I've previously introduced my beloved league: Pro Magic Guerilla. Our special event for this month is a holiday special that semi-aligns with Arena's weird "Brawliday" initiative.
For those unfamiliar, the "event" is that you can play Brawl heads up with friends anytime you want, but on Wednesdays you also get to play with strangers in events like you do with all the other Arena formats. Brawl absolutely rules to the point I guess they're concerned it'd cannibalize the other formats on Arena. I might be wrong, I don't know. But it's an odd thing to do in the eyes of most of the Arena gladiators I converse with regularly.
So back to Pro Magic Guerilla.
I got the runner up spot in our first event, and I went undefeated in an outright rout in our second. Overconfident in my top tier status, I decided to approach the December Brawl event with far too much casual attitude.
Garbage Day
Here's the deck I'm battling with all month long:
The Hidden Hand | Eldraine Brawl | Danny West
- Commander (1)
- 1 Kethis, the Hidden Hand
- Creatures (17)
- 1 Faeburrow Elder
- 1 Gilded Goose
- 1 God-Eternal Bontu
- 1 God-Eternal Oketra
- 1 God-Eternal Rhonas
- 1 Incubation Druid
- 1 Leyline Prowler
- 1 Massacre Girl
- 1 Nightpack Ambusher
- 1 Paradise Druid
- 1 Questing Beast
- 1 Rankle, Master of Pranks
- 1 Stonecoil Serpent
- 1 Storrev, Devkarin Lich
- 1 Teysa Karlov
- 1 Tolsimir, Friend to Wolves
- 1 Trostani Discordant
- Planeswalkers (8)
- 1 Ajani, Strength of the Pride
- 1 Arlinn, Voice of the Pack
- 1 Garruk, Cursed Huntsman
- 1 Liliana, Dreadhorde General
- 1 Nissa, Who Shakes the World
- 1 Sorin, Vengeful Bloodlord
- 1 Ugin, the Ineffable
- 1 Vraska, Golgari Queen
- Instants (2)
- 1 Assassin's Trophy
- 1 Once Upon a Time
- Sorceries (3)
- 1 Casualties of War
- 1 Finale of Devastation
- 1 Finale of Eternity
- Enchantments (2)
- 1 Conclave Tribunal
- 1 Oath of Kaya
- Artifacts (2)
- 1 Arcane Signet
- 1 Tome of the Guildpact
I underestimated my opponents and my own ability to completely disregard the boundaries of this format.
I was all those glassy-eyed Pioneer hopefuls that think they're going to win with a four-card combo.
Public Service Announcement: This is not a real Brawl deck.
We're 0-6 so far, and here's why:
First and foremost, discerning players and deck-builders will note that the deck is crap from top to bottom (minus Rankle, who everyone agrees is awesome).
It has a few niche "maybe" synergies that rely on playing cards with no synergy most of the time for minimal payoffs in the rare instance it does work out. I've had Once Upon a Time in three games for free, and I didn't get a damn thing worth having.
Add to that somewhere along the line I just started adding the "best" rares in Abzan and became a ramp deck. And except for Finale of Devastation (getting nothing) I have zero things to actually ramp to.
Like, look at this card. What the hell was I thinking?
I got it to do some stuff with Liliana in some preseason exhibitions. I still lost, but whatever.
In the spirit of not wasting your time with more information about this unplayable deck here are a few league lists that have either already beat me senseless or will very, very soon.
