Welcome back, Lore Seekers! Last week I covered the humans, undead, and angels of Innistrad. Today I'm going to cover the demons and assorted monsters and fiends of the plane! I don't want to waste too many more words on an intro, so let's dive in!
Demons
Demons on Innistrad are hard to kill. Avacyn decreed that they be bound, as when a demon is destroyed, they'll eventually reform and be reborn. Note that "dead" here only means they're currently destroyed and have not yet been reformed, at least not as themselves. It's not entirely clear if demons are reincarnated or their essence merely becomes a new demon.
Griselbrand
Griselbrand by Igor Kieryluk
Homeland: Hell
Status: Dead
Cards: Griselbrand
References: The Prison of Silver, Angel's Rise and Demon's Release, Creative Text References, Art References
Griselbrand was the big bad of the original Innistrad, although he didn't appear in anything other than summary articles. As the biggest, baddest demon on the surface of the plane, Griselbrand was the leader of the Skirsdag cult, demonic worshippers who have infiltrated the highest levels of the Church of Avacyn. In a battle with Avacyn, rather than be imprisoned in the [Helvault], Griselbrand forced Avacyn to seal herself inside the Helvault. His end came after being freed from the Helvault, as Liliana Vess had come to cross him off her creditor list.
Withengar
Homeland: Hell
Status: Dead
Cards: Elbrus, the Binding Blade
References: The Saint, the Geist, and the Angel
The ancient demon Withengar was sealed inside Elbrus, the Binding Blade in ancient times. The demon's cultists tricked (the still living)Geist of Saint Traft into accidentally freeing the demon. Once freed, he killed Traft (hence, 'Geist of ') but was himself destroyed by Traft's guardian angel.
Ormendahl
Homeland: Hell
Status: Alive
Cards: Westvale Abbey
References: Under the Silver Moon, The Lunarch Inquisition
When Griselbrand kicked the bucket, there was a power vacuum in the Skirsdag cult. Ormendahl, who had been trapped in the Helvault, was the most powerful demon to survive the church's purges after the destruction of the Helvault. He has since taken over the Skirsdag Cult, and even has the highest levels of clergy, including Bishop Jerren, working for him.
Vampires
Vampires on Innistrad are dominated by four main houses: Markov, Voldaren, Faleknrath, and Stromkirk. There are also a number of minor houses, all stemming from Edgar Markov's creation of vampires and bestowing that gift upon his friends and allies.
Edgar Markov
Edgar Markov by Volkan Baga
Homeland: Stensia
Status: Unknown, Implied to be Dead
Cards: Edgar Markov
References: Sorin's Homecoming, The Mystery of Markov Manor, Creative Text References, Art References
Millennia ago, Edgar Markov created vampirism on Innistrad at the prompting of the demon Shilgengar. During a famine, he performed a ritual that turned himself, his family, and his closest allies into vampires, allowing them to survive by feeding on people as the crops failed. We haven't seen or heard of Edgar in recent years, and with the destruction of Markov Manor, his fate is unclear.
Sorin Markov
Sorin vs Tibalt Duel Deck art by Chase Stone
Homeland: Stensia
Status: Alive (Not Stuck In a Rock)
Cards: Planeswalker Cards
References: Zendikar: In the Teeth of Akoum, Magic: the Gathering (IDW Comic), Sorin's Homecoming, Sorin's Revelation, The Lithomancer, Sorin's Restoration, Promises Old and New, I Am Avacyn, Stone and Blood, Innistrad's Last Hope, Campaign of Vengeance, War of the Spark, Creative Text References, Art References
One of the first of Innistrad's vampires, the planeswalker Sorin Markov is central to Innistrad's story. The creator of both Avacyn, Angel of Hope and the Helvault, Sorin shaped the last thousand years of Innistrad's history to best serve his desire to put a check on the wanton appetites of his fellow vampires. His mentorship of Nahiri, the Lithomancer turned ugly when he failed to live up to his side of an agreement to watch over the Eldrazi prison on Innistrad, resulting in Nahiri being sealed in the Helvault. Upon her release, and seeing the Eldrazi loose on Zendikar, she lured Emrakul to the plane and imprisoned Sorin in stone to witness the end of his world. Emrakul was stopped, however, and Sorin worked his way free of the prison. The two put their differences aside after a vicious duel on Ravnica during the War of the Spark. Sorin is not popular among Innistrad's vampires for creating Avacyn, although he is feared and respected.
