is a very silly mana cost.
Casting a card with all five colors of mana is an already difficult thing to do, which means that cards that bear that cost are usually more suited for casual play than anything else. This has been true, with a few exceptions, for most of Magic's history.
In recent years there have been more exceptions, with the most notable recently being Niv-Mizzet Reborn, and because of this you always need to be willing to try and break the conditioning of "WUBRG card = silly casual card."
And would you look at that, Kamigawa: Neon Dynasty is here to once again buck the trend!
Time Stamps:
05:25 - Match 1
18:25 - Match 2
43:41 - Match 3
Five Color Kami Bridge | NEO Standard | Jim Davis
- Creatures (21)
- 2 Moonveil Regent
- 2 Old Rutstein
- 2 Valki, God of Lies
- 3 Prosperous Innkeeper
- 4 Esika, God of the Tree // The Prismatic Bridge
- 4 Jaspera Sentinel
- 4 Magda, Brazen Outlaw
- Planeswalkers (1)
- 1 Tamiyo, Compleated Sage
- Instants (3)
- 3 Abrade
- Enchantments (8)
- 4 Binding the Old Gods
- 4 The Kami War // O-Kagachi Made Manifest
- Artifacts (2)
- 2 Esika's Chariot
- Lands (25)
- 2 Forest
- 1 Arctic Treeline
- 1 Barkchannel Pathway // Tidechannel Pathway
- 1 Den of the Bugbear
- 1 Haunted Ridge
- 1 Highland Forest
- 1 Lair of the Hydra
- 1 Rimewood Falls
- 1 Rockfall Vale
- 1 Sokenzan, Crucible of Defiance
- 2 Deathcap Glade
- 4 Blightstep Pathway // Searstep Pathway
- 4 Cragcrown Pathway // Timbercrown Pathway
- 4 Darkbore Pathway // Slitherbore Pathway
The Kami War // O-Kagachi Made Manifest is the real deal.
In a lot of ways, The Kami War resembles former Standard all-star Elspeth Conquers Death. The first chapter kills something, the second chapter gains value, while the third chapter can win the game. The difference is that it does every single chapter much better - the first chapter has no targeting restrictions, the second chapter is both tempo and card advantage (as well as the potential to reset your own stuff), and the third chapter is a no-doubt-about-it solid win condition in a huge 6/6 flier that draws cards and is difficult to kill.
But even if The Kami War is better and more flexible than Elspeth Conquers, there remains the issue of that mana cost. If we can't cast it, what good is it to us? But the reality is that it's pretty easy to cast!
While the deck is base Jund, almost a third of the deck is able to produce any color of mana, allowing you to splash White and Blue as needed for The Kami War as well as the backside of Esika, God of the Tree. Magda, Brazen Outlaw and Esika are both solid by themselves but even better together, joining other mana fixers like Jaspera Sentinel, Prosperous Innkeeper, and Old Rutstein. Even Binding the Old Gods gets in on the mana fixing party by getting snow dual lands.
The end result is an excellent midrange deck that builds into an extremely powerful endgame with very little deck-building cost. The deck is fun, competitive, and frankly just a wild ride from start to finish!