"Attack with my Territorial Allosaurus," Argus says, watching you closely.
You nod. The truth is, you're not really looking at his dinosaur: It's got a Whispersilk Cloak on it, and you don't have any artifact removal, so it's not like you can do anything apart from try to race the five damage as best as you can. You're more interested in what Argus is doing, and he's giving you a very even look right now.
"Take six damage," Argus says.
"Hold on there," you say. "That Allosaurus is only a 5/5."
"I've got Goreclaw, Terror of Qal Sisma," Argus says.
"And you held her back," you point out. "Read Goreclaw again - her ability only triggers whenever she attacks."
Argus' eyes flick over to his Goreclaw. Then he looks at you and smiles, as though you've passed some sort of test. You're pretty sure he knows exactly what Goreclaw does, so that doesn't bode well for the rest of your match - and you have enough problems on your plate that don't already involve watching your opponent.
You scribble down your new life total anyway. You actually have the upper hand in terms of evasive creatures: Your Ringskipper makes for a fair blocker, and your Atemsis, All-Seeing matches the Allosaurus in terms of size. The problem is that Argus has more creatures than you do, and considering your life total, you've had to hold most of your forces back for blocker duty.
"I'll cast a Flight of Equenauts to empty my hand," Argus says.
You pause, looking at his Equenauts. At 4/5, it's not big enough to take down your enchanted Atemsis, but it doesn't have to do that. Argus, after all, just needs to stay alive long enough for his Allosaurus to seal the deal. That means that he can block however he likes, as long as his cloaked dinosaur can still move around.
"Hang on," you say. "How are you casting it?"
"I'm paying eight, of course," Argus says. You can almost hear the sardonic tone in his voice.
"You're not convoking?" you ask.
"No need to," Argus says, spreading his hands in a gesture of openness. "You know perfectly well that I need all the blockers I have."
It's telling that the Unabridged Cube would give you a really nice card pool today, only for a creature-heavy opponent to spoil your plans. The fact that Argus isn't winning any points in the honesty circuit doesn't make you feel much better: He'd probably pull out four copies of Loxodon Smiter if you didn't know the Cube had only one of each card ever printed.
"Well?" you ask.
"Well what?"
"Are you doing anything else?"
Argus smirks. "Does it look like I can do anything else?" he asks.
"I still need you to call it," you say.
"If it makes you feel better," Argus says. "Okay, I'll end my turn. Do you have any responses?"
"I do," you say, even though you're not quite sure.
"Then go ahead," Argus says. "No funny stuff, though. Remember - I've got my eye on you."
Argus has just declared the end of his turn; you may still cast spells or activate abilities in response. Defeat Argus before the beginning of his next combat phase.
You are at 6 life, with the following cards in play:
- Ringskipper
- God-Eternal Bontu
- King Crab
- Atemsis, All-Seeing (with your Dark Privilege attached)
- Haunted Crossroads
- Ur-Golem's Eye
- 6 Islands
- 2 Swamps
- Svyelunite Temple
You have the following cards in your hand:
You have not yet played a land this turn. You still have a substantial number of cards remaining in your library, although you know neither the identities nor the order of those cards.
You have the following cards in your graveyard:
Argus is at 9 life and has no cards in his hand. He has the following cards in play:
- Sylvan Caryatid
- Impassioned Orator
- Dragon Bell Monk
- Goreclaw, Terror of Qal Sisma
- Kavu Climber
- Territorial Allosaurus (tapped, with Argus' Whispersilk Cloak attached)
- Flight of Equenauts
- 5 Forests (all tapped)
- 3 Plains (all tapped)
If you've got a solution in mind, don't put it in the comments! Help keep this puzzle a mystery to other readers!
Instead, if you think you've got a great solution, you can send your solution to puzzles@gatheringmagic.com with the subject line "Puzzle - You Ain't Seen Nothing Yet" by 11:59 P.M. EST on Monday, November 30, 2020. We'll include the best ones in next week's article along with the next puzzle!
Last Week's Puzzle
Correct solutions to last week's puzzle were received from Sean Patrick Keatley, Jacob Butcher, Michael Feldman, Hyman Rosen, zzo38, and David Arnold. Max Bernstein also provided a partial solution.
"This is a hard one because of the many options available," Hyman Rosen notes, "and because there turn out to be a ton of triggers to deal with during the execution.
"One thing to note is that the spell-copying ability of Precursor Golem makes the copies on resolution and looks for the other Golems then, and not when the trigger first goes on the stack. That turns out to be important to the solution."
"Graveyard searches and mimic effects are both notorious for presenting mazes of options," Michael Feldman observes. "Your choices for the graveyard search, however, are pretty easy to figure out. After all, you get two picks via Doomed Necromancer and Dread Return (plus Dregscape Zombie's unearth, which doesn't seem all that useful, but...). It's clear Aven Reedstalker won't do you much good, which leaves you to figure out what to do with Phantasmal Image and Precursor Golem.
