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Ranking the Mythics of Dominaria

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The year was 2018, and Magic: The Gathering was starting to truly kick off the celebrations for its 25th anniversary. Masters 25 was met with fairly tepid reception, but following it up soon after was another celebration of Magic's long and storied history: Dominaria. This set proved to not only live up to these lofty goals, but is now considered by many players to be one of the greatest sets of all time. Given such a tremendous reputation, there's sure to be some awesome mythics inside, and we're going to rank them all today!

Ready? Let's dive on in!

15. Verix Bladewing

Verix Bladewing

You get a 4/4 flier for 4 mana and sometimes you'll get to buy in for an extra. That's it. There's nothing to this and it's just plain and boring, even if it's a house in Limited.

14. Demonlord Belzenlok

Demonlord Belzenlok

It's hard to reliably say what this card is meant for. It can give you incredible amounts of card advantage, but it can also just kill you. Depending on your deck, it can even cause you to mill out or get close to it. It's too expensive to reliably make good use of and when you can, it's still playing in waters far too dangerous to be as good as you likely want it to be. It sees little to no play anywhere, making it a rough option on a list like this.

13. Darigaaz Reincarnated

Darigaaz Reincarnated

This new iteration of Darigaaz isn't much better, but at least it comes down and beats your opponents to death super fast. Even if they remove it, it just comes back later so there's a decent threat coming back at them sooner or later. But that's all it does, making for a bland experience of a card that nevertheless ends up being a decent Limited bomb.

12. Jaya Ballard

Jaya Ballard

Seeing Jaya Ballard finally getting a true planeswalker card was seriously awesome. Having it be this card, unfortunately, was anything but. Jaya saw some minor competitive play, but ultimately she was too expensive to do anything with. Most Red decks of the era were much more creature-based, so it was hard to get decent value off of her ritual effect, and her discard/draw effect only had so much real usefulness. A neat card, but far too niche to be useful.

11. Naru Meha, Master Wizard

Naru Meha, Master Wizard

Naru Meha seems like a fairly uninspired option compared to most mythics in the set. However, I like her because of some of the unusual combo potential she offers. For example, casting her in response to a Cackling Counterpart can provide you with infinite tokens to dish out infinite damage off an Impact Tremors. Alternatively, you can copy something that untaps all your lands and then bounce it back to your hand with Temur Sabertooth to do it again. It's an oddball and the options are pretty niche, but it can get up to some pretty cool things.

10. Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar

Much like the original Multani, Maro-Sorcerer, the design on this is fairly straightforward and amounts to being just a giant french vanilla threat. It's a little weird that the previous version cared about hand size and this one is lands (which Molimo, Maro-Sorcerer cared about previously) but it's forgivable. The result is a ferociously massive creature that's incredibly difficult to get rid of and can even fuel landfall strategies when you do. It's fairly simplistic like many of the lower end of this list, but this one makes up for it by feeling downright bombastic by comparison.

9. Phyrexian Scriptures

Phyrexian Scriptures

A fun little nod to the Urza's Saga Dark Ritual, to Old Phyrexia, and to the looming threat of New Phyrexia, this was a pretty awesome and flavorful card. While largely a simple board wipe for all intents and purposes, it was a bomb in Limited and had a minor showing in Standard as well. Its real power shows in Commander when you play it in a deck full of artifact creatures, something you couldn't do in any of the other two environments, and blow up everything except your stuff.

8. Weatherlight

Weatherlight

Seeing the Weatherlight come together in a way that was actually good was really awesome. The original Skyship Weatherlight card was terribly forgettable, and this one really lived up to the themes of what it represents in the game's overall story. That is the gathering of a crew of legends to find a bunch of artifacts, which this does perfectly. It's a fun Commander card for decks relying heavily on historic cards, but is a bit more ho-hum everywhere else. Still really awesome for being a flavor home run, though.

7. Jhoira, Weatherlight Captain

Jhoira, Weatherlight Captain

Jhoira doesn't do that much, just draw you some cards. Oh, wait, you cast a Lotus Petal, a Mishra's Bauble, and an Urza's Bauble? Draw those three cards, why don't you? Jhoira may just draw you some cards, but the threshold for drawing those cards is so low that you'll be tripping over yourself just trying to hold onto all the cards you're ripping off of her. A slam dunk staple for Commander decks all over.

6. Muldrotha, the Gravetide

Muldrotha, the Gravetide

Easily one of the most popular build around Commanders of all time. Sultai loves doing self-mill nonsense, so it's practically trivial to get stuff into your graveyard that you can then get back out later off your Muldrotha. Cycling lands are great, as you can just get them back. Same with a Demolition Field. How about an artifact that you sacrifice for an effect? There's so much you can do just by shoving in some cards and it's made her such a classic that she even showed up once more in the newest set, Foundations.

5. Mox Amber

Mox Amber

It's amusing seeing the trajectory Mox Amber took as a card. When players first saw it, the impression was that it was unplayable. Realistically it would take you too long to get any relevant legends down for it to be worthwhile. When it comes to Standard, that was certainly the case, but players would eventually figure out all kinds of wacky ways you could abuse it, which drove up its price as players realized that it really was that good all along. I'm marking it a bit lower here because it took a long time for it to actually have a real impact, but there's no doubt it's worth some high marks.

4. Lyra Dawnbringer

Lyra Dawnbringer

Baneslayer Angel, eat your heart out! Not only was this basically just as good as Baneslayer back in the day, it also had the benefit of being able to pump other angels as well. While limited in usefulness, this did come up from time to time in Standard and gave Lyra a much broader range of use in other formats like Commander. An absolute staple that's been reprinted several times since thanks to her legacy as an all-star card.

3. Karn, Scion of Urza

Karn, Scion of Urza

Compared to Karn Liberated, the silver golem's latest outing seems rather quaint. It doesn't do all that much at first glance, and can take time to find the card you want. In practice, though, the lesser of two cards is still a card drawn from your deck and you usually get the chance to get you actually want later anyways. Plus, if you don't need the cards, the bodies Karn provides get absolutely massive very quickly - especially if you build the deck with the ability in mind. To this day, these style of constructs are referred to as ''Karnstructs'' for a reason, and Karn, Scion of Urza was a truly major card of the Standard era.

2. History of Benalia

History of Benalia

This card isn't even that great by modern standards. It's too low powered to be relevant in Pioneer, even, and barely even registers in something like Commander. In Standard, though, it was an absolute house and dominated the field on the back of the powerful Mono-White Aggro lists of the era. Additionally, if you drafted it, you were running away with a truly powerful bomb that was difficult for most opponents to deal with and would likely run away with the game as a result.

1. Teferi, Hero of Dominaria

Teferi, Hero of Dominaria

Few cards have been as polarizing as Teferi, Hero of Dominaria. For control mages everywhere, this is the perfect planeswalker, doing everything to ensure you can keep drawing cards, casting spells, and shutting your opponents out of the game. This would prove to be painful to just about everyone else, providing the backbone to a control deck with no win condition that would win by exiling all of the opponent's cards and then tucking itself repeatedly back into the deck to prevent the control player from milling out. Love it or hate it, this iteration of Teferi has gone on to be one of the greatest planeswalkers of all time and is easily the number one pick for Dominaria.

Paige Smith

Twitter: @TheMaverickGal

Twitch: twitch.tv/themaverickgirl

YouTube: TheMaverickGal

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