lightning Strike, often makes it very difficult to deal with this card, and even just having a turn-one play with this deck can make all the difference.
The reason this deck is so powerful is its resilience and speed. Gods Willing and Feat of Resistance allow you to gain value from countering your opponent’s spells. This is a deck that I would choose with the third deck-selection method. It’s been under the radar for a while now, and it’s just been waiting for a breakout performance. With the right hand, which isn’t difficult to sculpt with some careful scrying, it is nearly impossible to beat except by one deck in the format.
Mardu Midrange ? Khans of Tarkir Standard | Ryan Scullin, 2014 Grand San Antonio
- Creatures (12)
- 1 Wingmate Roc
- 3 Seeker of the Way
- 4 Butcher of the Horde
- 4 Goblin Rabblemaster
- Planeswalkers (5)
- 1 Elspeth, Sun's Champion
- 2 Sarkhan, the Dragonspeaker
- 2 Sorin, Solemn Visitor
- Spells (18)
- 1 Magma Jet
- 1 Murderous Cut
- 1 Utter End
- 4 Crackling Doom
- 4 Lightning Strike
- 4 Hordeling Outburst
- 3 Chained to the Rocks
- Lands (25)
- 1 Swamp
- 6 Mountain
- 2 Caves of Koilos
- 2 Temple of Silence
- 3 Battlefield Forge
- 3 Temple of Triumph
- 4 Bloodstained Mire
- 4 Nomad Outpost
- Sideboard (15)
- 3 Anger of the Gods
- 1 Elspeth, Sun's Champion
- 1 End Hostilities
- 1 Glare of Heresy
- 3 Hushwing Gryff
- 2 Read the Bones
- 3 Thoughtseize
- 1 Utter End
Crackling Doom laughs in the face of conditional, targeted removal. W/U Heroic’s best creature is always its biggest one, which makes Crackling Doom an utter catch-all in the matchup. Additionally, the deck is actually capable of applying a great deal of pressure with Seeker of the Way and Goblin Rabblemaster. The real nail in the coffin is Sorin, Solemn Visitor. Gaining life off the two or three creatures you probably have on the battlefield by turn four can sometimes put the game out of reach immediately against most decks in the format.
The deck I decided on was my choice for Pro Tour Khans of Tarkir: Abzan Midrange. I was 5–5 with the deck at the Pro Tour, and I had the most success with it in testing. You could say that I went with a combination of the first and second deck-selection methods. I won my first Modern PTQ with Jund, so I’ve adapted my play style to perform well jamming Thoughtseizes and value creatures. Abzan was also established very early—some might say as early as Pro Tour Journey into Nyx by way of Patrick Chapin—as a strong contender. I felt very confident with my decision, and here’s the list I decided on:
Abzan Midrange ? Khans of Tarkir Standard | Randall Gay, 2014 Grand San Antonio
- Creatures (18)
- 2 Wingmate Roc
- 4 Courser of Kruphix
- 4 Fleecemane Lion
- 4 Siege Rhino
- 4 Sylvan Caryatid
- Planeswalkers (5)
- 1 Ajani, Mentor of Heroes
- 2 Elspeth, Sun's Champion
- 2 Sorin, Solemn Visitor
- Spells (12)
- 1 Utter End
- 4 Abzan Charm
- 4 Hero's Downfall
- 3 Thoughtseize
- Lands (25)
- 2 Plains
- 3 Forest
- 1 Caves of Koilos
- 3 Llanowar Wastes
- 3 Sandsteppe Citadel
- 4 Temple of Malady
- 4 Temple of Silence
- 4 Windswept Heath
- 1 Urborg, Tomb of Yawgmoth
- Sideboard (15)
- 3 Bile Blight
- 3 Drown in Sorrow
- 2 End Hostilities
- 1 Glare of Heresy
- 1 Liliana Vess
- 2 Nissa, Worldwaker
- 1 Thoughtseize
- 1 Unravel the Aether
- 1 Utter End
You’ve heard it before: no bad matchups, no good matchups, low synergy, but powerful cards. It’s the quintessential midrange deck and precisely what falls under my aforementioned play style. I was most concerned about facing Hornet Queen decks, which is where the Fleecemane Lions and End Hostilities come in—I want to establish an early board presence and force my opponent to answer me rather than the other way around. If that doesn’t work out, I have a panic button.
