“And how would you describe the way Magic: The Gathering appeals to you?”
You stare at your opponent. You’re not sure if it’s polite to mention that she’s pointing a recording device at you, but . . . she’s pointing a recording device at you.
“You’re pointing a recording device at me,” you say.
She smiles and turns it off. “If I’d had known that you were the nervous type,” she says, “I would have talked to those ladies at the next table.”
“I’m sorry. It’s just that I’ve never been interviewed in the middle of a match before . . . What did you say your name was, again?”
“Whitney.”
“Whitney. Okay.”
When your opponent said she had joined your tournament on assignment for the local news affiliate, you were willing to humor her. It turns out she had quite the decent deck and was giving your spell-heavy pool a bit of trouble . . . but you weren’t exactly expecting the recording device.
“If you want to focus on the game,” Whitney says, “we can pick this up later. We still have some time.”
“Yeah, that would help. Where were we again?”
“I cast Seasons Past,” she says, “and brought back four cards from my graveyard. Do you want to see them again?”
“No, I’m good,” you say, reaching for your notes.
“You seemed worried about my Burn from Within, so you sacrificed the Clue tokens that you made from that 5-mana counterspell you played . . . ”
“Confirm Suspicions, you mean.”
“Yes, and we each ended with some cards in hand,” Whitney says. “You spent a lot of time thinking about your draws, so I started asking you a few questions for my article. Then I brought out the recorder . . . ”
“Yeah,” you say. “Sorry about that. I’m just trying to think of how to play this.”
“Well,” Whitney says, “like I said, we still have some time.”
You glance at the cards in your hand again and start untapping your lands. “It’s okay, I think. You can ask me those questions again.”
“Right,” she says, turning her recorder on once more. “And if you’re nervous, that’s okay, too. So, again: How would you describe the way Magic: The Gathering appeals to you?”
“Er . . . I like it because it makes you think,” you tell her, “and because you . . . uh . . . ”
“Because what?” she asks.
You stare at the table. “Because you get to see these really great plays,” you say. “Like the one I’m about to make.”
It is the start of your first main phase. Defeat Whitney before the start of her next main phase.
You are at 12 life with the following cards in play:
- Tooth Collector
- Drownyard Explorers (with your Skeleton Key attached)
- Twins of Maurer Estate
- Trail of Evidence
- 6 Islands
- 6 Swamps
You have the following cards in your hand:
You do not know the identities of any of the cards that are currently on top of your library. After investigating your way into a lot of Clue tokens this game, you only have a few cards remaining in your library, but it’s enough for you to survive a few more turns.
You have the following cards in your graveyard:
- Press for Answers
- Gisa's Bidding
- Murderous Compulsion
- Niblis of Dusk
- Press for Answers
- Alms of the Vein
- Throttle
- Confirm Suspicions
Whitney is at 7 life. She has the following cards in play:
- Groundskeeper (with Whitney’s Spiteful Motives attached)
- Moldgraf Scavenger
- Gibbering Fiend
- Hinterland Logger
- Convicted Killer
- Bloodmad Vampire
- Watcher in the Web
- 2 Mountains (both tapped)
- 5 Forests (four tapped)
Whitney has the following cards in her hand, which she recently returned via Seasons Past:
Whitney has the following cards remaining in her graveyard:
If you think you have a great solution in mind, don’t put it in the comments! Instead, send it to puzzles at gatheringmagic dot com with the subject line “Puzzle — Investigative Report”. We’ll include the best ones in next week’s article along with the next puzzle!
Last Week’s Puzzle
Correct solutions to last week’s puzzle were received from Russell Jones, Ryou Niji, Matthew Harvey, James Parmenter, Jordan Crittenden, Bohdan Yarema, Kriz Lee, Aaron Golas, Andrew Muravskyi, Etienne Brosse, Sanjay Saith, Subrata Sircar, Andrew McLaren, Tim Reinholz, Paolo Botta, Victor Munson, Hyman Rosen, Bill Murphy, and Chadwick Bond.
