After the joint effort by all known systems and races in the galaxy to defeat the Krawl invasion in the early part of the 15th epoch, the tension between the outlying planets and the Commonwealth Alliance again began to mount. Coming to a head during the High Council meeting in the second session of the 16th epoch, which traditionally was still being held on the COmmonwealth home planet, a number of delegates calling themselves the Confederation stated that their planets were no longer willing to accept the Commonwealth's self-serving priorities anf trade deals, and walked out of the meeting.
Although the Commonwealth Alliance didn't like the idea of a rival galactic organization, an unwritten truce came into existance, with the thought that the Rebel Confederation would eventually collapse under the financial stress of maintaing a new governing body and its fleets. But despite these challenges, or maybe because of them, the Rebel Confederation proved to be a resourceful federation that continued to grow.
In time, the unwritten truce began to disintegrate. The Rebel Confederation, armed with a small number of military space fleets still in service after the war with the Krawl, would gain strength and challenge the Commonwealth Alliance's interplanetary peace-keeping force, which was once the most powerful force in the galaxy.
Red Alert allows two to six players to duke it out in Space using the opposing fleets of the Commonwealth Alliance and Rebel Confederation: battleships, cruisers, and destroyers, backed up by long-range fighters and the Fleet Commander's all-important flagship. Each unit type has its own special capabilities.
The play of Command cards drives the action and creates a "fog of war", while battle dice resolve combat quickly and efficiently. Combat cards add an element of suspense and challenge players to maintain their star token reserves to power their Combat cards through the course of a battle. The action on a Combat card may hinder the opposition forces, enhance a player's units, or may instantly change the course of a battle. An assortment of Task Force cards allow players to quickly deploy a fleet of starships. In addition to these task force units, players can augment and customize their fleets with support vessels.
Raging battles await you in Richard Borg's new system of fleet-based space warfare. Order your copy of Red Alert today!