A staggering amount of Magic content is published each day each day on a plethora of content sites, blogs, podcasts, and discussion forums. No matter how honest an effort you make, it's easy to fall behind and miss incredible articles because there just isn't enough time to read everything.
To that end, we've collected some of the best articles of the week covering a broad range of topics. If you're looking for articles, these are the ones you don't want to miss!
On Gen Con
Brian Kibler is an accomplished player of several CCGs and currently works as a designer on games like Ascension and SolForge. As such, Brian has been going to Gen Con for a long time; ten years in fact. This week on his blog, Brian shared what it's been like to be involved in an incredible event like Gen Con in so many different capacities over the years. Check out this piece to find out what it's like to compete, run a booth, and debut proucts at a marquee event like Gen Con. What will you do when you go?
bmkgaming.com: Brian Kibler (@bmkibler) Ten Years of Gen Con
On Magical Life
Adam Prosak recently accepted an internship at Wizards of the Coast. This means awesome things for Magic's future, but unfortunately means the end of his competitive endeavors like FNM Hero and streaming. Before he heads off to Renton, Adam shared his Magical story with us; how he went from a casual player to a PTQ grinder, burned himself out, and came back to loving the game.
StarCityGames.com: Adam Prosak (@adam_prosak - My Magical Life
As you may know, the Magic: The Gathering of 1995 that I enjoyed is a little bit different from the game we know and love today. First off, the Internet wasn't really a thing yet. Second, I didn't have a widespread group of people to play with. Basically, only my brother and cousins played, although after a while I found out that a few of my friends at school also learned to play. I don't think I played against more than ten different people for the first three or four years that I played Magic. To us, it was like another video game—something to do if it was too cold or rainy to go outside and play sports. And something else to get addicted to.
The game was also played quite differently. Let's face it; the Magic rulebook has never been a thing of beauty. The game is simply too complicated to cleanly explain how to play. Therefore, my cousin took the liberty of explaining how the game worked. Ideally, you get five players, one for each color. Each of them gets a deck of that color (we just ignored all the multicolored cards) and tries to kill the players of the opposing color. Red and blue try to kill each other, black tries to kill white and green, and so on around the color pie. Allied and enemy colors are in the rulebook!
On Everything Standard
Hall of Famer Frank Karsten is well known for his ability to analyze and dissect metagames. He has been a part of the European coverage team for some time now and contributes in a big way to the metagame breakdowns at those events. Recently, Frank has joined ChannelFireball and wrote an incredible breakdown of how Standard has evolved over the last few Grand Prix. Not only has he produced awesome statistical analysis of these events, but also shared a number of incredible stories and lessons to be learned from players like Tiago Chan. If you play Standard regularly, Frank's article is one you're not going to want to miss.
ChannelFireball.com: Frank Karsten (@karsten_frank)- Standard Talk
Welcome to my first column for ChannelFireball! Today, I will mainly talk about Standard: I will crunch numbers from GP Warsaw, discuss an interesting match between Jund and UWR Flash, explore GP Kitakyushu, and give a preliminary look at the post-Theros format.
This column will be one of hopefully many to come, as I intend to play and write about the game more seriously this upcoming year. That will mark a change for me because I haven’t really focused on Magic since my Pro Tour Hall of Fame induction in 2009. Back then, I wasn’t driven anymore and had just started a PhD project (in game theory) that swallowed up my time. As a result, I skipped several Pro Tours, I didn’t spend much time preparing, and, heck, I showed up withHighlander decks! Basically, I still loved the game and competed for fun from time to time, but I had had lost the competitive fire.
But that fire didn’t stay unlit forever.
On Magic Trinkets
We've seen t-shirts and guild pins, but what about other Magic trinkets? As the game continues to grow, what are some other kinds of Magic products we could see? Mike Linnemann shares a few of his ideas for Magic products that he's be excited to see. From Planswalker figurines to Magic cartoons, these are just a few of many possibilities.
GatheringMagic.com: Mike Linnemann (@VorthosMike)- Future Magic Trinkets
I wrote my Master’s thesis on young adults learning philanthropic behaviors such as donating to nonprofits. A major aspect I had to explain was how people entered into donating, as it’s a learned behavior. Explaining every path took months, but analyzing every touch point has definitely stuck with me since then. Wizards of the Coast does considerable research into figuring how nonusers interact with everything, from branding colors in packaging to giving random people introduction packs and see what they do with the contents. It’s easy to market to enfranchised consumers, but documenting new user experiences and advertising accordingly is a real struggle.
We no longer see Magic commercials on television. The Pro Tour is no longer on ESPN2. Our ability to experience Magic is a self-selecting endeavor as of today. This soon will change.