A special mention should go to David Hillel, too: David points out that Ever After shouldn’t be in your graveyard, as it is placed on the bottom of your library upon resolution. That said, this doesn’t affect the puzzle: “If you assume that the Ever After really is on the bottom of our library,” Andrew McLaren notes, “all you need to do to turn on delirium is sacrifice a land.”
In addition, Hyman Rosen and Tim Reinholz note that Anguished Unmaking can also give you delirium: You just need to cast it and then remove its target before resolution.
However, sacrificing a land seems to be the more promising avenue because you can use it to activate Pious Evangel’s ability. This kicks off Bohdan Yarema’s solution:
- Tap two Plains to activate Pious Evangel’s ability, sacrificing one of your tapped lands. It transforms into Wayward Disciple (and gives you delirium).
- Tap two Plains and a Swamp to activate Kindly Stranger’s ability. When it transforms into Demon-Possessed Witch, destroy Seagraf Skaab with its trigger.
- Activate Bound by Moonsilver’s ability, targeting Uninvited Geist and sacrificing Harvest Hand. Wayward Disciple triggers (you are at 2; Darnell is at 7). Return Harvest Hand to the battlefield as Scrounged Scythe. Attach Bound by Moonsilver to Uninvited Geist.
- Tap two Plains and equip Demon-Possessed Witch with Scrounged Scythe. As it is Human, it has menace now.
- Attack with Demon-Possessed Witch, Avacynian Missionaries, and Accursed Witch. Darnell has only two blockers available: Skin Shedder and Niblis of Dusk.
- If Darnell blocks Demon-Possessed Witch, your other attacking creatures will deal a lethal 7 damage.
- Darnell needs to block both your other two attacking creatures—as leaving even one of them unblocked will combine with the Demon-Possessed Witch for lethal damage.
- If Darnell blocks Avacynian Missionaries with Skin Shedder and Accursed Witch with Niblis of Dusk, both of our creatures die. Demon-Possessed Witch deals 5 damage, and Wayward Disciple triggers twice, leaving Darnell at 0 life.
- If Darnell blocks Avacynian Missionaries with Niblis of Dusk and Accursed Witch with Skin Shedder, Accursed Witch dies. Demon-Possessed Witch deals 5 damage, and Wayward Disciple triggers once, bringing Darnell to 1 life. Return Accursed Witch to the battlefield attached to Darnell as Infectious Curse. At the beginning of his next upkeep, he then loses 1 life and dies.
Notably, this solution completely ignores the Anguished Unmaking in your hand. “No wonder your opponent said he'd be happy with a draw,” Aaron Golas observes. “He probably saw that he's dead on the board!”
However, Jordan Crittenden points out that we don’t need to sacrifice Harvest Hand—it works equally well as an extra attacker:
- Tap Magnifying Glass and Plains, and then sacrifice the Plains to transform Pious Evangel into Wayward Disciple. This activates delirium.
- Tap three Swamps to transform Kindly Stranger into Demon-Possessed Witch. Destroy Seagraf Skaab with the Demon-Possessed Witch’s transform trigger.
- On your combat step—attack with Harvest Hand, Demon-Possessed Witch, Avacynian Missionaries, and Accursed Witch.
- Darnell’s best block in this case is to block Demon-Possessed Witch with Uninvited Geist and Accursed Witch with Skin Shedder. Darnell takes 5 damage (going to 3 life). Accursed Witch dies, and Darnell loses 1 life from Wayward Disciple’s trigger (going to 2 life). Infectious Curse enters the battlefield attached to Darnell.
- On your second main phase, sacrifice Harvest Hand to attach Bound by Moonsilver to Hulking Devil. Darnell loses 1 more life from Wayward Disciple’s trigger (going to 1 life).
- Pass the turn. At the beginning of Darnell's upkeep, Infectious Curse causes him to lose 1 life and lose.
There are several points that make the above solution interesting, namely:
- Darnell has to block exactly two of your attacking creatures—or take at least 9 damage otherwise.
