As I’ve been advocating the deck and playing it on MTGO for some time now, it comes as no surprise that I chose to play Bant Eldrazi at the Modern Grand Prix in Indianapolis this past weekend. I’ll spare the preamble and get to the decklist, and then we can discuss why your best bet if you are trying to fight fair is, ironically enough, the descendant of Modern’s last most unfair deck.
Without further ado, here is the list I played at the tournament:
Bant Eldrazi ? Modern | Ben Freidman
- Creatures (25)
- 1 Birds of Paradise
- 2 Eternal Witness
- 3 Drowner of Hope
- 3 Matter Reshaper
- 4 Eldrazi Displacer
- 4 Noble Hierarch
- 4 Reality Smasher
- 4 Thought-Knot Seer
- Spells (11)
- 1 Dismember
- 4 Path to Exile
- 4 Ancient Stirrings
- 2 Engineered Explosives
- Lands (24)
- 1 Plains
- 2 Forest
- 1 Breeding Pool
- 1 Hallowed Fountain
- 1 Temple Garden
- 3 Brushland
- 3 Yavimaya Coast
- 4 Cavern of Souls
- 4 Eldrazi Temple
- 4 Windswept Heath
- Sideboard (15)
- 2 Engineered Explosives
- 2 Ulvenwald Tracker
- 4 Stubborn Denial
- 2 Stony Silence
- 2 Blessed Alliance
- 3 Grafdigger's Cage
Okay, we’ll start with the hot new tech and a brief recap of the days leading up to the tournament, and then move on to the larger structural underpinnings of Modern and why Bant has inherited the mantle of “best fair deck” from Jund.
So, our story starts with the Wednesday night before GP Indianapolis. I was essentially locked in on a similar list to what you see above, but with the third Engineered Explosives and fourth Matter Reshaper in the main deck instead of the two Eternal Witnesses, and the fourth Grafdigger's Cage in the sideboard over the extra slot that the extra Engineered Explosives main opened up. I hadn’t found Ulvenwald Tracker yet, so I had some open sideboard slots that I was filling with a Worship and another Affinity hate card (Stony Silence, Fracturing Gust, Creeping Corrosion, whatever).
Now, I was concerned with the Infect matchup, and I started stressing out about how there was no good creature to hate on Infect’s X/1’s in my colors. I wanted to drop a hate creature that put the onus on Infect to close the game out immediately or risk being locked out, and there was no Grim Lavamancer or Izzet Staticaster or Night of Souls' Betrayal or Cunning Sparkmage in the Bant arsenal. I also wasn’t willing to settle for Spellskite, as it dies to Twisted Image, which is a common card in most Infect builds. I started searching Gatherer, looking at Icatian Javelineers and almost playing the extremely narrow Melira, Sylvok Outcast as a last resort, nuke-the-world strategy. For what it’s worth, Spellskite is way better than Melira because even though it dies to Twisted Image, it is colorless for Ancient Stirrings (which is a huge benefit for your hate cards with this deck) and has applications in other matchups.
I wasn’t satisfied with the ‘skite, but I did think about Prey Upon as a potential card for Infect that might also have applications in other matchups, and an innocuous search on “fight” in Gatherer brought up the bear-fighter himself, the quieter cousin of Tireless Tracker, the one and only Ulvenwald Tracker.
I immediately started soliciting opinions on this card as a mirror breaker (eating opposing Noble Hierarchs in the early turns and allowing an exalted Reality Smasher to eat their Smasher, or just eat their Thought-Knot Seers, Eldrazi Displacers, etc.) I got mixed opinions on the card, but I was excited to find something that would be applicable in three tough matchups: the mirror, Infect, and Chord/Evolution/Company decks. None of these matchups are favorable, all are close, and having an angle, a piece of technology, something, anything to bring in against them would be really important. This is doubly true in the mirror, where games drag out forever when both players have Drowners and Displacers, and you get to see a large chunk of your deck. Hell, opponents would be boarding in Worship in the mirror when my plan would be to fight all of their creatures! Little did I know that a piece of technology I would come across on the car ride would actually eclipse the little fight instigator when it came to winning the (now-prevalent) mirror matches.