Anje Falkenrath
Homeland: Stensia
Status: Alive (Not Stuck In a Rock)
Cards: Anje Falkenrath
References: Creative Text References
Anje Falkenrath is a flavor text character who more recently received a card in a Commander product. Although the Falkenrath progenitor is long dead, Anje seeks to reunite the fractured house and reclaim their ancestral manor, which has been taken over by Avacynian Monks.
Olivia Voldaren
Olivia Voldaren by Eric Deschamps
Homeland: Stensia
Status: Alive
Cards: Olivia Voldaren, Olivia, Mobilized for War
References: Promises Old and New, Innistrad's Last Hope, Campaign of Vengeance, Saint Traft and the Flight of Nightmares, Creative Text References, Art References
One of the founders of the four major houses, Olivia is poised to become the most powerful vampire lord on Innistrad. Although she is often thought of as a bon vivant, her elegant parties are often a cover for political maneuvering. Olivia led the vampires against Nahiri and the Eldrazi, although she happily left Sorin stuck in the Lithomancer's prison to better secure her own position among the vampire hierarchy.
Jeleva
Homeland: Nephalia
Status: Alive
Cards: [Jeleva, Nephalia's Scourge]
References: The Ten Commanders
Jeleva is a vampire of the Stromkirk line, although she has left her lineage behind her. On her far-flung estate in Nephalia, she uses her telepathic powers to hunt and torture her victims.
Werewolves
Werewolves on Innistrad are organized into howlpacks, although the effects of Emrakul's coming on the plane has decimated their ranks, and it's not yet clear which howlpacks survived and what new ones may have formed.
Arlinn Kord
Arlinn Kord by Winona Nelson
Homeland: Kessig
Status: Alive
Cards: Planeswalker Cards
References: Under the Silver Moon, The Archmage of Goldnight, War of the Spark, Creative Text References, Art References
Arlinn Kord was once an archmage of the Church of Avacyn until her lycanthropic secret was revealed. Her spark ignited, and on other planes she found she could control her werewolf form, eventually learning to shift into werewolf form at will. She supported the Church's fight against the Eldrazi, despite their animosity toward her, and was also an ally of the Gatewatch during the War of the Spark.
Ulrich
Homeland: Kessig
Status: Alive
Cards: Ulrich of the Krallenhorde
References: Creative Text References, Art References
Ulrich is the leader of the Krallendhorde Howlpack, who runs with his pack even in human form. There's not a ton else to say about the legend.
Other Monsters
Outside of the tribal-based monsters of Innistrad, there exist a large number of unique and terrifying creatures that are the subject of cults and legends.
The Gitrog Monster
Homeland: Lake Zhava, Nephalia
Status: Alive
Cards: The Gitrog Monster
References: Sacrifice, Art References
The Gitrog Monster is a giant frog from Lake Zhava in the Nephalian highlands. During a hard winter, the villagers of Lake Zhava were forced to turn to the Gitrog Monster for their survival. The monster is implied to have some level of hypnotic powers, and the villagers make regular sacrifices to the creature for both their safety and their prosperity.
Hanweir
Homeland: Hanweir, Gavony
Status: Alive
Cards: Hanweir, the Writhing Township
References: The Hanweir Chronicle, Hanweir Chronicle Recap, Odric, Master Tactician, Saint Traft and the Flight of Nightmare, Creative Text References
The Town of Hanweir was once one of Innistrad's biggest trading hubs. With the coming of the Eldrazi, the villagers were driven mad and grew closer and closer until the town itself became a single being that simply... walked away.
Ishkanah
Homeland: Kessig
Status: Alive
Cards: Ishkanah, Graf Widow
Unfortunately, there's no lore about Ishkanah. She's a giant spider.
Tibalt
Homeland: Gavony
Status: Alive
Cards: Planeswalker Cards
References: Creative Text References, Art References
Everyone's favorite failson, Tibalt largely exists as the butt of jokes for his terrible original two-mana planeswalker card. A cruel sadist with telepathic abilities, Tibalt drew the attention of local cathars. When he was about to be apprehended, he cast a desperate spell that fused him with devils and ignited his planeswalker spark. He's spent his time tormenting the multiverse ever since.
That's it for this week - I'll be back after previews with the flavor gems of Innistrad: Midnight Hunt!