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Top Ten Cards From The Brothers War

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Hello happiest of folks, I hope that your day is going incredibly well! Today I am looking at the best cards from The Brothers War that make the grade in kitchen table formats like Commander, multiplayer, Type Four, Five Color, and Highlander, ready? Let's get this thing started.

Honorable Mention #1 (#13 Overall) - Legions to Ashes

Legions to Ashes

Check out this Vindicate variant that exiles, which is good for answering things like indestructible. Then this also targets any non-land, so not Volrath's Stronghold or Gaea's Cradle, but anything else. Then tokens with the same name so if you hit your foe's Solider token made by Decree of Justice you can take them all out by that foe, but not others or non-tokens. So, if your foe controls two Serra Angels you cannot hit them both with this. This is very flexible removal!

Honorable Mention #2 (#12 Overall) - Tyrant of Kher Ridges

Tyrant of Kher Ridges

This six-drop 4/5 flyer is my 12th overall choice of the best cards from the set. On arrival to the battlefield, it shoots any target for four damage. A player? Four toughness? A planeswalker with four or fewer toughness? Compare that to the heavily played Flametongue Kavu, this costs 2 more mana, has three more toughness, flies, can hit any target not just dorks so you can play it on a naked board, and has Firebreathing. I'd say this compares quite nicely to that Kavu of the Loving. Wowzer Bowzer!

Honorable Mention #3 (#11 Overall) - Gwenna, Eyes of Gaea

Gwenna, Eyes of Gaea

Hitting just outside of my Top Ten proper is this three drop 2/3 legendary Elf Druid Scout! This thing taps for two mana of any combo of colors! Nice mana ramping! But it can only be used on dorks and their abilities. Then as you cast dorks with a 5 power or greater you can put a +1/+1 counter on this and untap it, so that 2 free mana each fat dork. I love this in the 99 of Big Stuff shells as well as in the Command Zone in a creature matters leader. It's great in a lot of fun places!

Top Ten Time!

#10. Perennial Behemoth

Perennial Behemoth

This five-drop 2/7 with Green color identity is a Crucible of Worlds on legs. Playing lands from your graveyard is dope when you can use fetch lands. I also love it against land removal like Vindicate or when discarding with cycling or with various leaders in the Command Zone. It has unearth for two green mana to bring it back once out of nowhere. Love this things synergy with loads of brews, awesome possum!

#9. Mishra's Foundry

Mishra's Foundry

Our top scoring land is this card! For two mana you can turn this into a 2/2 dork. Then you can tap one with a mana to pump an Assembly Worker that is attacking by +2/+2. That's pretty strong and powerful for the game wining-ery. Just another Factory style card is pretty good even one with the brakes that this fun thang has, love its synergy in decks loads. I really like this in most kitchen table formats.

#8. Mishra, Tamer of Mak Fawa

Mishra, Tamer of Mak Fawa

This five-drop legendary rare is a nice 4/4 size and can serve in the Command Zone. It gives all of your stuff ward: sacrifice a permanent, nice in things like Treasure-dense decks and overall powerful. Then you can give your artifacts unearth for three mana, two of it Rakdos colored, for one last go around the bend. I love this so much that I called it and will be building a Commander deck around it next Tuesday. Anyways this is very strong with expensive artifacts like Spine of Ish Sah since the unearth is just three and then you get another ETB trigger of a Vindicate on a rock. It's strong with artifact dorks just as much as non-creature artifacts. Note that unearth will exile it after triggering, so this is a one trick pony, but it's very cheap and reliable to build around. Love its power loads!

#7. Saheeli, Filigree Master

Saheeli, Filigree Master

You can +1 her to scry 1 and then tap an artifact you control and draw a card, so scry into card draw is quite nice. With all of the Treasures, Food, Clues, Powerstones, Blood and token artifact dorks running around that's very doable, and drawing a card after scrying on a +1 on a four-drop 'walker is why she here on my first list. You can also -2 her once with her starting loyalty to make two 1/1 Thopters with flying and haste. That is very strong and you can -2 her first on a naked board, block an attack from a flyer, and then +1 and tap the Thopter that is left for a card after scrying, like a repeatable Opt. Then you can -4 her very easily with a starting 3 loyalty with just one +1 to make an emblem that gives your artifact dorks +1/+1 and drops artifact costs by one. You can do that one turn earlier than normal ultimates and they all have nasty synergy together. Love her power loads here.

#6. Sarinth Greatwurm

Sarinth Greatwurm

Hitting just outside of my Top Five proper is this Gruul 7/6 trampler, which is very on curve. It beats hard and wins games. You'll have to wait a turn to use its landfall ability, and it only makes colorless, but even with those brakes that's a strong ramper. It reminds me of Lotus Cobra, except you save the mana for later so it's arguably even better. It's a very strong tool nonetheless and synergizes well with the previous hitting Perennial Behemoth which can be cast the turn before this and then play lands from your graveyard for Powerstones.

Top Five Time! I have one cycle, one planeswalker, one gold card, one artifact and three legendary leaders for the Command Zone. Ready?

