Pouring over the list of Commander Legends cards for inspiration, I was ensnared by Ich-Tekik, Salvage Splicer. This Phyrexian works under personal direction of the Commander end boss Vorinclex, Voice of Hunger. The splicers seek to make flesh "compleat" by mechanizing it. We can pursue the same perfection to our play experience in the new casual Limited format of Jumpstart, by building our own packs. This week, we're splicing our way to happiness.
Green Golems | Jumpstart | AE Marling
- Creatures (9)
- 1 Fyndhorn Elves
- 1 Ich-Tekik, Salvage Splicer
- 1 Lightning-Core Excavator
- 1 Malachite Golem
- 1 Maul Splicer
- 1 Meteor Golem
- 1 Tangle Golem
- 2 Vital Splicer
- Sorceries (2)
- 1 Beneath the Sands
- 1 Rampant Growth
- Artifacts (1)
- 1 Jade Statue
- Lands (8)
- 7 Forest
- 1 Thriving Grove
This pack will enable you to ramp to potent threats like Ich-Tekik, Salvage Splicer. Once he's in play we benefit from the death of our artifacts or even our opponent's. The splicers are learning from imperfection. But if we already have achieved excellence, there's no need for further study, and if you have one of our two Vital Splicer cards in play, it's possible none of your golems will ever die.
Splicers create golems and give them abilities. This Green creature grants the old-school ability of regeneration. A modern version of this card would bestow indestructibility instead. The difference is that saving a creature with regeneration taps it, and you have to spend extra mana every time you want to prevent its death that turn through lethal damage or destruction.
Maul Splicer goes as far as to make two golems. To cast it and other late-game cards such as Meteor Golem, we have three ramp spells in Fyndhorn Elves, Beneath the Sands, and the classic Rampant Growth. The last two can also help fix your second pack's color, and I wanted to make sure to include the first, Fyndhorn Elves, to celebrate its reprinting in Commander Legends. And I love the cycling ability on ramp cards like Beneath the Sands, as it prevents it from being dead in the late game.
Take a look at the art on this splicer. Who knew serving evil praetors to transform flesh into artifice could be so sexy? Not only will she whip your golems into salivating tramplers but also the same is true for all the other artifact creatures in this pack. That includes Tangle Golem and the OG golem itself from Alpha, Jade Statue.
Yes, the updated rules text says it becomes a golem. I chose this card for this pack to honor the game's origin and also because it's a freakin' green golem. But that's not the only color with splicers. Let's move on to the next pack.
Blue Golems | Jumpstart | AE Marling
- Creatures (9)
- 1 Ancestral Statue
- 1 Chronomaton
- 1 Darksteel Sentinel
- 1 Guardians of Meletis
- 1 Lightning-Core Excavator
- 1 Prismite
- 1 Spire Golem
- 2 Wing Splicer
- Instants (3)
- 1 Masterful Replication
- 1 Peel from Reality
- 1 Stoic Rebuttal
- Lands (8)
- 7 Island
- 1 Thriving Isle
Once again, I chose to include two of an uncommon. That's a more attractive option when our card pool is smaller for our specific theme. More often, Jumpstart packs include two of a common, but I don't mind doing the same for an uncommon as long as we don't surpass the typical five count of total uncommon or rare cards.
This splicer gives our golems wings. Our Pauper powerhouse of Spire Golem doesn't need them, but I would love to see Chronomaton fly, or my indestructible Darksteel Sentinel. Both these cards are good defensive options, and you can leave up mana for them or our artifact-themed counterspell, Stoic Rebuttal. Guardians of Meletis isn't a strong card, even if you give it wings, but every Jumpstart pack should include ones that are less powerful and more flavorful. This one foreshadows the game's first gay kings, Kynaios and Tiro of Meletis.
The most iconic play with a splicer is to replay it, to gain a second golem. This pack allows you to do so with Peel from Reality and Ancestral Statue. That's a strong sequence. An ever stronger one is to flicker your creature, which has been done in every tournament setting featuring Blade Splicer.
White Golems | Jumpstart | AE Marling
- Creatures (9)
- 1 Abuna Acolyte
- 1 Blade Splicer
- 1 Gingerbrute
- 1 Master Splicer
- 1 Prismite
- 1 Razor Golem
- 1 Rebbec, Architect of Ascension
- 1 Sensor Splicer
- 1 Trusty Packbeast
- Instants (1)
- 1 Otherworldly Journey
- Sorceries (2)
- 1 Settle Beyond Reality
- 1 Splicer's Skill
- Lands (8)
- 7 Plains
- 1 Thriving Heath
"Flickering" refers to exiling a creature and returning it to play, so named from Flickerwisp. In this pack we're doing that with one of my favorite flicker cards, Otherworldly Journey. Note that not only can it give you another golem, but you can also use it to save a non-token creature and make it stronger, kill an opponent's token, or to remove a blocker for a lethal attack. Our other flicker card, Settle Beyond Reality, is a removal spell that also can net us a golem.
Since White had a greater variety of splicers I didn't feel the need to include a second copy of any of them. What I did want to feature was Rebbec, Architect of Ascension. She also bears discussion. First, she'll grant your golems protection from other tokens. And if you deploy Razor Golem or another of your artifacts she'll do more. Rebbec as a character was from the space-age civilization of Thran, which Yawgmoth ultimately destroyed in his mad quest to create the very Phyrexians you're now perfecting. He murdered Rebbec's partner, Glacian, Powerstone Engineer, a card I didn't feel fit the curve of our Blue pack. While pursuing your own diabolical scheme of Multiversal domination, you may get hungry and need a cookie golem.
Anyway, if you decide to construct these Jumpstart packs, make certain you also buy a few golem tokens. Just like splicers graft biomatter with metal, in this format you combine two different packs into one deck. It's also exciting to find combinations you never would've expected to work. But sometimes you just want the good fortune to get obvious synergy, like Witches plus a second pack of Witches. Likewise, I would hope to roll a golem pack with this pack of modular.
White Modular | Jumpstart | AE Marling
- Creatures (10)
- 1 Alharu, Solemn Ritualist
- 1 Arcbound Stinger
- 1 Arcbound Worker
- 1 Kinsbaile Courier
- 1 Mindless Automaton
- 1 Patron of the Valiant
- 1 Scrapyard Recombiner
- 1 Serrated Biskelion
- 2 Arcbound Hybrid
- Sorceries (1)
- 1 Sheer Drop
- Artifacts (1)
- 1 Armory of Iroas
- Lands (8)
- 7 Plains
- 1 Thriving Heath
These artifacts will inspire Rebbec to give your all sorts of new levels of protection. They can also shift their tokens to any of your golems. Best part, they allow another new legend to shine.
While we're throwing +1/+1 counters around, I can think of some fun places to put them. Mindless Automaton allows us to recycle scrap for new cards. Or, you know, we could always just build an unstoppably huge death robot to beat our opponent senseless. Who are we kidding? Forget winning, let's draw cards!
Another artifact hungry for modular counters is Serrated Biskelion. This card references Serrated Arrows, which used to be an important answer to all the creatures with protection from your colors. Anyway, our biskelion buddy can kill our opponent's small creatures or shrink their biggest ones at a pivotal moment in combat. For every Jumpstart pack I look to include some form of removal, as color identity allows. Here we have our biskelion as well as our thematic Sheer Drop.
Please do comment with a memorable pack combination in your Jumpstart play, and do suggest themes for future pack builds.