After attempting to record several MTGO Leagues with Bant Eldrazi (for this very website!) and enduring a number of annoying technical difficulties late into the night on Thursday, Friday morning rolled around with the promise of an all-day car ride deep into America’s heartland. The trip started uneventfully, and by that I mean I spent several hours responding to the various people on Facebook who were soliciting my advice and updated list for the Grand Prix while still trying to figure out what that list would be. A normal conversation with my old friend and longtime confidant Ryan Bogner unearthed a true gem, however. I don’t know how it came to me, maybe because I had been ruminating on how good it would be in Standard in Displacer Bant Company, but when Ryan messaged me, “I was wondering if we wanted more threats in the main” I instinctively responded, “Yeah, but what other threat would you play?” A brief discussion of the fourth Drowner of Hope, a few Eldrazi Skyspawner, and a potential World Breaker in the main followed, but Ryan said he was pretty sure that it should be a 3-drop. Lo and behold, my heart skipped a beat when I realized that even though it would never be reprinted alongside Eldrazi Displacer in Standard, Eternal Witness was legal in Modern. Now we were on to something, something minor of course, but something interesting nonetheless.
We justified the inclusion of Witness over a Reshaper because both of them are 3-drops that gain you value above and beyond the body they provide, but Witness trades off a tougher mana cost and a harder turn-two potential with the upside that it is absolutely great in grindy matchups when combined with Displacer. I called it a “Matter Reshaper/Drowner of Hope split card” for most of the weekend, and although I am not 100% sold on it going forward, it definitely pulls its weight in the fair matchups.
As for the sideboarded Trackers, I am unfortunately not quite as sanguine on their continued inclusion. Because Tracker demands that you hold up mana in occasionally-awkward ways against Infect (while being a little slow against Affinity), going forward I like Gut Shot better against that pair of terrifying linear decks. After playing a few matches against Infect this weekend, I found that you were usually losing when you allowed the Infect player to develop a board in the early turns, which put you in the awkward position of having to hold up removal while still trying to develop your board. A critical mass of cheap removal (which can be re-bought with Eternal Witness, too!) is the key to keeping Infect down while you deploy your more expensive beaters, and there is no removal spell in Modern cheaper than Gut Shot. Additionally, Gut Shot also shows its worth in the Affinity matchup against Steel Overseer, Signal Pest, Vault Skirge, Nexi of various stripes, and even the occasional Memnite. You lose some equity in the mirror match due to this change, but it’s not too bad, as Displacer can disrupt Ulvenwald Trackers to dull their effectiveness. (I also don’t think we’re likely to see Ulvenwald Tracker pick up steam as a sideboard staple in Bant Eldrazi, but you never know). It is a bit worse against Chord/Company decks, to be sure, but Gut Shot is fairly reasonable there as well. Picking off an opposing Noble Hierarch or Birds of Paradise on the draw is probably fine, although not as game-winning as dropping a Tracker.
One techy card that we saw out of a Top 8 list from the GP is Chalice of the Void. This is an awesome hate card, as it is colorless (thus you can find it with Stirrings) and it shuts down large swaths of many decks. However, the best number to set it to is one, and that unfortunately shuts down a large portion of your own deck as well. I think it’s cool that you can Chalice for zero on the play against Affinity and shut down a lot of their busted starts, but the fact that the card is basically blank on the draw in these matchups (as it’s too slow to matter) and that it shuts down your own best interaction in these matchups (Path to Exile!) means that I won’t be including it over Gut Shot.
Essentially, you are trying to answer your opponents’ threats in most post-board games, and Chalice of the Void doesn’t lock out any deck firmly enough to justify its inclusion at the present time. In the old Colorless Eldrazi deck you had no 1-drops, fewer real removal spells, and Simian Spirit Guide allowed you to lock people out a turn earlier. That deck was Modern’s equivalent of a Legacy Prison deck, or even a version of Vintage Aggro Workshops. Where that sort of hyper-efficient deck can’t realistically exist in a healthy Modern format, this neutered version of Eldrazi actually occupies the role of an odd sort of Jund deck, policing the various hyper-linear strategies that comprise Modern with such comparatively fair plays as Noble Hierarch into Thought-Knot Seer into Reality Smasher. Why can Bant Eldrazi succeed where Jund fails to cover all the bases of Modern’s huge metagame? Well, the fact Eldrazi is not actually all that fair in and of itself is a start, but the key lies in the consistency offered by Ancient Stirrings.
