Welcome back again for another article of budget discussion! Today, I'm going to go over some cards from Gatecrash (a part of my favorite block) and I'll also be tossing in some cards from Ixalan. These cards, like others in past articles, need to be in your trade binders or budget brews!
Let's get started with a pet card of mine, Frontline Medic. The current price is $0.50 for the non-foils(mtgstocks.com), $1.46 for the foils, and $0.35 for the Commander 2020 non-foil copies. The immediate thought is to compliment White Weenies in the Pioneer format since it has considerable strength within the format for a 3-drop. First, the initial ability that gives our creatures indestructible is huge! Being able to swing for the fences without having to worry about your creature dying makes every player happy. If you are not the one on the receiving end, that is. One strategy I have personally used with any Aristocrats or other Weenie styled brew, is to blow the board up on my second main phase.
The ability to counter a spell with it is nothing to scoff at either. Since we discussed wiping the board, why not counter your opponent's board wipe with this? Yes, our opponents have an opportunity to pay three colorless to negate it. However, in most situations, we are going to use this when they do not have the resources available. This one has potential to creep up to the $5.00 range over time.
Next up is a card that utilizes life gain/loss strategy. Dying Wish comes in at $0.25 for the non-foils and $0.40 for the foils. Out of the gate, my mind goes to abusing anything that will deal damage by us gaining life. Vizkopa Guildmage and Vito, Thorn of the Dusk Rose are options in both Orzhov (White and Black) and Abzan (Black, White, and Green) to give us the effect of "when you gain life each opponent losses that much life." In those scenarios, Vito would be best suited, but we always want to look at our options. The obvious go to is utilize Sanguine Bond, but the other two are cheaper options in regards to mana cost. One thing to note for Sanguine Bond is that it has a slight edge being an enchantment and not a creature.
We can also use this as a jank complimentary win con in decks that utilize buffs or big creatures. My mind always drifts to Golgari (Green and Black) as a starting point. Here is an example of a meta deck that could put this ability to use.
Golgari Traverse | Pioneer | Ventustpd Mtg@Home First Place
- Creatures (17)
- 1 Courser of Kruphix
- 1 Elder Gorgon
- 1 Emrakul, The Promised End
- 1 Ishkanah, Grafwidow
- 1 Toski, Bearer of Secrets
- 2 Murderous Rider
- 2 Tireless Tracker
- 4 Grim Flayer
- 4 Satyr Wayfinder
- Planeswalkers (3)
- 1 Liliana, the Last Hope
- 2 Vraska, Golgari Queen
- Instants (8)
- 2 Abrupt Decay
- 2 Assassin's Trophy
- 4 Fatal Push
- Sorceries (9)
- 1 Bloodchief's Thirst
- 4 Thoughtseize
- 4 Traverse the Ulvenwald
Looking a little further into how we can abuse this card, we are going to discuss buffing and sacrificing. In Golgari, it is feasible to use temporary buffs to not only deal extra combat damage, but then potentially deal lethal by sacrificing the creature Dying Wish is attached to. Putting this either on a creature that can sacrifice itself or having cards that allow you to sacrifice other creatures for free or cheap is the route to go. Just imagine dealing combat damage and then sacrificing for the win!
The next card we are looking into is Murder Investigation. The current Gatecrash versions are $0.24 for the non-foils and $0.41 for the foils. The Magic Origins are coming in at $0.25 for the non-foils and $0.46 for the foils. Like Dying Wish, this can be abused in any deck with sac outlets.
The most optimal scenario to start with would be to buff, attack, and sacrifice the enchanted creature. Not saying we must sacrifice the creature, but if it makes sense based on the board state, then we should consider it. Having cards that make use of both "enter the battlefield" effects or "when a creature dies" is another route to maximize Murder Investigation. On a budget side of things, a boggles brew might be able to leverage this card. Hexproof creatures dodge targeted spells, making them harder to remove without a board wipe. Even then, we have enough opportunities to buff the creature(s) before a control deck would be able to wipe the board. For a budget card with win con capabilities, you should consider picking up a playset to have on hand.
Shapers' Sanctuary is an enchantment that, for whatever reason, has yet to find a home. It currently comes in at $1.15 for the non-foils, $2.38 for the foils, $3.11 for the prerelease foil, $1.88 for the promo pack non-foil, and $2.62 for the promo pack foil. This should be considered as almost an auto include in any Green Commander deck. The upsides to doing so are simple, yet effective. First, it's cheap, only costing us a single Green mana. Next, we get to draw cards from our opponents trying to target our creatures at all, be it a spell or ability. No opponent wants to see you draw into something potentially worse than what they're trying to deal with unless they absolutely have to. In Pioneer, there are plenty of decks that can benefit from this being out on the board, and here is one example.
Simic Aggro | Pioneer | Hodortimebaby, MTGO Pioneer Preliminary
- Creatures (27)
- 1 Yorvo, Lord of Garenbrig
- 2 Garruk's Harbinger
- 2 Rhonas the Indomitable
- 2 Scavenging Ooze
- 4 Barkhide Troll
- 4 Elvish Mystic
- 4 Llanowar Elves
- 4 Old-Growth Troll
- 4 Steel Leaf Champion
- Instants (10)
- 2 Primal Might
- 4 Aspect of Hydra
- 4 Collected Company
- Artifacts (1)
- 1 Heart of Kiran
- Lands (22)
- 7 Forest
- 1 Yavimaya Coast
- 2 Harshep Oasis
- 4 Barchannel Pathway
- 4 Botanical Sanctum
- 4 Breeding Pool
- Sideboard (15)
- 2 Garruk's Harbinger
- 2 Primal Might
- 2 Vivian, Arkbow Ranger
- 3 Back to Nature
- 3 Disdainful Stroke
- 3 Stubborn Denial
Given this list, one could easily put Shapers' Sanctuary in either the mainboard or sideboard. Personally, I could see 2 in the mainboard and/or 1 in the sideboard depending on your opponent's deck. There are options such as Collected Company and Garruk's Harbinger to garner us creature plays, but this can gain us card advantage for just sitting there. If Garruk's Harbinger get removed, and we do not have any Collected Company cards in hand, this gives us another option to continue churning out creatures.