They say the classics never die... and they're right!
Tron has been a force in Modern for years now, and while it has waxed and waned in popularity at times it's never fallen off the map. Despite the bad rap the deck gets (from even the official Magic Twitter accounts!), there's a level of elegance and simplicity in a deck that's so single mindedly focused on just putting three certain lands in to play.
You get your lands, you cast big things, you win!
Of course, it's more complicated than that because Magic is a difficult game, but at its core that is the goal.
Time Stamps:
00:04:37 - Match 1
00:14:58 - Match 2
00:32:50 - Match 3
01:04:35 - Match 4
01:23:19 - Match 5
Boomer Tron | Modern | Jim Davis
- Creatures (8)
- 1 Ulamog, the Ceaseless Hunger
- 3 Thragtusk
- 4 Wurmcoil Engine
- Planeswalkers (6)
- 2 Ugin, the Spirit Dragon
- 4 Karn Liberated
- Sorceries (8)
- 4 Ancient Stirrings
- 4 Sylvan Scrying
- Artifacts (19)
- 3 Relic of Progenitus
- 4 Chromatic Sphere
- 4 Chromatic Star
- 4 Expedition Map
- 4 Oblivion Stone
- Lands (19)
- 5 Snow-Covered Forest
- 1 Blast Zone
- 1 Sanctum of Ugin
- 4 Urza's Mine
- 4 Urza's Power Plant
- 4 Urza's Tower
So why Boomer Tron?
Karn, the Great Creator just isn't that good of a payoff. It doesn't defend itself, it's not immediately threatening, and it doesn't win the game outright. Tron often plays a low resource game and can't afford to have one of its threats not hit. Karn is also weak to any deck that is focused on attacking you early.
Instead, we have the stalwart Thragtusk here to shore up any aggressive matchups as well as ones where our opponent is focused on breaking up Tron. If your opponent isn't trying to kill you on turn 3-4 or go way over the top with something like Primeval Titan, Thragtusk is your ticket to the promised land. Nice Blood Moon... here's a Thragtusk! Nice Goblin Guide... Here's a Thragtusk! Nice Teferi, Time Raveler... here's a Thragtusk!
You can have my Tron lands when you pry them from my cold, dead hands!