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Avacyn Restored Decks

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It’s new set time! You know what that means: Virtually every article for the next three weeks on this ol’ internet will discuss Avacyn Restored. Get ready for what I like to call New Set Overload Syndrome, or NSOS for short. That’s when people talk so much about the new cards, mechanics, and flavor that we get tired of it. I’ll add my articles to the fire! Let’s build decks inspired by one or more cards from The Angel Set . . . er . . . Avacyn Restored!

No matter what sort of articles you read about cards from the latest set, at the end of the day, all advice is about what to include in your decks. Let’s just skip past all the advice and move straight to the endgame. We have five decks below for your pleasure. I hope you’ll find some ideas for your own designs here.

This deck is built around two Avacyn Restored cards: Exquisite Blood and Killing Wave. At first, I thought this might be a creatureless deck for Killing Wave maximization, but then I spied Soulcage Fiend in the spoiler, and that was a clue to add a few creatures that suit the deck.

I included a lot of creatures that do stuff when they die. Soulcage Fiend was the inspiration. It’s a powerful 3/2 for 3 mana that doles out 3 life in pain when it dies. If you have your Exquisite Blood, you will gain the life lost by others, and you won’t feel the burn. Another creature that doles out some love when it dies is Blistergrub. I enjoy the ’Grub because swampwalk is a nice option on the guy. Sapping 2 life from all opponents when it dies is keen!

Exquisite Blood
And that’s not all, folks. Sure, a lot of these death triggers focus on life loss, but peer at Solemn Simulacrum—he’ll draw you a card. You know who else draws you a ton of cards? Harvester of Souls. You draw a card whenever another nontoken dude bites it. That includes enemy creatures as well as your own. Killing Wave becomes super-nasty when he’s out. Pay life to keep him, lose everything else, and draw a ton of cards in addition to benefiting from a bunch of death triggers. Hoo-ha!

Geralf's Messenger is another nice creature for our purposes. In this deck, it’s a 3/2 for 3 mana (and every land taps for b). You can dip a life total down 2 twice, and it will survive one death only to come back sharper and stronger.

Hideous End was an ideal choice for a removal spell because it’s basically a Syphon Soul as well (assuming your Exquisite Blood is out). I also enjoy Profane Command is this deck. With that Blood in play, it’s a Consume Spirit for your foe that also kills a creature or brings back a body from beyond. With all of this life-gaining, Ambition's Cost was a nice addition, but if you wanted to be cute, you could add Harrowing Journey instead. It costs an extra mana, but you could target a foe to drain him of 3 life. Finally, I added Piranha Marsh in the land section. When it comes into play, why not make your foe lose even more life?

This deck harnesses a plethora of Avacyn Restored cards to good effect. Try it out and see if you like it!

 


 

Thatcher Revolt
I decided to build this fun little deck and keep it in Block. It wants to play a bunch of Humans and their tokens to trigger a variety of effects. I included a ton of token makers to abuse the engines. Look at Thatcher Revolt’s three temporary Humans, Gather the Townsfolk’s two (or maybe five!), Increasing Devotion’s five, and the Doomsayer’s one per turn. We can make a mass of Humans!

Why bother? Well, let’s look at some of the other cards we have here. Kruin Striker is a 2-drop 2/1 from Avacyn Restored. Whenever a creature comes into play, it gets +1/+0 and trample for that turn. If you make a few tokens, you can turn your 2-drop into a creature of Tarmogoyf dimensions.

And that’s not all! The Commander is another card from Avacyn Restored that has an ability when a creature enters your battlefield. All of your guys grow +1/+1 until the end of the turn. Imagine the pump from a simple Thatcher Revolt! It even pumps the creature that entered play, so that Revolt is now much more powerful. Great stuff, right?

Now look at Vigilante Justice. It’s a 4-mana enchantment that doles out damage when Humans enter your battlefield. Consider the power of a simple Thatcher Revolt. You play it and discover a free Arc Lightning for your trouble. I think that’s going to really mess with people. But wait, we have one more engine here!