Day 1
Saturday was a blur. The tournament organizers had some issues with the pairings software, so we were in the hall for a good eleven hours that day. There is a lot to take in at a Grand Prix, with vendors, artists, cosplayers . . . not to mention the actual tournament you’re participating in. It’s a lot to take in, but I kept my composure and had a good day-one showing. Here are some of the lessons I learned that I’d like to share with you:
- If you find yourself in a feature match, don’t panic. It’s natural to feel the pressure here, but remember this: Some of the best players in the world have probably lost more games on camera than you’ve played in sanctioned tournaments. Should you have the opportunity to play on camera, it’s no more impactful than any other match you’ll play all day.
- Don’t’ be afraid to call a judge. This has been a common topic of conversation recently, but two of the guys with whom I traveled to the tournament faced the same opponent who tried delving fewer cards than he needed to for what we’re quite sure was to achieve an advantage (cheating).
- Don’t be discouraged by an “unwinnable” matchup. I would consider Reanimator and W/U Heroic to be very difficult for Abzan—though I won a match against each in the tournament. There’s always a way to win a match; just find out what it is, and execute.
I finished day one at 9–0, only losing a single game all day. I was careful not to let it get to my head, however, as I knew I was facing another undefeated player in the morning: probably the well-known pro David “Web” Ochoa.
I was correct. My first match on Sunday was on camera—my first time ever—against Web himself.
In Game 1, I did the Abzan thing: play awesome creatures, kill enemy guys, gain some life, win. Game 2 was a little rough. I ’boarded out my Fleecemane Lions due to Lightning Strike, which, in retrospect, I believe to have been a wrong decision. In this matchup, it’s important to apply pressure, and soaking up a Lightning Strike isn’t the worst thing one of your cards can do. I also left a revealed Hero's Downfall on the top when I could have shuffled it away with a fetch land—something the coverage team pointed out. I wanted to make sure I didn’t take any damage from creatures, but as it turned out, Web didn’t play any, and I was just stuck trying to put a threat into play. He was able to counter just about everything and burn me out eventually.
In Game 3, we had some back and forth. It came down to a clear board with Web at 2 life. He had a Suspension Field in play exiling a Siege Rhino of mine. I’d scried a Glare of Heresy to the bottom of my deck early on in the game, and I realized if I shuffled away a couple of fetch lands, maybe there was a chance it’d find its way back to the top. Sure enough, I ripped the one-of, and Ochoa Lightning Striked himself in a classy concession.
My time as the only undefeated player in the Grand Prix was short-lived. Another Houston native, Angel Solache, defeated me in a mirror match the next round after I saw my first bad draws of the tournament. Orry Swift routed me with W/U Heroic—the way the matchup should go assuming the W/U player is competent and draws well.
I next played two rounds against Mardu Midrange. In this matchup, I often find myself in situations that seem lost, but in reality are far from it. As an Abzan player, imagine facing down a Seeker of the Way, three Goblin tokens, and a Sorin, Solemn Visitor. I found myself in this very same situation in Round 13, with my opponent at 43 life. A Hero's Downfall and a Siege Rhino later, my opponent could no longer attack.
At this point, I was able to draw into the Top 8—a pretty fantastic feeling. I lost to Orry’s W/U Heroic again in the quarterfinals, and he ended up making it to the finals. This actually felt pretty great, as Orry and I rode up together and are good friends.
The way you handle adversity will play a huge role in your success as a Magic player. I faced my share of it in this tournament, though, luckily, it was later on in the weekend, and I found a way to fight through it.
Thanks for reading, and look for me at Grand Prix Omaha and Pro Tour Fate Reforged! I hope I’ll have some more good news to report.