Hello everyone. We're another week closer to the release of Bloomburrow, and I couldn't be more excited. However, I have to keep that excitement in check, because the set hasn't officially been released yet. We also have a Standard rotation to contend with, which is sure to shake things up. I'm back again this week with a few more decks that you can use for the first couple of weeks after rotation happens. Let's get started.
Mono-Red Aggro
We'll get things started by taking a look at a Mono-Red deck, the type of deck I usually start with once rotation happens.
Mono-Red Aggro - BLB Standard | arstall, aetherhub.com user
- Creatures (23)
- 1 Goddric, Cloaked Reveler
- 2 Frantic Scapegoat
- 4 Charming Scoundrel
- 4 Feldon, Ronom Excavator
- 4 Monastery Swiftspear
- 4 Phoenix Chick
- 4 Squee, Dubious Monarch
- Instants (11)
- 3 Lightning Strike
- 4 Shock
- 4 Witchstalker Frenzy
- Sorceries (3)
- 3 Obliterating Bolt
- Lands (23)
- 20 Mountain
- 3 Mishra's Foundry
Like I mentioned before the decklist, Mono-Red aggressive decks are the first type of deck I look for once rotation happens. That's because there's no need to worry about mana issues, since the deck is mono-colored. Also, aggressive decks almost always perform well at the start of a new format because they can be hyper-focused. Control decks, on the other hand, take a while to figure out, because it can be difficult to know which spells to counter and which to let resolve.
This deck features a bunch of hasty creatures, so you're almost guaranteed to draw first blood. Don't be afraid to play out your entire hand as quickly as possible, and keep pushing the attack turn after turn. Eventually your creatures will get your opponent's life total low enough that you can target them directly with a Lightning Strike or Shock for their final remaining life points. Aggression is the name of the game with this deck.
Simic Lands
If aggressive creatures aren't your style, perhaps you'd rather attack with some aggressive lands. That's what we have in this next deck, so let's check it out.
Simic Lands | BLB Standard | HelloGoodGame, aetherhub.com user
- Creatures (27)
- 2 Bonny Pall, Clearcutter
- 2 Deepfathom Echo
- 2 Tatyova, Steward of Tides
- 3 Jadelight Spelunker
- 3 Jolrael, Voice of Zhalfir
- 3 Nicanzil, Current Conductor
- 4 Blossoming Tortoise
- 4 Cenote Scout
- 4 Llanowar Loamspeaker
- Planeswalkers (2)
- 2 Wrenn and Realmbreaker
- Instants (2)
- 2 Serum Snare
- Sorceries (3)
- 1 Awaken the Woods
- 2 Hard-Hitting Question
- Artifacts (2)
- 2 Subterranean Schooner
- Lands (24)
- 8 Island
- 10 Forest
- 2 Restless Vinestalk
- 4 Yavimaya Coast
Lands are very important in this deck. With the help of Jolrael, Voice of Zhalfir, you'll turn a land you control into a Bird creature with flying and haste that has a power and toughness each equal to the number of cards in your hand. If you attack with a land creature you control, and it deals combat damage to your opponent, you'll get to draw a card. This effect also works well with the land transformation that Llanowar Loamspeaker provides.
Tatyova, Steward of Tides provides flying to all land creatures you control. That evasion can make it difficult for your opponent to block effectively. Tatyova also turns a target land of yours into a 3/3 Elemental creature with haste, whenever a land enters the battlefield under your control while you control seven or more lands. This effect pairs nicely with Awaken the Woods, providing you with a variable number of 3/3 flying creatures with haste that can quickly finish off your opponent.
Boros Convoke
The next deck I have for you wants to go big while also going wide. Let's take a look at the deck.
Boros Convoke | BLB Standard | victor05093, aetherhub.com user
- Creatures (27)
- 3 Sanguine Evangelist
- 4 Imodane's Recruiter
- 4 Knight-Errant of Eos
- 4 Novice Inspector
- 4 Resolute Reinforcements
- 4 Warden of the Inner Sky
- 4 Yotian Frontliner
- Sorceries (4)
- 4 Gleeful Demolition
- Enchantments (7)
- 3 Warleader's Call
- 4 Case of the Gateway Express
- Lands (24)
- 5 Mountain
- 5 Plains
- 2 Cavern of Souls
- 2 Cavern of Souls
- 2 Mirrex
- 4 Battlefield Forge
- 4 Inspiring Vantage
- Sideboard (7)
- 1 Destroy Evil
- 2 Lithomantic Barrage
- 2 Tectonic Hazard
- 2 Invasion of Gobakhan
This deck takes its name from the ability on Knight-Errant of Eos, which allows you to use your creatures to help pay the mana cost to cast Knight-Errant of Eos. Assuming you're able to convoke with the usual maximum of five creatures when casting this creature, you'll get to put a couple of creature cards from the top of your deck into your hand that cost five mana or less to cast. In general, though, you likely won't need to convoke with more than three creatures, since the mana value of all but Knight-Errant of Eos is three or less.
One card in particular that I want to call out in this deck is Warleader's Call. While this enchantment is in play, your creatures will get +1/+1. However, I consider the second ability on this card to be even more important. You'll be able to deal 1 damage to your opponent whenever a creature enters the battlefield under your control. With a cadre of cheap creatures, as well as the means of creating multiple creature tokens at once, you can deal a lot of damage to your opponent, which is only multiplied for each copy of Warleader's Call you have in play.
Dimir Turbo-Mill
The final deck I have for you this week features one of my favorite alternative means of winning games, milling. Let's take a look at the deck.
Dimir Turbo-Mill | BLB Standard | SlothMtg, aetherhub.com user
- Planeswalkers (2)
- 2 Jace, the Perfected Mind
- Instants (21)
- 1 Bitter Triumph
- 1 Long Goodbye
- 3 Deduce
- 4 Cut Down
- 4 Go for the Throat
- 4 Outrageous Robbery
- 4 Three Steps Ahead
- Sorceries (5)
- 1 Duress
- 4 Deadly Cover-Up
- Enchantments (2)
- 2 Intimidation Campaign
- Artifacts (4)
- 2 Collector's Vault
- 2 Virtue of Persistence
- Lands (26)
- 5 Island
- 5 Swamp
- 2 Demolition Field
- 2 Restless Reef
- 3 Darkslick Shores
- 3 Mirrex
- 3 Undercity Sewers
- 3 Underground River
Since this deck has no creatures in it, you'll want to use the numerous creature removal spells to target your biggest threats. These spells will all trigger Intimidation Campaign, giving you the opportunity to put it back into your hand so you can play it once again. Try to make sure to collect evidence when you cast Deadly Cover-Up, if at all possible, so that you can exile all copies of your opponent's biggest threat. Your opponent will also draw a card for each card exiled this way, helping to lower the number of cards remaining in their deck.
Use Collector's Vault to filter through your deck, creating a Treasure token each time you do so. Those Treasure tokens will be helpful in casting Outrageous Robbery. This Instant spell will exile a number of cards from your opponent's deck, while also providing you with additional spells you might want to cast. When your opponent's deck is thin enough, you can cast Jace, the Perfected Mind and mill them out on the spot.
Wrapping Up
While Bloomburrow looks to be a terrific set, don't forget that there are still decks that can be built without using any of these new adorable cards. Any of the decks that I showed you this week or last week are great starting places for our new Standard environment. Give them a try while you acquire the cards from Bloomburrow that you need to build new and exciting decks.
What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!
- Mike Likes