Hello awesome casual table fans! Despite the fact Commander Masters is a reprint set, there are 10 new cards in each of the four Commander decks, so that's 40 new cards from the set. Therefore, we'll be taking a look at best of these cards for your kitchen table aspirations. Yes, I will consider how good they are for Commander specifically, as well as multiplayer generally, Five Color, Highlander, Type Four, and Cube. Ready for my Top Ten? Today, since this is my only look at the set, we'll be doing five Honorable Mentions, not three. Ready?
Honorable Mention #1 (#15 Overall) - For the Ancestors
Three to cast this rare instant with a flashback of just four, very doable. You dig six. You reveal any cards from the creature type you chose as this resolved and then draw them. Card flow in a creature type deck, which is the most common deck archetype ever since Alpha with Zombie Master, Lord of Atlantis and Goblin King! Good pair, and then we had a tribal matters set as soon as Fallen Empires.
Everyone loves creature type matter brews, so you can dig deep with this twice to draw cards and then cast your stuff. Any Tribal deck with Green will benefit from tossing this in since it's cheap and flashes back. It has enhanced value to get timed if you have ways of knowing what's on the top of your deck like Sensei's Divining Top or in color Sylvan Library or Cream of the Crop. Also, if you cast "Top of Library" creature search like Worldly Tutor or Sylvan Tutor you can draw it at instant speed as well as potentially more things. It's a powerhouse with Selesnya's Congregation at Dawn. Love this lots!
Honorable Mention #2 (#14 Overall) - Cacophony Unleashed
If you cast this, it will destroy all non-enchantment dorks. I love a Wrath of God effect you can build around! This would be a lot of stuff on a seven-drop, and like Mass Calcify you can build around it and lose nothing, and your foe's might lose some dorks here and there. The mana might seem rough at first, but this is the color Cabal Coffers. Good stuff.
Then when an enchantment arrives to the battlefield, this becomes a 6/6 with menace and deathtouch, so it has evasion and big size, and since it already goes into that deck, it has great synergy with itself! It wins and kills. Good stuff!
Honorable Mention #3 (#13 Overall) - Nyxborn Behemoth AND Rise of the Eldrazi AND Flayer of Loyalties
Check out this trio of pricey options! They are here because they are my three favorite cards for Type Four, a format where you have infinite mana but usually just one spell per turn. This trio is very powerful in Type Four, sure, but let's look at them in other formats where they aren't first turn plays. The Beast costs 12 but can be discounted heavily, so that's very easy to drop in the mid game with Green's ramp plus creatures, making this cost 5 mana. You get a 10/10 with trample for that cost, so it's evasive and wins in two hits in 20 life formats and no more than four in Commander. Then you can spend mana, sacrifice an enchantment to give this indestructible so it'll stick around.
The sorcery costs 12 total, three colorless in its cost. For your mana investment you cannot have it countered. Then you can Vindicate any target. Then you can draw four cards and take an extra turn after this one. That's Time Warp and Vindicate and Tidings which totals 13 mana, so you only save one, but you get it in one card. Nasty stuff here for the card draw, removal, and taking an extra turn.
Finally, the Eldrazi costs 10 with two Colorless in the cost. You net a trampling 10/10 with trample and annihilator 2. Worth it! Then when you cast it you steal a dork for the turn and it gets trample, haste, annihilator 2 and untaps it with a 10/10 body, so that's a Threaten on a stick that can win in one hit of his, one hit of the stolen dork, and two annihilator out of nowhere, for two sacrifices. That's also a cast trigger so if the Eldrazi is countered, it'll still trigger. Next is our only charting artifact!
Honorable Mention #4 (#12 Overall) - Darksteel Monolith
Check out this fun eight-drop indestructible rare! Once a turn you can cast a colorless spell from your hand for free. Add in instants and flash artifacts. Every Commander deck runs a bunch of artifacts like equipment such as Skullclamp or Sword of Fire and Ice, mana rocks like Gilded Lotus, card flow like Staff of Nin or Mind's Eye, and more. And then there are colorless cards in the creature form like mana ramper extraordinaire Solemn Simulacrum or flier removal king Steel Hellkite or win-con Darksteel Colossus or Blightsteel Colossus. It'll also drop non-artifact colorless stuff like Eldrazi Titans such as the Ulamog twins and the legal Emrakul.
