Welcome back everyone! Yesterday we went over the Red and Artifact cards in Crimson Vow, and today we will be going over the Green and land cards. We'll be wrapping it all up today, but before we start, let's go over how I will be rating thm.
I will not be going over cards that I believe will not see play in Standard and I will not be going over the Commander cards that will not see Standard play. For example, cards like Nebelgast Beguiler and Unholy Officiant will be omitted since they are just Limited cards and saying, "This is just a Limited card" repeatedly gets old rather fast. Do not worry though, I will be covering all the rare and mythic cards in the actual Innistrad: Crimson Vow set. So, if you like a certain rare or mythic, it will be mentioned in the review.
Keep in mind I'm rating all these cards for Standard playability. I will mention Modern applications if I believe the card has some.
Each card will be listed by color, then alphabetically by name.
Each card will be given a rating of 1-5. If a card would receive a 0, meaning it will see no play in that format ever, its rating is left off the list.
Rating | Explanation | Standard Examples
0 - Will never see play in this format (0 ratings are not listed).
1 - Unlikely to see play. (Divine Gambit)
2 - Could see fringe play, or occasional sideboard card. (Disdainful Stroke, Annul, Candletrap)
3 - Commonly played, staple in a single deck, or frequent play in several decks. (Righteous Valkyrie, Behold the Multiverse, Wash Away)
4 - Format staples. Sees play in multiple decks, one of the best cards in the format. (Werewolf Pack Leader, Elite Spellbinder, Ranger Class)
5 - Format warping. If you are in these colors, you play that card or keep that card in mind when building decks. (Thalia, Guardian of Thraben, Alrund's Epiphany, Hullbreaker Horror)
Now that we have that out of the way, let's begin!
Green and Lands
Ascendant Packleader - 3.5 - Wow, super solid 1-drop in every aggressive or midrange Green creature-based deck. How far Savannah Lions has come. | |
Avabruck Caretaker // Hollowhenge Huntmaster - 2 - While this card is a nightmare in Limited, it is not doing a whole lot in Constructed. Much bigger fan of Vorniclex for this mana value. | |
Cartographer's Survey - 3 - This is honestly one of the best four-mana ramp spells we have ever seen for Standard. It would be absolutely insane if we had good land to build around, like Field of the Dead or Valakut, the Molten Pinnacle. Definitely keep an eye out for lands similar to those two in future sets. | |
Cemetery Prowler - 2.5 - You play Prowler after you have the max number of Old-Growth Trolls. Cemetery Prowler is all right but nothing too crazy. | |
Cultivator Colossus - 2 - Absurd card in older formats. Either lands in Legacy or the Amulet deck in Modern. As far as Standard it is fringe playable unless we get a land like Field of the Dead or Valakut, the Molten Pinnacle. | |
Dig Up - 2.5 - Traverse the Ulvenwald at home... That being the case, the card still seems fine if you are playing a deck. You could shave a few lands for Dig Up if you are playing a lot of basics. Then late game it is just Diabolic Tutor. | |
Glorious Sunrise - 2 - Could maybe work in a tokens deck, if we had one, but even then, I believe it is overcosted. Sweet Commander card though! | |
Hamlet Vanguard - 2.5 - Just possibly a big creature that gets chump blocked all day or you draw it after your opponent wipes the battlefield. Not a fan of cards like this that can be terrible to draw. | |
Hiveheart Shaman - 2 - Nobody really has time to slowly ramp for lands, especially basics at that. Either you're dying to little White creatures or getting overrun by 1/1 birds and dragons. | |
Howling Moon - 2 - I'll help you out, just play Ranger Class over Howling Moon. Yes, even in your werewolf deck. Ranger Class will keep those creatures big and continue to grow them. | |
Howlpack Piper // Wildsong Howler - 2 - Love this alternate Elvish Piper, but Elvish Piper really needs to cost less in this day in age to see play. Super sweet one for casual formats though! | |
Massive Might - 2 - I love this silly card. Great with Wrenn tree tokens but I am excited to try it with Druid Class tokens as those end up being huge but without Trample. | |
Mulch - 3 - So, many amazing land matter cards in this set but no land payoff. No, The World Tree does not count. Please give us a sweet land in this next set Wizards! | |
Splendid Reclamation - 2 - Oh look... More land stuff but no real payoff. We just have to patiently wait for one, and hopefully we'll get it. I would hate for all these cards to rotate without getting an awesome land finisher like Field of the Dead or Valakut. | |
Ulvenwald Oddity // Ulvenwald Behemoth - 3.5 - This one slots right into the Mono-Green stompy deck. Great after a battlefield wipe or to push in those last few points of damage. If you ever get to transform it, it is like ultimating a planeswalker. Solid card! | |
Slowlands - 4 - Some of the best lands we have ever had. These are my favorite lands as they encourage longer game play and who doesn't like play more than four or five turns of Magic? | |
Voldaren Estate - 3 - Only good in the Vampire deck but is a *really* good land in those decks. Lots of vampires care about Blood tokens. |
Top 5 Green & Land Cards
- Slow Lands
- Ascendant Packleader
- Ulvenwald Oddity // Ulvenwald Behemoth
- Voldaren Estate
- Cartographer's Survey
Slow lands easily take first here. White and Blue seems to have gotten the best cards in Hullbreaker Horror and Thalia, Guardian of Thraben. Overall, I am not too happy with Crimson Vow because I feel like it just helps the already established decks and we do not have many cards that really ask you to brew around them. At least we get a Vampire deck and possibly even a Zombie deck. Yay more creature decks!
That's it for Crimson Vow, thanks again for reading! Make sure to follow my YouTube and/or Twitch if you would like to see me play and brew around some of these cards!
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As always, thanks for reading
Ali Aintrazi
Follow me @AliEldrazi