Earlier this year I brewed up a fun deck I dubbed Nahiri Boom, which I played in a video right here on CoolStuffInc.com. A Boros Land Destruction deck looking to utilize Flagstones of Trokair and Cascading Cataracts alongside Boom // Bust, Nahiri Boom just got a huge upgrade from Zendikar Rising:
If your opponent is playing no basic lands, Cleansing Wildfire is the best Stone Rain of all time. If they are playing basics but have a land you must kill (Urza's Tower, etc) that works too. But the main upside to Cleansing Wildfire is actually casting it on your own Flagstones of Trokair or Cascading Cataracts.
That builds you a two-mana cantrip Rampant Growth which is incredible, and this is on top of it having value on your opponent's lands as well. Rampant Growth on two means we can cast our primary win condition in Nahiri, the Harbinger a turn early, play Wrath of God on turn three, or play a Stone Rain on turn three with Mana Tithe or Lightning Bolt available as well. It also gives card advantage to a color combination that rarely gets it.
Time Stamps:
00:06:23 - Match 1
00:30:26 - Match 2
01:09:08 - Match 3
01:26:53 - Match 4
01:36:51 - Match 5
Nahiri Boom 2.0 | Modern | Jim Davis
- Creatures (1)
- 1 Emrakul, the Aeons Torn
- Planeswalkers (8)
- 2 Chandra, Acolyte of Flame
- 2 Chandra, Torch of Defiance
- 4 Nahiri, the Harbinger
- Instants (9)
- 1 Condemn
- 4 Lightning Bolt
- 4 Mana Tithe
- Sorceries (18)
- 2 Wrath of God
- 4 Boom // Bust
- 4 Cleansing Wildfire
- 4 Pillage
- 4 Stone Rain
- Lands (24)
- 1 Snow-Covered Plains
- 4 Snow-Covered Mountain
- 3 Sunbaked Canyon
- 4 Cascading Cataracts
- 4 Flagstones of Trokair
- 4 Inspiring Vantage
- 4 Sacred Foundry
- Sideboard (15)
- 2 Anger of the Gods
- 1 Boil
- 2 Relic of Progenitus
- 2 Goblin Rabblemaster
- 2 Trinisphere
- 2 Timely Reinforcements
- 2 Celestial Purge
- 1 Condemn
- 1 Ajani Vengeant
Well that was a rough one!
Stone Rain is of course not great against decks looking to attack you as early as turn one and we certainly ran the gauntlet in this league. Super aggressive decks full of 1-drops, Aether Vial/Thalia, Guardian of Thraben decks, and Death's Shadow/Monastery Swiftspear decks aren't going to be easy, and despite all that we were very close to winning record this league anyway.
While we rarely got to cast it, Condemn would have been amazing virtually all league, especially against Death's Shadow and Scourge of the Skyclaves. Even with the land destruction spells being poor in Game 1s against these sorts of matchups, being able to board into a removal spells + planeswalkers deck is not a bad place to be. If you wanted to improve these matchups you could always play more Condemn or even Lightning Helix, which would go a long way.
Despite the rough league the deck is awesome. It is fun to play, punishing if your opponent stumbles, and can battle through the bad matchups as well. Just be sure to give them the Dikembe Mutombo finger wag when you cast Mana Tithe!