You can cast anything from removal like Spine of Ish Sah to planeswalkers like Karn Liberated. It's a powerhouse and I like it in Type Four where you can cast one free spell each turn for no mana if you have a colorless spell in your hand. It's a force of free casting nature, but it's 8 cost drops it to my Honorable Mention spot. What blue card hit my last Honorable Mention spot before the list begins?
Honorable Mention #5 (#11 Overall) - Vronos, Masked Inquisitor
Our lowest scoring planeswalker and first Blue card is this five-drop with five abilities. The +1 lets you phase out up to two other planeswalkers so you can use them, and then stop them from being attacked or targeted by sorcery speed removal. That's pretty good in a Superfriends brew. Then the -2 will let you bounce one non-land permanent each opponent controls, good stuff for the tempo'ing. You can do that twice with their initial loyalty, and it's permanent not creature, so you can bounce things like artifacts, enchantments, planeswalkers or creatures too.
Then the ultimate will let an artifact you control become a 9/9 with vigilance, indestructible and unblockable, so it turns a random artifact into a game winner. I'd prefer it just make it, since then they can answer it with bounce, exile, shuffle and answer your winner too in one spell. But I doubt you'd use that much since it's +1 is great protection, and it's -2 is such great tempo, and you need an artifact out to make that work. I love Vronos much, but his ultimate is disconnected from his first two abilities - I wish that these three mono-colored planeswalkers in this set added the line "Can be played as your Commander."
#10. Onakke Oathkeeper
This two-drop rocks a solid blockable four toughness, but no power. It's not a defender so it can swing with a power booster like +1/+1 counters or equipment. Opposing dorks cannot attack your planeswalker unless they pay a tax of 1 per attacker, so it's half of a Ghostly Prison on legs that can block the attacker that tax pays and then just for your buddies. It's great with other taxing effects in White like Esper Sentinel or Ghostly Prison proper on the next turn. Then your force folks to attack you with the other stuff. Then after this two-drop dies you can self-exile from your graveyard for six mana to return a planeswalker from your graveyard to the battlefield.
It's a great enabler for Superfriends decks! Do I like it? Yuppers Puppers! But it just hits my 10th spot out of 40. Next is our first six-cost spell!
#9. Titan of Littjara
Another in the iconic Titan cycle. This six-drop rare rocks a 6/6 Blue body, on curve. Its base type is an Illusion. When it ETBs, choose a creature type and it becomes it. Then when it ETBs or attacks, you can draw a card for each creature you control that shares that type so Illusions and what you chose.
Then you discard those cards, so this is card flow, not card draw. This works well in a few different decks, go-wide tokens like Dimir Zombies or Izzet Elementals, Azorius Spirits, or loads more! It's great as card flow in any aggressive or midrange tribal brew, and it has enhanced value with graveyard recursion in Black like Living Death or Patriarch's Bidding. It's also great with flashback stuff, dredge, madness, and more. It's very powerful in loads of places. Next is another six-drop 6/6 rare, but which one?
#8. Demon of Fate's Design
Hitting roughly halfway on my list is this fun beater! Yup, 6/6 body, in Black with two evasions. Once during your turn, you can cast a spell that's an enchantment by spending life equal to its mana value, not its mana cost. Then you can spend three, sacrifice another enchantment to pump the Demon's power equal to its mana value. Getting a free spell each turn works with the pumping of this sacrifice stuff. It's a win con, free card dropping, and sacrifice engine in one card. The mana is strong in this one! Next is another planeswalker...but which one?
#7. Teyo, Geometric Tactician
Three mana for an on-curve three loyalty. We know how strong three-drop planeswalkers can be, and this one brings an 0/4 Wall with flying to protect him. Then his +1 makes you and a foe draw a card, good flow but symmetrical. But who would want to attack if you are giving out cards? His -2 can force everyone to attack either left or right, you too. He can play politics with card flow, politics with who people can attack and makes an 0/4 flying to block. Unlike the previous Blue planeswalker, this one Is higher for a bunch of reasons:
- He's cheaper by two mana.
- He makes a blocker to keep you alive.
- Teyo works in more archetypes that the blue one, Vronos, since it's good in planeswalker decks with it's +1, and most other decks with it's -2, but Teyo is good in planeswalker decks too since he makes a free flyer to block attacks as well as Defenders, Toughness, Group Hug with his +1, Pillow Fort with the -2 to force attacks elsewhere save for one, Politics decks, and any white deck that wants pure card draw.
And that's why Teyo is rocking the 7-spot. Another planeswalker comes next!
