While Zendikar Rising has been well received in Standard and we're looking at a fun and healthy format, one mechanic in the set hasn't really made its way out of limited.
A very unique take on tribal, party offers much more interesting deck-building choices than normal tribal decks that just turn into "gotta catch em all" for whatever creature type is the theme. Party decks need to find just the right balance between types to maximize their payoffs, which can be challenging. Good thing we have Stonework Packbeast to fill in the blanks!
Time Stamps:
06:21 - Match 1
34:01 - Match 2
40:30 - Match 3
46:47 - Match 4
59:15 - Match 5
Party in the USA | ZNR Standard | Jim Davis
- Creatures (32)
- 1 Tazri, Beacon of Unity
- 2 Brazen Borrower
- 2 Fireblade Charger
- 3 Squad Commander
- 4 Archpriest of Iona
- 4 Linvala, Shield of Sea Gate
- 4 Robber of the Rich
- 4 Seasoned Hallowblade
- 4 Stonework Packbeast
- 4 Winota, Joiner of Forces
- Instants (5)
- 2 Kabira Takedown
- 3 Concerted Defense
- Enchantments (2)
- 2 Journey to Oblivion
- Lands (21)
- 2 Island
- 2 Mountain
- 2 Plains
- 1 Base Camp
- 2 Fabled Passage
- 4 Needleverge Pathway
- 4 Raugrin Triome
- 4 Riverglide Pathway
Make no mistake, this is a Winota, Joiner of Forces deck. Winota is one of the few pillars of the format that hasn't really been solved yet, and while this deck isn't totally optimized for her she was still very good in our games.
Unfortunately, it's a rough world out there for trying to throw a party, with tons of great removal options in a creature heavy format, but we still made out pretty well. The biggest frustration with party decks is of course Base Camp, as having an untapped good source of mana would have made our lives much easier at many points.
Still the deck is fun and capable, and who doesn't like a good party?