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Upgrading Bedecked Brokers

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With Streets of New Capenna comes several new Commander precons. This isn't just the normal two or three that come with a set release nowadays, but rather it's a full set of five! This is basically what usually became known as the annual Commander release - effectively Commander 2022 - and as such we get five whole decks representing each of the five families of the gangster world. We have Bedecked Brokers, Obscura Operation, Maestros Massacre, Cabaretti Cacophony, and Riveteer Rampage making up the five decks.

As has become customary over the last year or so, I'm going to be spending the next couple weeks talking about each deck and finding cool ways to upgrade them! There's a whole ton this time around, so we'll no doubt have a ton to talk about. This week I'm starting out with the Bedecked Brokers precon and boy is this one a doozy.

This deck was honestly extremely interesting to work around. Perrie is a really cool commander to build around and also happens to be a pretty great character in the New Capenna story as well. The thing that got me, though, was his ability. The whole thing with the Brokers family was more about just shield counters, so it felt admittedly a bit odd that it would focus on a variety of counters as seen here. How does it stack up? Let's check the precon list and see!

Bedecked Brokers Precon | Commander | Wizards of the Coast


What you have here is a pretty great deck. The core theme is extremely well represented with all kinds of counter stuff going on that can make Perrie come through for some massive damage. What's more, the greater package is actually pretty excellent for a newer player. It's not playing with much complexity beyond there being a ton of different tokens - something that's aided by the punch-out counters that come with the deck - and it's fairly easy to play. Your lines are straightforward and you're not trying to set up some crazy madness like it was a preconstructed storm deck or something.

In terms of upgrades, though, I'm not going to lie to you: working with this deck was a chore. It was like a giant puzzle where you have to find out what counters work best and which ones don't. There's just so many different kinds out there and some are better than others. It's harder than Volo was, too. Creatures having multiple types made it harder to have a lot of overlap and it was usually obvious the two or three general creatures that you wanted. That tended to make choices fairly simple and easy. With three colors here, though, and a myriad of unique counter options with their own quirky abilities, it gets a lot more challenging.

To start, I went through and compiled a list of counters from cards that already existed in the main deck. Here's what I came up with:

Not counting Crystalline Giant madness, you can ultimately get about 17 different counters if you play cards right. A lot of these are pretty standard options with +1/+1 counters, charge counters, loyalty counters, and shield counters. Things get interesting when you look beyond that, though. It's not common that you see Feather Counters or Hoofprint Counters on cards, and Fate Counters being used for things other than just setting up an Oblivion Stone explosion is especially intriguing.

Crystalline Giant
Gavel of the Righteous
Hoofprints of the Stag

I really wanted to lean in on this a little bit more and see what kinds of oddball counters could be pulled up and put to good use in a deck like this. What's great is that the precon itself is actually great out of the box without very many adjustments, which means that it's not hard to find what works for you and what doesn't and make adjustments as you want. The majority of cards that create all these unusual counters tend not to be that rare and expensive and odds are actually pretty good that you've got some lying around in boxes or binders yourself.

Some newer ones you might think of, for example, include cards like Ominous Seas (foreshadow counters), Faithbound Judge // Sinner's Judgment (judgment counters), Strixhaven Stadium (point counters), any planeswalker (loyalty counters), sagas (lore counters), and so on. At the end of the day, it's just determining what works for you, as well as determining if the cards themselves are worth running at all. I actually made a pretty lengthy spreadsheet to determine a ton of the various counter types and I have to say there were a lot of great ones. But for every great one there was something like an Archery Training (arrow counters), Fylgja and Ursine Fylgja (healing counters), and Component Pouch (component counters). They're not the worst options, but there's enough actually decent affordable options that I just can't imagine a world where you'd actually want them.

Ultimately, these were the counter types I settled on to add into the mix:

There's still more beyond these, as well, and I've no doubt we'll see more yet to come. I mean, heck, we just got a brand new one in this set with shield counters! There're tons of ways to build this deck which made it such a challenge to put together here. There's no truly wrong way to build a list, so try this precon at your next Commander night and see what works for you. There's no shortage of great options for you to choose from, and I'm confident you'll find what you like best!

Paige Smith

Twitter: @TheMaverickGal

Twitch: twitch.tv/themaverickgirl

YouTube: TheMaverickGal


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