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T.I.M.E. Stories
T.I.M.E. Stories
T.I.M.E. Stories
T.I.M.E. Stories

T.I.M.E. Stories

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It has been a grueling training regiment at the Academy, but you're finally ready for your first mission as a full-fledged T.I.M.E. agent. You and your team will travel back (or forward) in time to prevent some cataclysmic event. But don't waste a moment...every second counts!

In T.I.M.E. Stories, you will work cooperatively with a team to solve a mystery taking place in a different era. Each team member will enter a shell of someone alive at the time and gain their physical strengths and weaknesses. If you can't complete the adventure in time you'll be sent back to the start of the mission for another attempt.

Each T.I.M.E. Stories deck is a new scenario waiting to be discovered! When are we this time?
Contents:
  • 8 Agent counters
  • 1 Time marker
  • 1 Group marker
  • 1 Time captain die
  • 6 Action dice
  • 40 Shields normal/skull
  • 7 Time shields
  • 7 Heart shields
  • 7 Special shields
  • 140 Resource chips
  • 30 Health points
  • 24 Advancement tokens

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