Cathars' Crusade
Cathars' Crusade is on your side. Remember how the Commander pumped your team temporarily when a creature came into play under your control? Well, now they are pumped permanently, netting +1/+1 counters for each creature that arrives.

We have sixteen cards in the deck that trigger off your Humans or creatures arriving. Every creature in the deck is a Human. Imagine the power of your token makers in this deck. You have a lot of power in here.

Once we were done with that, I only had room for six other cards. At first, I was thinking of traditional support cards such Orim's Thunder, Lightning Helix, and Swords to Plowshares. Instead, I went another direction, keeping it in Block with some Equipment pieces that improve by being wielded by your Humans (as the Spathi would say). Not only can you pump your team or the Striker or deal damage with your Justice, but you can also gird your Humies with the latest in technology to wage war against the monsters of the world.

 


 

Captain of the Mists
Let’s use Thraben Doomsayer again! Here’s a fun little combo deck built around the Captain of the Mists and Thraben Doomsayer. Let’s take a look at the combo:

  1. Tap your Captain to make a mana, either through Earthcraft or the Hierophants.
  2. You tap the Doomsayer to make a dude. Untap the Captain.
  3. Tap the Captain and the dude you made. Make 2 mana. (You can tap the new dude with Hierophants by equipping it with Lightning Greaves or you can just tap for Earthcraft.)
  4. Have Umbral Mantle on Doomsayer, and untap him by churning 3 mana onto him.
  5. Tap it to make a dude, untap the Captain, and make 2 mana.

For each iteration, you use 1 mana to make a 1/1. The result is as many 1/1 creatures as you have mana. You could add another combo element, such as Fertile Ground or Cathars' Crusade. That would be fine. You are missing something, though. What’s that?

The Umbral Mantle. How big is the Doomsayer after using the Umbral Mantle a few times? Your Thraben Doomsayer is a 14/14 beater of death if you only did this four times. Any more iterations, and you have a lethal-sized creature. I think you can blow through opposing defenses. And if not, the next turn, all of those 1/1s have untapped and now make mana. You can double the number of your creatures each turn, and in just a few turns, you overwhelm your opponent or have a 50/50 Doomsayer and swing for game. You don’t need even more combo elements.

Once we have the combo ready to rock, the next thing we need is mana, searching, and aid. Sol Ring is a great choice for this deck, and four Cultivates should help us have the right mana to ensure a land drop every turn in addition to some acceleration. With a mana base that includes a full set of Seaside Citadels, I think we have our mana needs met.

Umbral Mantle
The previous deck didn’t want the basic cards rounding it out, but this one did. Enlightened Tutor will find a precious noncreature combo piece. Fact or Fictions jump in for card searching and quality. Path to Exile is an emergency method to clear a . . . well . . . a path. My favorite cards in here are Tradewind Rider and Devout Chaplain. This deck does not need the typical Dismantling Blow or Krosan Grip. Since it’s making creatures already, the Chaplain taps two Humans and itself to exile an artifact or enchantment. Permanently end any issues facing you.

The Tradewind Rider taps some dudes and itself to bounce any permanent. I initially wanted it to bounce blockers to slip your Umbral Mantled Doomsayer through for game, but it also works really well to save a key card from pinpoint removal. Since our combo uses our mana a lot, I like how these guys do their thing without requiring any extra mana investment.

I hope you like this fun combo deck. What’s next on the list?

 


 

I wanted to build a deck around Primal Surge, and this was my opportunity. Considering how powerful the Surge can be in a deck with a large number of permanents, I pushed that to its natural conclusion. Say “hello” with a deck in which the Surge is the only nonpermanent.

Primal Surge
The primary way to play the Surge is to trigger Galvanoth. During your upkeep, you can reveal the top card of your library. You can play instants and sorceries for free. This enables you to cheat out a Surge while keeping your mana up to do other stuff. One Surge will drop approximately one quarter of your deck into play (if there are three left—then you only have three whammies; evenly split, you should get about one quarter of your deck).

In order to help you load the top of your deck with Galvanoth, say howdy to the Top of the Sensei. After that, I wanted a few shuffle effects to reload your deck. Krosan Tusker, when cycled, can assist in that. Sakura-Tribe Elder also likes to shuffle your deck. Finally, we have recursive shuffling with the Rat-a-tat-tat of Temporal Aperture. Spin the wheel! What will you find?

