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Decks Inspired by Magic Core Set 2019

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Hello folks! I hope you are having a great Monday today! Are you excited by the new opportunities of Core Set 2019? I am!

New sets bring new cards bring new ideas bring new decks. NEW DECKS, Y'ALL!!!

Let's take a look at some decks that were inspired by the latest release from Wizards.

Arcades's Winning Combo

Here's how this works.

You need to start with:

Arcades, the Strategist is a fun Commander card or draft archetype to aim for. You can do a lot of fun stuff with it. For four mana, you can get this 3/5 vigilance flyer out that can swing and keep back to block. 4 mana means you can get it out quickly then start churning cards for those Defenders that are dropping their bodies.

But there's also a cool combo here.

This is Shield Sphere:

Shield Sphere

The great thing about Shield Sphere is just how good it is with Arcades. It's a zero drop 6/6 that won't get smaller. It only shrinks as it blocks on defense, not when it swings on offense. So, you have a free 6/6 that draws you a card on arrival with no disadvantages. Even without any combo aspects beyond Arcades, it's a great card on its own, and you can easily win with an aggro deck mentality by dropping these post Arcades and just smashing hard.

But it's free cost suggests a cool combo for me. Self-bounce!

Equilibrium

This is Equilibrium. When you cast a dork, just invest a mana, and you can bounce another dork. You can use this for your own Shield Sphere. And then just recast it. Now you can't bounce what you've played. It's not on the battlefield, so you will need to chain two creatures. As long as one is a Defender, you should be good to go. This is also great to bounce opposing stuff to slow them down. It's also a cool cast-trigger, and thus a Counterspell effect on the creature won't stop Equilibriums' bounce trigger. That's something you won't want to forget.

But you have probably already seen the issue here! This is no longer free. You can't cast and recast Shield Sphere for one mana, you'll run out of mana. True. It's limited to four or six uses before you have used your mana, and sure, you still drew a bunch of cards, but it's limited. Typically. But that's okay, I noticed the same thing.

Earthcraft

This is Earthcraft. You can tap an untapped dork to untap any basic land of your choice. That's pretty strong. Here's how you chain Shield Spheres:

  1. Cast Shield Sphere.
  2. Spend a mana from a basic land, Activate Equilibrium
  3. Put the ability to bounce the current Sphere to your hand
  4. While that is on the stack, tap the targeted Sphere to untap the land you just used.
  5. Resolve. Put the tapped Sphere to your hand, and the one you just cast will trigger Arcades. Draw a card for free.
  6. Repeat. Draw your deck.

Once you have drawn your deck, you can find some one-of victory conditions that you don't need more than one copy mugging up your deck.

I chose:

Psychosis Crawler
Mind Over Matter

Cast the first one you draw, to help win, or discard stuff to tap down blocker and swing with your giant Defender army. I also added in Wall of Blossoms for card drawing and blocking early, mana dorks including Sylvan Caryatid, Wall of Mulch to sacrifice for cards to keep the card flow going, and Perimeter Captain as an ideal early drop to push defending and life gain.

Now, the cool thing here is that most of these engines are good without going big. Take Earthcraft as a great example. With a bunch of cheap defenders getting cast early, you can tap them to make mana and quickly get to a place where you can cast the bigger stuff. You can cast the uuuu cost on Mind Over Matter with a single Island with Earthcraft and some walks. Shield Sphere is basically a 0/6 free Birds of Paradise that can tap the turn it's played for mana. Equilibrium is great with cheap cost because you can use your Wall of Blossoms or Wall of Mulch to tap and bounce something. And you can tap your defenders for the mana you need to get Equilibriums, even without the combos here. They all work together.

You could also add in things like Fertile Ground on a basic land to increase your mana yield each time you Earthcraft to make a ton of mana.

Here we go!


So what do you think of my Arcades next?

What's next? How about something less Jenny and more Tammy?

Elder Dragon Slam

The goal is this deck is to get all five Elder Dragons onto the battlefield at the same time!

The main colors are Green and Red and I am using things like Sarkhan, Fireblood; Dragon's Hoard to help accelerate to Full Dragon.

If you want a Planeswalker who likes Dragons, Sarkhan is the best, and I even called on some of his other versions that can go Dragon crazy as well, but a 3-drop that accelerates Dragons by two turns while also looting is pretty strong.

I wanted to dip into Green as my color of choice to ramp out Dragons. I thought about Dragonstorm, but that's too hard to make work. Instead we'll do Tooth and Nail, which gets two Dragons.

While I'm at it, I decided to toss in one set each of the Dragonlords from Tarkir that are also Elder Dragons, as well as The Ur-Dragon, it's Scion, and even Ramos, Dragon Engine! I mean, why not? In for a penny, in for a pound, aye?


There we are! I know we are way above 60 cards, but I don't care. Your Timmy doesn't either! Dragons for the win!

You know what? That inspires me! Why don't I do a Commander deck that also tries to get every Elder Dragon legendary dork into play, but that does so from a different angle . . . 

Scion of the Graveyard -- Commander | Abe Sargent


This deck wants to drop Scion of the Ur-Dragon onto the battlefield, and then spend mana to load up your graveyard with Elder Dragons. Then once you have a nice, stocked, graveyard, this deck wants to cast a mass-recursion spell and fling them all onto the battlefield in one fell swoop.

We have four mass recursion options for your consideration

Living Death
All Hallow's Eve
Twilight's Call
Patriarch's Bidding

Each of these plays into this space in different ways, but they all will bring back your Dragon horde. My favorite is probably the Bidding, as unlike the other options, my foes aren't likely getting all of their creatures back like I am. And if you do have someone with a tribal theme deck that is getting back all of their dorks, then it's still a cheaper Twilight's Call.

Kindred Summons
Eureka
Belbe's Portal

In addition to Tooth and Nail, I have some other ways of dropping Dragons onto the battlefield. You have got to get those Dragons out!

I thought about pushing every legendary Dragon in here, like the Champions of Kamigawa cycle, Invasion cycle, the Planar Chaos cycle, stuff like Karrthus, Prossh, and more. And then you could run legendary support, like Primevals' Glorious Rebirth from Dominaria. With enough gold Dragons in your deck, cards, how about Dragon Arch?

Dragon Arch
Primevals' Glorious Rebirth

So there are a lot of ways to push the deck into different spaces while still being fair to the people involved.

What about some draconic planeswalkers? You could rock one of the Nicol Bolas, Planeswalker cards and Ugin, the Spirit Dragon. They'll also come to your Rebirth if you went the legendary route.

Frankly, forget Liliana's Contract. There should be an alternate winning condition for Dragons that counts their names and such as well! What about Epic Struggle or Mortal Combat as cool alternate wins?

Epic Struggle
Mortal Combat

There are a lot of ways you could mine in this direction that support your deck.

I hope that you enjoyed this look at a few decks inspired by Core Set 2019! Are you ready to rock? What are you waiting to unleash on your folks? Anything in here I used that you are excited to break as well? Let's do it!


Magic Core Set 2019 is available for Preorder!

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