"It shouldn't take long to see Precursor Golem's combo with Imagecrafter and Spatial Contortion, but Phantasmal Image is less obvious:
- Lavabelly Sliver is tempting because 1 point of damage is all it would take to kill a Serra Angel weakened by Spatial Contortion.
- Lathliss seems like a mighty choice, but without haste or Red mana, it doesn't do much.
- You also have creatures with abilities that don't depend on haste: Mistfire Adept, Sifter of Skulls, and Chakram Retriever. All could be especially impressive if doubled up.
"But the only copy you can't solve the puzzle without is Living Lightning: Unless you can pull off a second Spatial Contortion, Lathliss isn't going anywhere, and you probably aren't going to have more than two flying creatures (unless you copy Mistfire Adept, in which case you're missing either Precursor Golem or any way of taking out either of Octavia's flying creatures)."
Now that you have the vague idea that Phantasmal Image should be walking around as a copy of Living Lightning - and that the copy should give you a second shot at Spatial Contortion - there's the question of what sequence to follow. Jacob Butcher's solution neatly outlines this below:
- Pay to unearth Dregscape Zombie.
- Tap Imagecrafter to change Lathliss, Dragon Queen into a Golem.
- Pay and sacrifice Doomed Necromancer to return Precursor Golem to play.
- Sifter of Skulls' "whenever another non-token creature you control dies" ability creates an Eldrazi Scion token.
- Precursor Golem's "enters the battlefield" ability creates two Golem creature tokens.
- Sacrifice Dregscape Zombie and two Golem tokens to flashback Dread Return, returning Phantasmal Image to play as a copy of Living Lightning.
- Chakram Retriever's "whenever you cast a spell on your turn" ability untaps Imagecrafter.
- Mistfire Adept's "whenever you cast a non-creature spell" ability gives itself flying until end of turn.
- Mistfire Adept's prowess gives it +1/+1 until end of turn, becoming 4/4.
- Tap Imagecrafter to change Serra Angel into a Golem.
- Pay to equip Relic Axe to Precursor Golem, giving it +1/+1.
- Sacrifice the Eldrazi Scion token for .
- Pay to cast Spatial Contortion on Precursor Golem.
- Chakram Retriever's ability untaps Imagecrafter.
- Mistfire Adept's ability gives Sifter of Skulls flying until end of turn.
- Mistfire Adept's prowess gives it +1/+1 until end of turn, becoming 5/5.
- Precursor Golem's "whenever an instant/sorcery targets a Golem" ability copies Spatial Contortion onto Lathliss, Dragon Queen and Serra Angel, all of which get +3/-3 until end of turn. (Precursor Golem is now 7/1, Lathliss is now 9/3, and Serra Angel is now 7/1.)
- Tap Imagecrafter to change Phantasmal Image into a Herring. Not that that actually happens: Phantasmal Image's "whenever targeted by spell or ability" ability sacrifices it.
- Phantasmal Image's "when this dies" ability (as a copy of Living Lightning) returns Spatial Contortion to your hand.
- Sifter of Skulls' ability creates an Eldrazi Scion token.
- Sacrifice the Eldrazi Scion token for .
- Pay to cast Spatial Contortion on Precursor Golem.
- Chakram Retriever's ability untaps Imagecrafter.
- Before anything else resolves, tap Imagecrafter to change Mistfire Adept into a Golem.
- Mistfire Adept's ability gives Chakram Retriever flying until end of turn.
- Mistfire Adept's prowess gives it +1/+1 until end of turn, becoming 6/6.
- Precursor Golem's "whenever an instant/sorcery targets a Golem" ability copies Spatial Contortion onto Lathliss, Dragon Queen, Serra Angel, and Mistfire Adept, all of which get +3/-3 until end of turn. Precursor Golem, Lathliss, Dragon Queen, and Serra Angel all die, while Mistfire Adept becomes 9/3.
- Sifter of Skulls' ability creates an Eldrazi Scion token.
- Chakram Retriever's ability untaps Imagecrafter.
- Attack with Mistfire Adept (9/3), Sifter of Skulls (4/3), and Chakram Retriever (2/4) - all of which have flying and cannot be blocked.
- The attackers deal 15 damage to Octavia, killing her.
Notably, sacrificing an unearthed Dregscape Zombie won't trigger Sifter of Skulls, because the Zombie gets exiled instead of going to your graveyard. However, counting the last Eldrazi Scion token, you do still have enough remaining mana sources to equip Relic Axe to one of your attackers for an extra 1 damage.
Ironically, the Sand Strangler on Octavia's side might also have been a contender for Phantasmal Image here, if only you had the right lands in your deck. Unfortunately, technicalities don't count here, for as Jacob muses: "Does having Desertion in my graveyard count as having a Desert?"