#5. Urza, Prince of Kroog

Urza, Prince of Kroog

This version of Urza is quite good at the kitchen table and in the Command Zone. This is a 2/3 and pumps your artifact creatures twice, so he is a Tempered Steel in the Command Zone for one more mana. Then you can spend six mana ad nauseum to make a 1/1 Soldier creature copy of any artifact you control, like the aforementioned Spine of Ish Sah or Mycosynth Wellspring or even just a Sol Ring or Gilded Lotus. This is quite a powerful bomb from many different angles with the token making and the artifact pumping. It's also in the colors of artifact support in Azorius so there are tons of cards that will love this thing. It's very strong pretty much everywhere.

#4. The Command Cycle

Kayla's Command is a three-cost sorcery with two of four abilitues to make a 2/2 dork, toss a counter onto your creature and it gains double strike for the turn, search for a Plains, or gain two life and scrying 2. In Commander the second ability on your leader can win the game very quickly with Commander Damage out of nowhere. I think the default will be fetch a basic Plains and make a 2/2 when the battleifeld isn't pushing in any directions, and that's pretty good for three mana.

Urza's Command can drop the power of other player's dorks out of nowhere, make a Powerstone, make a tapped Construct token to win the game, and then scry and draw, so I think that the Construct and scry and card draw are the default here, and that's pretty good for four mana instant speed.

Gix's Command tosses two counters onto a dork and gives it lifelink for the turn, destroys all cheap stuff, acts as a double Raise Dead, and then forces your foes to sacrifice their biggest dork. All four of those are pretty game-shiffting from the mass removal to the double Raise Dead to the Edict on your foes, two of those sculpted for the battlefield are pretty strong. Mishra's Command is an X spell with the ability to shoot a planeswalker for X, a creature for X, a discard up to X cards and draw that many or pump a dork and give it haste. The middle two are a nice default and makes this a two for one quite ably, and you can discard lands or the wrong card for better optons as well making this not card value, but card flow. Nice combo of options here too.

Titania's Command is a six-drop sorcery in the color of ramping, so it's a fourth-turn play easily enough. Then you can exile a graveyard and gain a bunch of life, ramp out two lands of any type not just basics tapped, make a pair of 2/2 Bear tokens, or toss a pair of counters on all of your stuff for the going wide, and with the Bears as a default that's two 4/4s for six mana on a naked board. The exiling is nice removal and a brake on the rampant use and abuse of graveyards in kitchen table formats like Commander. This is a great graveyard brake without dedicating a slot to it in your deck. Nice cycle for the game-winning fun times to commence!

#3. Liberator, Urza's Battlethopter

Liberator, Urza's Battlethopter

This legendary three-drop 1/2 colorless artifact creature is Command Zone eligible. It has flash and flying, nice combo for blocking attacks and then attacking over grounded foes. Your colorless spells and artifacts have flash, better than Shimmer Myr, which only gives flash to artifacts, and cheaper. It's very strong on a colorless Commander since your colorless spells like key mass removal spell All is Dust will have flash. As you cast spells of any color or type, you can put a nice +1/+1 counter on your Thopter if the mana spent was greater than its power, which plays very nicely with the 1 power, and three cost and flying. It's very strong as a Commander or in the 99 of an artifact or colorless matters, and it's no color, so it's playable in any artifact deck just like Shimmer Myr. Love this thing loads!

#2. Teferi, Temporal Pilgrim

Teferi, Temporal Pilgrim

This five-drop 4 loyalty Teferi version has a bunch of abilities, three loyalty and one static. When you draw cards, he gains loyalty...nasty. That means that you'll gain tons of loyalty with commonly played Blue cards like Brainstorm, Opt and so on, but not cards like Fact or Fiction that put cards from your library to your hand without drawing them. Then you can 0 to draw a card and gain a loyalty, which is nice card flow over time. Then you can -2 him twice with his starting loyalty to make a 2/2 Spirit with vigilance to swing and then attack open players while keeping open blocking opportunities with the card draw trigger for growing in size. Nasty strong synergy there. I'm glad this cannot be used as a Commander since that's way too good for the Command Zone. It's very powerful in all kitchen table formats, but really good in the modern Commander metagame.

#1. Gix, Yawgmoth Praetor

Gix, Yawgmoth Praetor

This three-drop 3/3 mono-Black mythic is my top choice for the top kitchen table card from this set. Whenever a dork deals combat damage to your foe, they can draw a card and lose a life. That's a may effect. Anyone can do that, so your opponents in a multiplayer game will happily attack each other for cards, and they might even let some through to draw more cards. In a 40-life format like Commander that won't typically be a may effect, most will happily draw a few cards for a few life without having to invest any resources like cards or mana. Then you spend seven mana at any time, not just sorcery speed, to discard X cards from your hand and exile the top X cards from your foe's library and you can play them while exiled for no mana! Free cards in the Command Zone? Massive card draw? This thing makes Edric, Spymaster of Trest look like Mario the Plumber although in just one color not two. It's a massive addition to the kitchen table, get ready for the Era of Gix in any multiplayer metagame moving forward.

And there we go! What did you think of my Top Tens and Honorable Mention? What would hit yours? Anything I missed or got in the wrong order? Just let me know!

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