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Pursuit of Glory Board Game

Pursuit of Glory Board Game

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The First World War in the Near East and Balkans was largely a clash of civilizations and of proud leaders intent on pursuing glory, regardless of the cost. Great Britain was at the height of its imperial power, while the Russian Empire was entering its last days, having just avoided revolution and global disgrace in 1905. The Ottoman Empire was adjusting to the Young Turks' revolution and the devastation of the Balkan Wars of 1912-1913. The Germans (Britain's primary rivals) were only too glad to bolster the Ottoman's fading power, seeing the region as ripe for economic and military exploitation. Indeed, if the Germans completed their new railroad from Berlin to Baghdad, German troops would be able to travel to India more quickly than British troops could sail from London to Bombay. German troops would also then be poised to seize southern Persia, the region which contained the British fleet's main new source of fuel -- oil. Behind all this lay the pent up ethnic and religious tensions of millennia, in countries such as Serbia, Persia, and Afghanistan, and in the countless tribes of Arabia and Northern Africa waiting for new leaders who would lead them on a holy war (jihad). The entire region was a powder keg waiting for a match.

Pursuit of Glory: The Great War in the Near East is a sequel to the original, award-winning Paths of Glory by Ted Raicer and is designed with his permission. The new game puts you in the driver's seat as theater commanders for either the British/Russian alliance or the Ottoman Empire. The action stretches from the Balkans to the borders of India, from the Black Sea to Suez. Invasions by sea, holy war, revolts, revolution await, as well as some of the most famous personages of the First World War -- Lawrence, Allenby, Enver, the Grand Duke Nicholas, Churchill, Kitchener.

How does this game differ from the original? Pursuit of Glory: The Great War in the Near East uses all of the core rules from the original Paths of Glory. Players who know the original will find the new game easy to learn. The rules have been rewritten with both the newcomer and experienced player in mind. For the newcomer, the rules are clearly written, with examples and elaboration. For the experienced player, the new rules specific to Pursuit of Glory are clearly indicated, allowing him easily to skip rules with which he is already familiar. Quick Start guides will be included for both newcomers and experienced players.
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GMT0810
Contents:
  • 1 map
  • dice
  • 110 card deck
  • 2 player aid cards
  • 1 sheet of Large Combat Unit counters (5/8'')
  • 1 sheet of Small Combat Unit counter (1/2'')
  • 1 rulebook
  • 1 scenarios book
  • 1 quick start guides

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