The fact Ponder and Preordain are banned while a far better card selection spell remains legal in Modern is just another one of the interesting quirks of the format, but the deck-building restrictions placed on a deck in order to take advantage of this turbo-Ponder make it barely tolerable, I suppose. Being able to find Engineered Explosives, Grafdigger's Cage, Thought-Knot Seer, Eldrazi Temple, or the second half of the Drowner-Displacer combo when needed makes Stirrings absolutely outstanding in this deck. Engineered Explosives covers tons of archetypes with one Stirrings-able sweeper, effective against Affinity, Boggles, Lantern, Elves, Merfolk, Jund, G/W Hatebears, Death's Shadow, Jund and some draws of Melira Company and Infect. Grafdigger's Cage is effective against Company, Chord, and Eldritch Evolution decks of various stripes, as well as new format boogeyman, Dredge, and older format boogeyman, Goryo's Vengeance. Getting that much diverse metagame coverage from only a few sideboard slots is something the Jund decks can only dream of.
I have been trying to build my Bant Eldrazi deck to be able to play as strong of a “fair game” plan as possible in order to not be reliant on drawing a busted opener, while not diluting the power of the deck. To that end, the flex hate slots in the deck have evolved from Spellskite to Engineered Explosives and Grafdigger's Cage, while the other sideboard options like Blessed Alliance and Stubborn Denial cover ground in a wide variety of aggressive or combo matchups, respectively. I also have Eternal Witnesses where others have Eldrazi Skyspawner in order to have an angle in the mirror and other fair matchups, while being almost as good (with the high density of post-board removal) against the format’s Inkmoth Nexus boogeymen of Infect and Affinity. Then again, I’ve got two Stony Silence as my last targeted sledgehammer sideboard card because (despite the dis-synergy with Engineered Explosives) sometimes you draw it against Affinity and make them be quiet. (Additionally, it covers Tron and Ad Nauseam a little more, which makes it worth it over Fracturing Gust or Creeping Corrosion, in my opinion.)
Very briefly, I will go over some quick sideboard tips for those of you who are looking for a leg up as you start learning the ropes with this deck.
Essentially, you will sideboard out your Reality Smashers against linear decks that you cannot hope to race (except for Burn, where your Drowners are actually worse than your Smashers). You can also trim or cut your Matter Reshapers if they will not be doing much attacking or blocking (such as in the Infect or Affinity matchups) in order to fit in your extra removal. You’ll want to cut your dead removal against control or combo and put in your Denials, so obviously EE, Paths, and Dismember can go against Ad Nauseam. Do not cut Path against Tron, you need it to beat Wurmcoil Engine. Board out a Birds and maybe one Noble Hierarch against grindy matchups, especially Jeskai (as they Path you quite a bit, making extra mana superfluous). Board out your Eternal Witnesses against a deck like Burn, where the extra card won’t get you anything and the body doesn’t really matter. Keep them in against Infect and Affinity, where the removal it can buy back is super important. You can board out one or two Thought-Knot Seers on the draw against Affinity, as the body is not super relevant and they often dump their hand before you are able to take anything good.
Never board out Ancient Stirrings. That is the only sacred cow, and the biggest reason the deck even exists.
Bant Eldrazi is Modern’s fair deck that beats the other fair decks heads up, while still covering the unfair decks via great hate cards and Ancient Stirrings to tie the room together. Even if you play against a tough matchup with the deck, you can always just run out an early Thought-Knot Seer or Reality Smasher, and put them on a clock, which many decks are unprepared for. The removal-light creature decks lose to the Displacer-Drowner combo, and you can sideboard into a high enough removal density to cover almost anything your opponent can throw at you. No deck in Modern is unbeatable, but it’s your job as a player to find the deck that has the fewest strategic vulnerabilities. Right now, that deck is Bant Eldrazi, and I’m going to keep tweaking and tuning it in order to keep it on top. I invite you to join me, because it’s a bold new Modern format out there, ripe for innovation and exploration, and it isn’t going to police itself!