- Darnell’s Skin Shedder kills any of your attackers in combat, which sets him up to lose at least 1 life from Wayward Disciple’s ability.
- Sacrificing another creature to Bound by Moonsilver in your post-combat main phase represents another loss of 1 life.
- Accursed Witch either dies in combat or can be sacrificed to Bound by Moonsilver, which will cause a loss of 1 life at the beginning of Darnell’s next upkeep.
“The argument is simple,” Ryou Niji concludes. “Our opponent must take at least 5 combat damage, and he either takes at least 1 more damage by not blocking the Accursed Witch or takes 1 more point of drain by killing Accursed Witch in combat. The sacrifice to Bound by Moonsilver represents yet 1 more point of drain, and the Curse will always seal the deal.”
Curiously, a solution that uses Anguished Unmaking does exist, as Russell Jones demonstrates:
- Pay , and sacrifice a tapped land to transform Pious Evangel into Wayward Disciple. You now have delirium.
- Transform Kindly Stranger into Demon-Possessed Witch, which triggers; choose to destroy Harvest Hand. This triggers both Harvest Hand (returning as Scrounged Scythe) and Wayward Disciple, draining 1 life to put Darnell at 7 and you at 2.
- Equip Scrounged Scythe onto Avacynian Missionaries.
- Go to combat, and attack with your three 4-power creatures: Avacynian Missionaries, Demon-Possessed Witch, and Accursed Witch.
- Avacynian Missionaries has menace, so the three eligible blockers cannot simply stand in front of your attackers on a one-for-one basis—at least one of them is guaranteed to go unblocked.
- Letting two creatures go unblocked results in 8 damage and an immediate loss, so the list of sensible blocking decisions can be narrowed to those that result in exactly two attackers being blocked.
- Thus, one of the attackers will get in unblocked for 4 damage (taking Darnell to 3 life), and it is possible for two, one, or zero of the attackers to die depending on blocking assignments.
- If two attackers die, Wayward Disciple triggers twice on top of the combat damage, dropping Darnell to 1 and raising you to 4. If Accursed Witch is one of the dead attackers, it will transform and drain the last life on Darnell's next upkeep. Otherwise, you can sacrifice it to Bound by Moonsilver, generating another Wayward Disciple trigger and ending the game immediately.
- If one attacker dies, Darnell goes to 2 and you go to 3. Sacrifice Accursed Witch to Bound by Moonsilver if possible, or one of the other attackers if it was already dead and transformed, so Wayward Disciple drains 1 life. Infectious Curse then triggers on Darnell’s upkeep for the win.
- It’s possible for no attackers to die. For this to happen, Darnell must have Seagraf Skaab block Accursed Witch, have Uninvited Geist block Demon-Possessed Witch, and not block with Skin Shedder at all. This puts Darnell at 3 life.
- On your second main phase, sacrifice Accursed Witch to move Bound by Moonsilver onto anything except Avacynian Missionaries. Accursed Witch will return in the form of Infectious Curse. Wayward Disciple drains 1 life, putting Darnell at 2 and you at 3.
- During your end step, Avacynian Missionaries, which is still alive and equipped, will transform. Lunarch Inquisitors triggers, exiling Demon-Possessed Witch, at which point, it returns to being Kindly Stranger.
- At the beginning of Darnell’s next upkeep, Infectious Curse drains 1 life. Darnell goes to 1, and you go to 4.
- Still in Darnell’s upkeep, now that you have enough of a life cushion, play Anguished Unmaking to exile Lunarch Inquisitors. You lose 3 life to go back to 1 life, and Kindly Stranger returns.
- Transform Kindly Stranger. Upon transforming, Demon-Possessed Witch triggers and destroys itself. Wayward Disciple triggers, putting you at 2 and Darnell at 0.
“I can't fault Darnell for misdirecting your attention toward the Hulking Devil and trying to get you to accept the draw,” Victor Munson muses. “The writing was on the wall, even if it was mostly buried behind opaque card sleeve backs.”