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Commander of the Moon

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Have you ever had an idea become stuck in your head? It lingers there, unfettered, until it is bound on paper. Then, I have freed myself from the idea. It has been fully born, and I can move on with my life.

I was once so obsessed with a Magic idea that I wrote three articles about it in one day. Then, I was able to do other things in my life. Obsession or inspiration?

Patron of the Moon
That happened with me while writing last week’s article. I was looking at cheap options for your commanders. Each of the cards I considered clocked in at a buck or less. Patron of the Moon was a fun choice because it’s not commonly seen, but it has a lot of potential in a deck that draws a bunch of cards. I liked the idea of that potential so much that I followed it up with today’s deck, dedicated to our good Moonfolk’s patron!

And thus, the obsession was complete. Purged of my desires by the medicine of finishing the decklist, I was able to move on. A couple of days later, I returned to actually document the article and deck, and then, it was done. I had scratched the metaphorical itch. The Patron of the Moon would soon rise.

But then, I pondered the decklist, and I began to notice a few things out of sync. I moved a card here and there to better reflect the power of the commander. I swapped Strata Scythe for Venser's Journal. Out went Prosperity and Skyscribing, and in went things like Flow of Ideas and Windfall: cheaper options that could leave me with mana to use the Patron post-draw.

The result is a deck that wants to draw a lot of cards and then use that to fuel the Patron of the Moon’s ability to put two lands right onto the battlefield. How can I best use that ability? What will the deck ultimately look like?

Let’s see!

Ah yes, let the card-drawing begin! We want to draw cards en masse, use that to drop a ton of lands, and then use those lands to fuel even more card-drawing, which, again, fuels more land-dropping and such. Then, things become sick, and we hope to win. Yay winning!

Braingeyser
The first place I explored was raw card-draw. The best cards that scale to my mana are the X-mana card-draw options: Mind Spring, Braingeyser, Stroke of Genius, and Blue Sun's Zenith. These were immediately options. As mentioned above, I began with Skyscribing and Prosperity but yanked them for better choices. After this mass-X-spell adoption, the next place was to look at cards such as Fact or Fiction and Time Spiral. The Spiral is very important because it’s a mana-free way to draw seven new cards, which enable me to keep going while resetting the deck and slowing down the chances of decking myself. We don’t want that!

Note that when you have Patron of the Moon out, Fact or Fiction becomes a different card. Suppose we have a normal split with two lands, one strong card, and two average ones. A normal split might be the strong card with two lands and the two average spells on the other side. But if you do that with me, I’m sure the take the double-land section, so now you probably split the lands, and thus, I can take an extra land when I grab the two average cards. It makes it more likely for my opponent to mess up and make bad piles.

I also made sure to include card-draw elsewhere, in things like Sphinx of Uthuun, Consecrated Sphinx, and Honden of Seeing Winds.

Roil Elemental
Now, outside of card-draw, I wanted to abuse our deck. The first place I looked was at landfall triggers. Roil Elemental will break Patron of the Moon. Suppose you have Patron out when you cast it. Then, play a land for the turn, and steal a creature. Now use Patron, drop two more lands, and steal two more creatures. You’ve already taken the strongest three creatures on the board, and you’ve barely begun! Play the deck as normal, drawing mass numbers of cards and accelerating land drops until you’ve stolen all of the creatures at the table.

Hedron Crab adds a bit of a mill strategy, in case it works, as does Jace's Erasure. It’s not the core strategy, but we can slide into it if needed, and you can finish with a Stroke or a Braingeyser to the head for game.

The only other landfall cards included are Tideforce Elemental and Seer's Sundial. The latter obviously works wonders here. Good stuff! Meanwhile, the Elemental can lock something down and then untap to do it again and again. It works quite well in the deck in a support role.

After that, I considered cards that put lands back into your hand for various effects. That brought me full circle, to consider the very creatures that venerate the Patron: the Moonfolk themselves. Take a look at a powerhouse like Meloku the Clouded Mirror. For 1 mana, I can gate a land to my hand to make a flying dork. Activate that twice, and then spend a third mana to put the lands back. The result is a horde of flying creatures without my tempo being disrupted at all.

