Hey folks! Today, we'll be looking at some of the most impactful cards released in Disney Lorcana's sixth set, Azurite Sea. We're evaluating these cards based on both Constructed and Limited play, and how well they synergize with other cards not only from Azurite Sea, but previous sets as well. Without further delay, let's dive right in!
Check Out the other parts of our Azurite Sea Review!
- Amethyst - Garrett Farrington
- Emerald - Dan Eckstein
- Ruby - Dan Eckstein
- Sapphire - Garrett Farrington
- Steel - Stefen Delgado
Honorable Mentions
The following cards didn't quite make the cut, but should be considered for edge cases or rogue decks when the time is right:
Chip 'N' Dale - Recovery Rangers follows the theme of previous Floodborn characters, such as Flotsam and Jetsam in which there are multiple shift targets to use. This helps bring down the play cost to 5 ink, which seems like it's almost required to get the full effect of this card once it hits the board. Its other effect, Search and Rescue, is a new thematic mechanic that triggers each time you place a card in your inkwell. We'll probably see some deck-builders try to maximize this effect by pairing this with Sapphire to recur character cards back to your hand from the discard pile. At 8 ink with 6 strength, 6 willpower, and 3 lore pips, we're looking at some decent stats at 8. Being uninkable makes it a bit difficult to consider this if you're already high on uninkables, but I do think decks focused on the inkwell trigger effects will try to find a way to bring more value to this card.
Kanga - Nurturing Mother is a great card to consider when focusing on aggro decks with weak characters that quest for more lore, or keeping characters necessary for combo pieces safe from being challenged. For 3 ink, 2 strength, and 4 willpower, these stats are on par for what I would expect from a 3 cost. Being uninkable is less desirable, so keep that in mind if you're having difficulty managing your inkable to uninkable ratios in check.
Last on our list of honorable mentions is Jim Hawkins - Honorable Pirate. Given that one of the major themes of this set is pirates, I couldn't help but to consider him for this list. At 7 ink with a strength of 4 and willpower of 7, he's going to be a tough character to deal with. His ability, Hire a Crew, has the potential to draw up to 4 pirates if you reveal them from the effect. This could help close out a game or rebound from a low hand. Something tells me we'll be seeing more of Jim around once the right deck figures out how to use him.
Calling back to the introduction of Wreck-It Ralph and the Sugar Rush Speedway racers, Sugar Rush Speedway - Finish Line provides the thematic deck with a strong combo piece. When paired with Sugar Rush Speedway - Starting Line, you have a means to reasonably move characters to this location and trigger its effect, Bring it Home, Kid!, netting you 3 additional lore and 3 cards at the cost of banishing the location. With the cost of exerting a character and dealing 1 damage, you have a pretty reasonable pay off for this combo. While I don't expect this in top-tier decks, I would definitely keep an eye out once you see a racer or 2 on the board.
Tiana - Restaurant Owner takes the 3rd spot in our top picks for Amber because it pays tribute to protecting our other impactful characters by forcing the opponent to spend ink to avoid the -3 strength penalty when challenging one of your characters. The ability, Special Reservation, puts the opponent in place where if they have to answer your characters through challenges, they'll have less ink to develop characters, which go-wide Amber decks look to benefit from. The 3 cost slot cost for characters becomes even tighter with this card, but the great thing is that it does provide value beyond turn three, so I can see turns where you develop this and some Lilo - Escape Artist from the discard pile, giving your opponent some tough threats to deal with.
Simba - Pride Protector is the Floodborn Simba we Amber players finally deserve. It was really tough to put him at 2nd because in order to pull off a turn three shift, we sacrifice the opportunity for a decent singer curve, unless we end up playing 3 1-cost characters on turns 1 and 2, with one of them being another Simba to shift on. Not saying it's impossible, but now we're trying to stack a hand where we need songs for removal, A Whole New World, and this Simba to pull off an insane start. The good thing is that even if you don't end up shifting Simba, he's a great card overall that can be a nuisance to any deck without proper removal before his ability, Understand The Balance, starts getting immense value. Simba is definitely high on my list, but not as high as my next choice.
Lilo - Escape Artist brings another one of my favorite mechanics back to Azurite Sea, and that's discard pile recursion. As the game progresses and you have multiple Lilos in your discard pile, they're looming threats continuing to eat away at your opponent's removal options and forcing your characters to think whether it's worth challenging Lilo just to see her come back, or just push the lore race. I'm still unsure whether or not she'll provide more value in a Steelsong list over Amber/X aggro lists, but that's what we have testing for, right? Whether it's Constructed or Limited, Lilo will be another problem to deal with as she continues to "escape" throughout the game.
Conclusion
There you have it! My top picks for Amber from Azurite Sea. What are some of your favorites? What synergies are you cooking up with these cards? Let me know on X!
This article has been brought to you by CoolStuffInc, the best place for your Disney Lorcana singles and sealed product, as well as other popular TCGs! My name is Stefen, and I'll see you next time out in the Azurite Sea!