King Me
Though I don't believe he's bludgeoned me in formal league play yet, I know for a fact that my league-rival Lsuaksauke is on the following menace to society:
The Returned King | Eldraine Brawl | Lsuaksauke
- Commander (1)
- 1 Kenrith, the Returned King
- Creatures (12)
- 1 Beanstalk Giant
- 1 Biogenic Ooze
- 1 Cavalier of Dawn
- 1 Faeburrow Elder
- 1 God-Eternal Oketra
- 1 Incubation Druid
- 1 Leyline Prowler
- 1 Niv-Mizzet Reborn
- 1 Paradise Druid
- 1 Questing Beast
- 1 Rosethorn Acolyte
- 1 Storrev, Devkarin Lich
- Planeswalkers (2)
- 1 Liliana, Dreadhorde General
- 1 Tamiyo, Collector of Tales
- Instants (3)
- 1 Assassin's Trophy
- 1 Once Upon a Time
- 1 Return to Nature
- Sorceries (5)
- 1 Casualties of War
- 1 Circuitous Route
- 1 Drawn From Dreams
- 1 Planewide Celebration
- 1 Time Wipe
- Enchantments (4)
- 1 Ethereal Absolution
- 1 Fires of Invention
- 1 Kenrith's Transformation
- 1 Wilderness Reclamation
- Artifacts (1)
- 1 Wishclaw Talisman
- Lands (22)
- 1 Plains
- 2 Forest
- 2 Island
- 1 Blood Crypt
- 1 Bloodfell Caves
- 1 Blossoming Sands
- 1 Breeding Pool
- 1 Command Tower
- 1 Dismal Backwater
- 1 Fabled Passage
- 1 Field of the Dead
- 1 Godless Shrine
- 1 Hallowed Fountain
- 1 Overgrown Tomb
- 1 Sacred Foundry
- 1 Steam Vents
- 1 Stomping Ground
- 1 Temple garden
- 1 Temple of Malady
- 1 Temple of Silence
So this is more or less my deck except it looks like a Magic player built it.
Our games mostly consisted of me helplessly trying to ride a lousy Rankle Pox aggro strategy to a win only to get buried by Kenrith's mana sink activated abilities. It was impossible to win: same removal, better options in Blue for refilling the hand and moving to the next phase of conquer.
Niv-Mizzet Reborn is a cool trick. I played some Niv-Mizzet Reborn last month, but it didn't feel very "me." An 0-6 start, though? That feels like me.
Having to play the chunky aggro role in Brawl is particularly impotent. Players start at 25 life. Food is a thing. Do not build decks that fold to these realities.
Speaking of Niv-Mizzet, the Dragon that won't put anyone over:
A Star is Reborn
Deck-builders that understand this format more than me (re: anyone) can correct me, but I got about four to five cards per instance of Niv-Mizzet hitting the scene. It didn't feel overwhelmingly powerful or anything because a bunch of the gold cards are situational - even flexible cards can still suck sometimes.
So yeah, it feels like a big scary Mulldrifter, and that's not the ceiling of this format...but it's not the floor, either.
Anyway, here's the list Kid's on:
A Star is Reborn | Eldraine Brawl | KidAmn
- Commander (1)
- 1 Niv-Mizzet Reborn
- Creatures (12)
- 1 Deputy of Detention
- 1 Faeburrow Elder
- 1 Gilded Goose
- 1 Incubation Druid
- 1 Kenrith, the Returned King
- 1 Knight of Autumn
- 1 Niv-Mizzet, Parun
- 1 Ravager Wurm
- 1 Seraph of the Scales
- 1 Thief of Sanity
- 1 Tireless Pilgrim
- 1 Tolsimir, Friend to Wolves
- Planeswalkers (6)
- 1 Garruk, Cursed Huntsman
- 1 Kaya, Orzhov Usurper
- 1 Nissa, Who Shakes the World
- 1 Ral, Izzet Viceroy
- 1 Teferi, Time Raveler
- 1 Vraska, Golgari Queen
- Instants (1)
- 1 Deathsprout
- Sorceries (6)
- 1 Circuitous Route
- 1 Deafening Clarion
- 1 Discovery // Dispersal
- 1 Enter the God-Eternals
- 1 Kaya's Wrath
- 1 Time Wipe
- Enchantments (4)
- 1 Captive Audience
- 1 Fires of Invention
- 1 Gift of Paradise
- 1 Oath of Kaya
- Artifacts (2)
- 1 Arcane Signet
- 1 Chromatic Lantern
- Lands (23)
- 1 Azorius Guildgate
- 1 Blood Crypt
- 1 Boros Guildgate
- 1 Breeding Pool
- 1 Castle Vantress
- 1 Command Tower
- 1 Dimir Guildgate
- 1 Field of the Dead
- 1 Godless Shrine
- 1 Golgari Guildgate
- 1 Gruul Guildgate
- 1 Hallowed Fountain
- 1 Izzet Guildgate
- 1 Orzhov Guildgate
- 1 Overgrown Tomb
- 1 Plaza of Harmony
- 1 Rakdos Guildgate
- 1 Sacred Foundry
- 1 Selesnya Guildgate
- 1 Steam Vents
- 1 Temple Garden
- 1 Temple of Mystery
- 1 Watery Grave
Again, this deck has elements of my deck work [sic], and again, it is doing better things. Whereas my deck goes hard on sorry, empty air once it has ramped up the mana, this deck can always just cast Niv-Mizzet again to draw between three and six real cards.
