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Daretti Devastation

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There are so many things to write about and not nearly enough time to get it all done. That’s been the story of my life for the last few months, and I’ve hated it. Fortunately, I should be finishing a shiny new degree at the end of May. Unfortunately, that means that I have another month to go before I am able to start gaming in earnest again. The upside is that whenever I can’t play Magic, I start thinking about it a lot, and I have a lot of exciting ideas for sweet decks.

Grand Prix Atlantic City is coming up, and that reminds me of the last large event in New Jersey. Grand Prix New Jersey was a great event for all the awesome people who made it out. Commander (2014 Edition) had just come out, and that meant there were a ton of people exploring what the new Planeswalker commanders could do. During that weekend, I was impressed by most of the Planeswalkers as part of the ninety-nine—but not as commanders.

Most of the time, these Planeswalkers felt like expensive Divinations rather than actual engines that can take over a game. It turns out that it’s hard to protect Planeswalkers in commander, a format in which you have to worry about the likes of Utter End, Perilous Vault, giant, tramply monsters, and huge swarms of creatures. Even so, there’s one emblem I just can’t get out of my head:

Daretti, Scrap Savant

Daretti does so many things that I like that I don’t know where to begin. It turns out that Faithless Looting every turn is pretty awesome in the color of Squee, Goblin Nabob and other Shard Phoenix-esque effects. Giving red access to actual card advantage is already a big deal, and it certainly helps that looting sets up the Trash for Treasure effect. Suddenly, red has the ability to generate extra cards and cheat giant cards into play! What happened to red being a bad color in this format?

Faith's Reward
Even with all these powerful effects, we haven’t touched on why Daretti jumps out at me. It’s not the ability to chain Wurmcoil Engines together or set up crazy artifact combos. It’s all about that emblem. Faith's Reward is among my favorite Magic cards in Commander, and being able to rebuy all my artifacts at the end of each turn is exactly the kind of Magic I want to be playing. I love commanders that generate free resources, and the moment I saw Daretti’s ultimate, I couldn’t help but imagine the kind of craziness that his emblem enables.

I know most people are thinking about recycling Myr Battlespheres and Unstable Obelisks and other degenerate nonsense like that; that’s not the first thing I think of. You have to understand that I played Eggs in Modern while it was legal and tried to make it work in Standard for a few weeks, and I have played more Chromatic Spheres and Chromatic Stars in Pauper decks than I care to admit. Salvaging Station has actually always been among my favorite budget card-advantage engines in Commander since it rebuys value artifacts such as Scrabbling Claws, Expedition Map, and Executioner's Capsule. What’s the only thing better than gaining a bunch of free cards? It’s gaining them one card at a time.

The reason Daretti is so exciting is that he gives all the cantripping artifacts a shell to fit into. They contribute early by being sacrifice fodder for Trash for Treasure’ing. They smooth out draws in the midgame when you’re digging for action. They’re an engine unto themselves once you’ve emblem’d up. The trick is actually reaching emblem territory, which is harder in Commander than in any other format. For that, I’m drawing inspiration from another really interesting deck from Standard past—one that actually got me back into playing real Constructed formats. Take a look at Patrick Chapin’s Machine Red:

Who can argue with proliferate plus Lux Cannon and Everflowing Chalice? With Voltaic Key to untap your Lux Cannon? With the singleton value Valakut, the Molten Pinnacle? It’s as though this deck were just for me! It’s also a great engine to help ensure that Daretti reaches emblem range as quickly as possible.

Then comes the fun part: finding ways to bring all these pieces together into one, beautiful, proliferaty, emblemy, valuey monstrosity. Burnished Hart with Daretti emblem to trigger Valakut? Astral Cornucopia as a backup Everflowing Chalice? All the cantripping artifacts I can find? Perhaps even killing opponents with Decimator Web? Sounds like a dream come true to me. Here’s how I’m starting to put all the pieces together:

I really like how much overlap there can be in the themes of this deck. I’m playing a bunch of proliferation, so I am able to play a few extra Planeswalkers that are easier to protect and use profitably. Chandra Nalaar is incredibly easy to cast and ultimate on the same turn. Karn Liberated is able to exile problematic permanents turn after turn. Koth of the Hammer is yet another Planeswalker that’s easy to ultimate, and his emblem ties together the Valakut-plus-Hart theme and the proliferation-plus-Planeswalker theme.

Salvaging Station
Even Salvaging Station plays a really important role in this deck, serving as a backup for the Daretti-emblem plan and contributing to both the Chromatic Star engine and rebuying both Expedition Map and Wayfarer's Bauble to set up the Valakut engine of the deck. Not to mention that you can gain pseudo-recursion out of Conjurer's Bauble or awesome graveyard hate out of the likes of Scrabbling Claws and Phyrexian Furnace.

I’m also excited because this deck is able to play a giant pile of fun cards. When’s the last time you were able to play with Sorcerer's Strongbox? How about the Kaldra Equipment? There’re all kinds of fun things that are possible in this style of shell, so to wrap up this article, I’d like to share a few things that didn’t quite make the cut in this first pass on Daretti.




First and foremost, you have no idea how much I want to fit Bludgeon Brawl into this kind of deck. I’d like nothing more than to find a way to Voltron people out by suiting Daretti up with a pile of Chromatic Stars and Expedition Maps. Unfortunately, I’m not entirely certain how to make that plan happen or if it’s worth including. Some combination of Mycosynth Lattice and Karn, Silver Golem is probably the only way to make this happen, but I haven’t exactly figured it out yet.

Second is my list of is-this-unfun cards: Magistrate's Scepter, Kurkesh, Onakke Ancient, Strionic Resonator, and Unwinding Clock. My fear with these cards is that some combination of these cards make it too easy to go infinite or generate an overbearing and unfun game presence. I know all these card enable powerful things; I just don’t know yet whether those are things I want to be doing. Kurkesh is probably the card I’m most interested in, followed by Unwinding Clock as additional ways to create more opportunities to proliferate my way up to Daretti emblem and abuse the emblem once I’ve made it there.

Kuldotha Phoenix
I briefly considered adding effects like Gamble, Death Spark, and one of Kuldotha Phoenix, Firewing Phoenix, or Shard Phoenix as additional copies of Squee, Goblin Nabob to combo with Daretti’s +2 effect. Is that too cute? Who knows? Gamble is probably good enough for its ability to grab Squee or a giant artifact for Daretti to weld into play, but I’ll need to see how good Squee is before I decide if I’m willing to play a worse copy of that effect.

The last thing I’m kind of interested in is repeatable sacrifice outlets to better take advantage of Daretti’s emblem. Things like Culling Dais provide ways to start pulling ahead with Myr Battlesphere and Wurmcoil Engine, though I suppose Ashnod's Altar and Krark-Clan Ironworks let you go super-degenerate if that’s what you’re looking for. It’s also possible that you want something like Pentavus that doesn’t require the extra piece to start making an absurd number of tokens to keep the board stable while you accrue infinite value.

After all, that is the name of the game, right? Magic: The Valuing? That’s my understanding at least, so I’m going to run with it and give Daretti a chance. That said, I tend to get tunnel vision while I’m building a deck. I focus on the cool things that I want to do and miss out on some of the crazy things that are possible. What are your favorite picks for Daretti that I missed? What do you think the best way to abuse his emblem is?

I haven’t played very many games with the Planeswalker commanders, but they’ve all done fun, powerful things in the games I have seen them in, whether at the helm or as part of the ninety-nine. I’m excited to see what our new Planeswalker overlords can do, and I can’t wait to see if the excitement holds up after a few months of playing with them.

Whispers of the Muse


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