In this week’s experiment, we decree that our opponents be silent, coat the decree in metal, and imbue our metal decree with life to smash our opponent for 8.
A couple weeks ago, I had the urge to create a deck around Sydri, Galvanic Genius. I started by looking for expensive artifacts that could be put onto the battlefield cheaply, such as those with affinity. I wouldn’t expect these artifacts to have powerful effects, but from there, I could take advantage of their high costs by turning them into massive creatures with Sydri. In a similar vein, Scornful Egotist took advantage of Scourge’s high-mana-cost theme in Limited with cards such as Rush of Knowledge.
However, the expensive artifacts I found were also creatures, such as Myr Enforcer. The most expensive noncreature artifacts are Scale of Chiss-Goria and Tooth of Chiss-Goria . . . and at 3 mana, they’re just not very impressive for Sydri’s tastes.
A couple weeks ago, I ended up building around Jeleva, Nephalia's Scourge instead.
Coat It with Metal
For this week, Sydri caught my attention again. This time, I thought a bit further. I knew I could turn any permanent into an artifact with Liquimetal Coating. Natural artifacts were out because of my previous research. Creatures were out because Sydri only targets noncreatures. Lands were out because they . . . well, they cost 0. That left planeswalkers and enchantments, and planeswalkers tend to top out around 6. Karn Liberated and Nicol Bolas, Planeswalker could hit hard, I imagine, but planeswalker creatures would be harder to build around and bring up some unfortunate damage-related rules issues that Gideon Jura has to deal with.
Besides, there are some awesome, large enchantments we can animate.
The very knowledgeable elephant in the room is Omniscience. The prospect of a 10-power beater that lets us cast our spells for free is pretty enticing. I’m sure we’ll have room for this.
The card that actually down this week’s path, though, was one I rarely see used and that I’ve hardly used for myself—but that looks both awesome and frustrating. Decree of Silence has been around for a long time, and it is pretty good at locking an opponent out for a while. Its absence in many Commander decks is probably due to its unfun factor and the fact that, with multiple opponents, it’s just easier to pop off than it is with only a single opponent.
However, if we’re looking to play in a one-on-one casual game or just close out the game quickly with our 8-power enchantment artifact creature, the Decree’s downsides becomes less apparent. Of course, its high mana cost is a problem, but we’ll get to that.
Dismiss into Dream is a sweet 7-mana enchantment that interacts quite nicely with the Liquimetal Coatings we’ll already be running. Once we bring out this enchantment, we can hold off on our primary, Sydri-enabled combo until we’ve picked off our opponents’ Illusions with liquimetal.
Finally, sticking with Esper-colored expensive enchantments, we have Debtors' Knell. This is a popular Commander card, though it will be less useful here. It doesn’t directly enable or synergize with our combo, but returning creatures from any graveyard each turn is still quite powerful, and we can use it to recur copies of Sydri if necessary.
Galvanic Synergy
Our primary combo is Sydri, Galvanic Genius with Liquimetal Coating and any large enchantment. With all three, we can make large creatures, potentially with lifelink and deathtouch. The question, then, is how we make it worthwhile. Making large creatures is nice and all, but if we’re using three cards and spending 7 or more mana, it’s probably not worth the effort.
Fortunately, at 4 mana, Replenish is a cheap way to put onto the battlefield any amount of mana’s worth of enchantments. The only caveat is that said enchantments need to be in our graveyard. To this end, we have a couple copies of Entomb. This powerful card can set up any piece we need. Careful Consideration is a sweet filtering spell that helps us dig deep and put these expensive enchantments in their place. Sometimes, that place will be our hand, but often, especially if we have a Replenish at the ready, that place will be our graveyard. Finally, to synergize with Liquimetal Coating—in more traditional Ancient Grudge style—we have Devout Witness, a Spellshaper that can pick off our opponents’ artifacts even when they’re not Illusions.
A deck with a bunch of expensive enchantments would hardly be complete without at least a copy of Academy Rector. However, a few of these cards can be pretty expensive. But there are often alternative. Consider alternatives, such as Frantic Search and other filtering for Entomb, Open the Vaults for Replenish, and Lost Auramancers for Academy Rector.
To round out the deck, we have a few more cards that can synergize with the various pieces. Griselbrand is obviously a powerful card, and if we have him on the battlefield, he can dig us to the pieces we need—if he’s not just winning on his own. His primary synergy here is with Debtors' Knell; it’s nice to have at least one large creature to cheat out. Of course, a free Griselbrand off Omniscience is nice, too.
Mnemonic Wall is another great Debtors' Knell target, allowing us to rebuy a Replenish or Entomb—or whatever else, depending on what we need. While I already mentioned Devout Witness, which works by filling up our 'yard and by taking advantage of Liquimetal Coating, we also have Capashen Unicorn. This plays a similar role, abusing the Liquimetal Coating, but it works better with Debtors' Knell than the Spellshaper. A Silverchase Fox template—without the tap cost—would be preferred, but as Disenchant effects have moved out of white (and into green, with Naturalize) over the years, we have to take what we can get.
Finally, I’ve included six Signets. This will help fix our mana for the requirement of Sydri, they can help us ramp into Careful Considerations and Academy Rectors, and with Sydri, they can act as Daggerback Basilisks with lifelink.
"Galvanic Silence"
- Creatures (12)
- 1 Mnemonic Wall
- 2 Academy Rector
- 2 Capashen Unicorn
- 2 Devout Witness
- 1 Griselbrand
- 4 Sydri, Galvanic Genius
- Spells (28)
- 2 Entomb
- 4 Careful Consideration
- 4 Replenish
- 1 Dismiss into Dream
- 2 Debtors' Knell
- 2 Omniscience
- 3 Decree of Silence
- 2 Azorius Signet
- 2 Dimir Signet
- 2 Orzhov Signet
- 4 Liquimetal Coating
- Lands (20)
- 2 Swamp
- 3 Island
- 3 Plains
- 2 Godless Shrine
- 2 Hallowed Fountain
- 2 Sejiri Refuge
- 2 Temple of Deceit
- 2 Temple of Silence
- 2 Watery Grave
If you like the idea of an 8/8 with lifelink, deathtouch, and “Whenever an opponent casts a spell, counter it,” as much as I do, this deck experiment will be at least a little bit enticing. If I were to try to fit one-ofs of these cards into a Commander deck, I think I’d just have to find room for a bit of trample-granting . . .
Andrew Wilson
fissionessence at hotmail dot com