I haven't played against this deck yet, but I'm not looking forward to it. At least not in the way I like to look forward to Magic games.
This over Assassin's Trophy is interesting - both is likely the most reasonable answer - but as a convenient thought experiment, I think this comparison is just about perfect for symbolizing my disastrous misunderstanding of the format going in. Now I'd be more inclined to think the format is more about Deathsprout cards than Assassin's Trophy cards. I'm painting with a pretty broad Golgari brush, but these are the building blocks of understanding Brawl interaction dynamics. Play a few games; you'll feel it.
This card should likely be in every Brawl deck that can support it. Strip Mine-levels of outrageous.
The Ticking Time Bomb
In other more restrained color news, this Brawl league marks the PMG debut for northeast Cube ringer, robin0900. He took on a more traditional control role that I think is pretty inspired, assuming I'm not actually playing against him. Because in that case I feel only misery.
Ticking Time Bomb | Eldraine Brawl | Robin0900
- Commander (1)
- 1 Teferi, Time Raveler
- Creatures (11)
- 1 Agent of Treachery
- 1 Brazen Borrower
- 1 Cavalier of Dawn
- 1 Cavalier of Gales
- 1 Charming Prince
- 1 Deputy of Detention
- 1 Fblthp, the Lost
- 1 Gadwick, the Wizened
- 1 God-Eternal Kefnet
- 1 Realm-Cloaked Giant
- 1 Spark Double
- Planeswalkers (5)
- 1 Dovin, Hand of Control
- 1 Jace, Wielder of Mysteries
- 1 Mu Yanling, Sky Dancer
- 1 Narset, Parter of Veils
- 1 Ugin, the Ineffable
- Instants (12)
- 1 Absorb
- 1 Chemister's Insight
- 1 Depose // Deploy
- 1 Disenchant
- 1 Dovin's Veto
- 1 Essence Scatter
- 1 Mystical Dispute
- 1 Narset's Reversal
- 1 Negate
- 1 Quench
- 1 Sinister Sabotage
- 1 Tale's End
- Sorceries (4)
- 1 Drawn From Dreams
- 1 Finale of Glory
- 1 Mass Manipulation
- 1 Time Wipe
- Enchantments (1)
- 1 Prison Realm
- Artifacts (2)
- 1 Arcane Signet
- 1 Midnight Clock
All things being equal in a format I'll typically start instinctively looking for traditional control decks that rarely work anymore, usually Azorius or Dimir. So imagine my horror when I realized not only was such a deck reasonable in current Brawl but that it was going to destroy me in the hands of a rival.
This card is my favorite example yet in this league of the importance of format contextualization.
In other words: Even if a card is unplayable by most Limited or Constructed standards, it's possible for it to be an utter dagger when one of the most important cards in your opponent's "hand" is telegraphed and increasing in mana cost at all times.
The few creatures around are obscene amounts of tempo in conjunction with Time Wipe, resetting the board while giving you all the time in the world to re-cast all the same cards that were pulling you ahead before, except now they're pulling you way ahead.
The steep cost of the Control Magic effects in Brawl are no issue. They'll often run away with the game on their own before a Time Wipe and Mystic Sanctuary allows them to reset and take the opponent's new best pseudo-solution for crawling back into the game. Not winnable.
This deck is Rainbow Efreet levels of awesome, and it may be my favorite deck I've played against so far in all of PMG. I'm jealous I did not build it.
Brawliday. Celebrate.
I plan to give all my losses out equally so that my comrades may play to an honest finish for this event. We're going to have more Brawl decklists from this event coming very soon.
As always if you'd like to get involved in PMG, hunt down my Twitch and shoot me a DM. We're happy to have new blood aboard, though I insist on the fly-by-night backalley password method.
Here's hoping my friends continue to build good decks on weeks where I fail to.
(~_^)
The Rascal
The "Indestructible" Danny West