The game has simply too many users, too many consumers who interact with it on a daily basis. Hasbro has had numerous presentations and earnings statements commenting on Magic’s recent boom in player base and revenue.Duels of the Planeswalkers is the tip of the iceberg. You don’t think we’ve noticed all the talent from rival gaming companies and Disney that you’ve been gobbling up? The digital recent hires alone have been hinting at larger efforts. Something is coming, and it’s more than just more paper Magic stuff.[...]
Today, I give you seven products that are in the near future for us to purchase:
On Growing Up
2013 marks twenty years of Magic. Twenty years is a long time for a game to exist; long enough that Magic is older than this year's World Champion, Shahar Shenhar. Not everyone started back in 1993, so it can be hard to tell how the game has changed since then. Blake Rasmussen has written a two-part article that details his twenty years of Magical experiences, complete with cards, decks, and stories that defined those years. If you want to get an idea of what Magic was like before you started playing, or just want to wax nostalgic, join Blake as he reflects on From the Vault: Twenty
GatheringMagic.com: Blake Rasmussen (@blakepr)- Growing Up Magic Part 1, Part 2
I’m old.
Not in real-world terms. I’m “only” thirty, after all. My legs only hurt for like two days after soccer games. I can totally drink two beers without having a hangover. I only receive AARP mailings once every few months.
But in Magic terms, I’m kinda old. Every once in a while, I’ll have a conversation with a younger or newer player, and inevitably, I’ll be forced to admit that I’ve been playing Magic for longer than he or she has been alive. Heck, our current world champion was two years old when I opened my first Starter Deck (those were things back then, kids).
The thing is, I’m not alone. Someone inevitably chimes in that he or she started around the same time I did (Ice Age) or soon thereafter. And as the game ages, so do many of the old guard. And we keep on playing because we love it.
We’re pretty much the crowd Wizards seems to be aiming for with From the Vault: Twenty. Newer players just won’t get the same chills we do seeingImpulse, Wall of Blossoms, and Tangle Wire in a foil, collectable box. For them, it’s a new Cube card or Interesting Shiny Thing. For players who are like I am, it’s about where we were, what we were playing, and what that card meant. Not every card will strike the same chord, but for long-timers, many of them will carry some kind of story.
Here are some of mine.
On Goodbye
Magic is much more than a game. For some people, it is a passion, a career, and a culture completely unto itself. Billy Moreno is leaving Wizards of the Coast, but first he wrote an incredible article that details just how important Magic has been in his life, and goes through some of the most important events in his life since he started playing. What is it like to chase the Pro Tour, work for Wizards, and live the dream? Check out Billy's article to find out.
DailyMTG.com: Billy Moreno (@billy_moreno) - Goodbye
If you've been playing Magic for longer than one block you've probably started using Magic sets to keep track of the passage of time. If you're new to the game, welcome—it gives me great pleasure to share this vision of your future with you. I don't have any developer insight to share with you today. I can't tell you anything you don't already know about how Magic weaves itself into the fabric of your lives, serving both as a seed from which relationships grow and the trellis that gives structure to our personal and shared narratives.
And it's in that spirit and with the utmost respect that I share my story today. I'm leaving Wizards of the Coast in little more than a week, on good terms and with a glad heart. My wife, Amber, and I are moving back home so we can start building our life there. It's where we want to be, so we're going, but not before I've had a chance to look back on where I've been. These last two-and-a-half years have been special to me (I certainly don't want to minimize the awesomeness of this experience), but a big part of that is just how significant Magic has been in my life. I care so much now, working this job and leaving it, because I've cared so much since Day One.
On Community
This weekend, the Magic Online Community Cup went down at PAX. The community cup is an annual competition between Wizards and a nominated team of community members where the two go head to head in various wacky formats like wacky draft and Ironroot Chef. We won't spoil the results for you; just head over to the coverage to see how the community fared. If you enjoy crazy Magic formats, or just want something new to try with your friends, this is a great event to check out.
DailyMTG.com: Steve Sadin, Sean Gibbons, and others (@SteveSadin and @SeanGibbons)- Magic Online Community Cup Coverage
Does the Community Team have the stuff to win back the Community Cup, or will their dreams be dashed yet again by the overwhelming power of the Wizards Team? The world will find out this weekend with live video coverage of the Community Cup from PAX Prime!
The hopes of the entire Magic community rest in the hands of eight talented players: Reid Duke, Melissa DeTora, Michael Jacob, Matthew Watkins, Tom Delia, Kenji Egashira, Jan van der Vegt, and Keya Saleh. Standing in their way is the powerhouse Wizards team made up of Aaron Forsythe, Mike Turian, Dave Humpherys, Worth Wollpert, Alexis Janson, Sam Stoddard, Ryan Spain, Sean Gibbons, and Brian Clinton. The teams will battle across Modern Masters Draft, Wacky Draft, "Ironroot Chef" Constructed, and Cube Draft to determine the 2013 winner of the Erik "Hamtastic" Friborg Memorial trophy.
If you have suggestions for next week's recap you can mention us on Twitter, or share throughout the week in the comments below.