Llanowar Empath is a decent body, and scry helps the Galvanoth in case you need some additional assistance. After that, we don’t have too much, so I slid into another plan adding Thran Dynamo to the deck with the right lands to pump our mana. With the six dudes that find lands tacked onto the Temple of the False God and Thran Dynamo, playing the Surge becomes more reasonable. It’s still a late-game play, but it’s doable.

I wanted a few big creatures to Surge into, and nothing says big like Emrakul. It’s a bit common in these sort of decks, but it’s still among the best choices available. Woodfall Primus is big enough to serve, and it blasts an opposing card. One of the reasons I included the Tusker here is that when it’s revealed off a Surge, you own a 6/5 body, which is no slouch at all; let me tell ya!

Finally, I have a secret weapon: Cinder Elemental. This Blaze on a stick is a nice way to use all of that mana you’ll have post-Surge to blast someone out of existence. I hope you like the deck!

 


 

I fell in love with Somberwald Vigilante, and I knew that I wanted to slide it into a deck. I already liked Ashmouth Hound, and now we see a 1-drop that can ping blockers? Awesome! Basilisk Collar seemed like an ideal choice. Whenever a Collared Vigilante or Hound is blocked, you can shoot the blocking creature and slay it (due to deathtouch.) After that, two choices sprang to mind.

Laccolith Whelp

  1. I could push my deck toward cards that would force blocks, such as Lure, thus killing opposing creatures by forcing them to block the Vigilante.
  2. Or I could introduce cards that make my Vigilante large and powerful, thus dealing a lot of damage to my foe when he doesn’t block to avoid losing creatures.

I decided to go with Choice 1, and I added some additional Equipment to it. Then, I built an interesting aggro machine to use this engine. Let’s look at the creatures that run on the horsepower this engine provides.

At the 1-drop spot, we have the powerful Vigilante and Laccolith Whelp. We’ve already discussed the might of the Vigilante—it hits blockers for 1 damage before damage is dealt. The Whelp is awesome in this deck. When it’s blocked, you can shoot any creature the defender has for 1 damage, killing it with the Collar. It won’t deal combat damage when you do, but that’s all right. You can even shoot the creature that blocked the Whelp. At a multiplayer table, you can attack into Steve’s Wall of Blossoms and then send your damage to Kris’s Consecrated Sphinx and kill the Sphinx with the deathtouch damage. The power of the Whelp here is noteworthy.

The Dwarven Berserker is simpler. You force someone to block it, and then it gets +3/+0 and trample. It’s nothing major, but it adds to your bodies. Another good 2-drop is the Wardriver and its battle cry ability. In this aggro deck, that’s something nice and tasty! Don’t forget Ashmouth Hound either.

Basilisk Collar
I then have a small number of more expensive creatures to use and abuse our Equipment. One of the single best creatures to put a Basilisk Collar on, of all time, is Ronin Cliffrider. When you attack with the Cliffrider, you deal 1 damage to every creature the defender controls. With deathtouch from the Collar, you will slay virtually everything. Scalding Salamander deals 1 damage to every ground creature your foe controls. While it’s more limited in scope, it also is only a 3-drop, so it fits into your curve nicely. Finally, I added a pair of Godos. This gives the deck some ability to tutor for the right piece of Equipment. Note that attacking with Godo will untap your Cliffriders for another swing.

I included four each of Nemesis Mask and Basilisk Collar. With such a cheap slate of creatures, I expect mana to be used to pay for equip costs. I also added a pair of Infiltration Lenses. It seems like a perfect card to slide into the deck and a fun way to draw cards.

I really like this deck; it seems interesting. It’s aggressive and controlling at the same time. I hope you’ll like it, too!

 


 

Today, we saw four decks built from the latest set. I hope there was something in here that grabbed your attention. Next week, we will have the votes for the best deck from the 100 Combo Decks series, a few comments about those decks, and some other thoughts. Tune in!

See you next week,

Abe Sargent

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