#6. Chandra, Legacy of Fire
Chandra, the Win-Con! This five-drop only has three loyalty. Her +1 makes a mana for each planeswalker you control, so that's very strong ramp. You can drop her turn 5 and then make 2 or 3 mana form her +1 immediately. Then in your end step, you shoot each opponent for her loyalty, so that'll be 4 damage at the end of the turn you drop her with the +1. She's nearly a must-play if you run Red, but Vronos can be skipped in that shell. Cracking our Top Five is our first gold legendary dork!
#5. Leori, Sparktouched Hunter
Good, cheap, three colors to get your stuff, and then you get two keywords, evasion and the ability to attack open players with a Commander for damage and then hold back for blocking. It's the cheapest it can be and still be Jeskai colors. When this deals combat damage to a foe, you choose a planeswalker type. Then you copy that type's loyalty this turn, so you can double your Jace, your Chandra, your Ajani, and more! That's a fun different take on planeswalker matters stuff. It's a different take on a common Archetype, but it's a bit limiting since you want to run the same 'walker over and over again, hence it hitting my blackspot in my Top Five.
#4. Abstruse Archaic
This is our highest hitting non-Commander eligible card. You can tap it with a mana to copy any activated or triggered ability that is colored. Note the power there, you can attack with vigilance and then tap in your postcombat main phase. This was printed for the colorless brew obviously where it'll rock, but there's more.
Every mana rock, land and most card draw artifacts are activated or triggered. Consider the power of Gilded Lotus, making you five instead of three, with one spent for this. Imagine sacrificing a fetch land and then copying it with this to grab two lands. Strip Mine or Wasteland? Sacrificing Treasure Vault for twice as many Treasures? Copying Mind's Eye to draw another card or the triggered ability of Solemn Simulacrum's ETB to fetch another land or Spine of Ish Sah and Meteor Golem to destroy another permanent? The leaves play of Ichor Wellspring or the Simulacrum again? You've got it. This is strong in any brew with lands and artifacts, and it can slide into any deck in Commander no matter the color.
#3. Commodore Guff
This three-color Commander-eligible planeswalker is our highest charting planeswalker and comes in Jeskai colors with three abilities. On your end step, you put a loyalty counter on another walker of the planes, so that's a free loyalty to any other Superfriend. Then you can +1 him all day long to make a 1/1 Wizard to block and attack or just make mana, so that's slow but steady ramp or blocking dorks. Then you can -3 to draw your planeswalker count cards and deal that amount to a foe he is strong card flow and win con and dork making and ramping and loyalty making all in one leader.
Next is another gold Commander-eligible leader, which you can probably guess based on what hasn't been seen yet! Who do you think it is?
#2. Sliver Gravemother
Duh, it has to be here, I get it! Any five-mana legendary dork will see some play in Commander, but this one especially so being tied to a Top Ten creature type in popularity. Strong stuff here! With a five-color cost and a solid 6/6 body, this is worth it. The legend rule doesn't apply to your Slivers so you can copy this or others with Clone effects.
Then you can give your Slivers encore equal to their mana value when in your graveyard. That gives them one final hit of damage from your graveyard to the battlefield to all foes, but they are exiled, so it's a one-shot. It has encore itself, though!
#1. Zhulodok, Void Gorger
I create my Top Ten lists prior to looking at EDHREC.com, so let's play a game. Does the general public feel that this is better than Sliver Gravemother despite it being in no colors and the Sliver in all five for color identity stuff? It is running 2600 decks, so yup, they agree with me! Let's look at this six-drop 7/4 that requires one colorless mana.
Did you cast a colorless spell with a mana value of at least 7 mana? Great! Cascade twice. Two free spells for your one! Typically, you might find a 7-mana cast trigger like this to be limiting especially outside of a ramp-heavy deck. But how does a colorless deck get ramp? It has no Gaea's Cradle and Nykthos won't tap for anything. How does it get to 7 mana reliably outside of Mana Rocks like Sol Ring and colorless Wastes ramping like Armillary Sphere?
It's not easy, so that's harder to get, so that's a nice harder tax on the Commander to get to 7 in a colorless deck! But when you get to it, you get two free cascades for each 7 cost you cast! And you cannot know what happens, you have to just get what happens on the top of your library, and you need enough 7+ drops to trigger and enough smaller things to cast, so that'll be an interesting number! But, it's awesome, so you should run it!
And there we go! I hope that you enjoyed my take on the top 15 cards that were newly printed in Commander Masters!