Now, Meloku is obviously the best version of that combo, but it works with a lot of cards. Uyo, Silent Prophet is obviously another powerhouse with the Patron. Bounce two lands to Fork a spell. Then, drop those lands right back with the Patron. This deck has some nasty cards to Fork! Consider Oboro Envoy, which can shrink a creature’s power, thus giving you a strong defense. Have a lot of junk cluttering up your hand? Soratami Seer to the rescue! Soratami Savant threatens to counter, Soratami Mirror-Mage threatens to bounce stuff, and Soratami Mindsweeper adds to the milling backup plan.

Plus, you can actually use the offering ability of Patron of the Moon if you are really feeling up for it.

Soramaro, First to Dream
Soramaro, First to Dream may not be a Moonfolk, but it is an honorary member of the club. I love the combination of a Jayemdae Tome ability with a bounce effect for lands all on a flying Maro. After I added it, I realized that this deck will adore Maros, so I went and grabbed Aeon Chronicler, Sturmgeist, and Psychosis Crawler. The Crawler is also a win condition—as you draw tons of cards, you enable a lot more life-loss.

A few other creatures suggested themselves. In went Walking Atlas and Lu Xun, Scholar General. Kira, Great Glass-Spinner will protect the team, and Erayo, Soratami Ascendant is easy to flip (and it’s on-theme).

Next up was mana. The decision to add in cards like Caged Sun and Gauntlet of Power was obvious. They will amp the power of the deck considerably. I also added five mana rocks of various sizes. Armillary Sphere and Solemn Simulacrum leapt to the table.

Should I add an obvious combo that will really abuse the deck? Hmmm . . . Okay! Say “hello” to Mind Over Matter. I can discard a card to tap or untap a permanent. Why is that important? I can untap something like Basalt Monolith, Grim Monolith, and such. Imagine:

Mind Over Matter
I have five cards in hand, Mind Over Matter in play, a handful of lands, and a Sol Ring. I tap out to play Braingeyser and draw. After drawing six cards, I have ten in hand. I drew another X spell. I discard nine cards to untap an Island once and Sol Ring eight times. I make seventeen mana. Then, I play Stroke of Genius for fourteen more cards. Rawr! Untap Sol Ring twice, spit out a few Islands, untap some more stuff, play Flow of Ideas or Windfall or Time Spiral, and things go crazy quickly. And that’s just with something like Sol Ring or Temple of the False God out. You can envision how quickly it would scale.

So let’s add Palladium Myr as a mana dork, just to give another Mind Over Matter target. It will also be a fun untap target for Tideforce Elemental.

I needed ways beside Time Spiral to fight against decking ourselves. So I added a trio of cards to help: Reito Lantern, Junktroller, and Thran Foundry. All three should help us reload by putting stuff back into the library.

A few cards were included to round things out, such as Vedalken Shackles, Lightning Greaves, and more. I liked countermagic, so in went a large suite, and I also put in the three major pitch counters: Force of Will, Thwart, and Foil, in case we’re tapped out from the card-draw. Forbid is obviously useful here, and Rewind costs no mana to use. After that, the rest are just normal counters.

This deck can become sick quickly. Now consider the deck with Turnabout and even Reset.

Moonsilver Spear
I stayed away from adding in an auto-kill combo. A lot of Commander players would add a few combos to kill everyone, assembled after a mass-card-draw spell just dug deep into the deck. For example, I could add in Power Artifact and put it on one of my Monoliths to make infinite mana and then fuel a Blue Sun's Zenith to the face or some such. I didn’t feel like doing that. I prefer just to have fun drawing oodles of cards. That’s the fun part for me!

But you are the one reading this. Feel encouraged to change this shell however you want. Add in anything that fits. If it’s a quick combo or two, that’s fine. Maybe you want Strata Scythe back because you can equip it on the Patron and try to kill in one hit with commander damage. Perhaps you prefer some of the cards I considered, such as Extraplanar Lens, Horn of Deafening, Nevinyrral's Disk, and Oblivion Stone.

You have your own ideas, metagames, and deck stock. You might not own Force of Will. You might prefer Disrupting Shoal and Counterbalance. Maybe this deck goes too far, and you want to lay off cards like Erayo. Perhaps you just want to push the moon theme, considering Kami of the Crescent Moon, Moonsilver Spear, or Tamiyo, the Moon Sage. You’ll figure it out. Make it your own—and enjoy!

And let me know what you thought!

See you next week,

Abe Sargent


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