Thanks to Kaladesh, there are a ton of powerful artifacts in this Standard format. Unfortunately, we haven't really seen a ton of them see high-level Standard play outside of cards like Heart of Kiran and Aethersphere Harvester. This week, E_Hawk77 has put together a fast beatdown deck featuring some of the best of the artifact cards that Standard has to offer:
Mono-White Constructs - Dominaria Standard | E_Hawk77, 5-0 Standard League
- Creatures (22)
- 2 Teshar, Ancestor's Apostle
- 4 Foundry Inspector
- 4 Metallic Mimic
- 4 Scrap Trawler
- 4 Toolcraft Exemplar
- 4 Walking Ballista
- Planeswalkers (4)
- 4 Karn, Scion of Urza
- Instants (3)
- 3 Fatal Push
- Artifacts (10)
- 2 Aethersphere Harvester
- 4 Renegade Map
- 4 Heart of Kiran
- Lands (21)
- 1 Swamp
- 7 Plains
- 1 Inventors' Fair
- 1 Isolated Chapel
- 3 Zhalfirin Void
- 4 Aether Hub
- 4 Concealed Courtyard
Construct Tribal, go! This beatdown deck is exciting purely because of the breadth of interactions that you have access to. Toolcraft Exemplar is your premier one-drop and the best way to kick things off. At two, you have access to both Metallic Mimic naming Construct as well as Walking Ballista and Heart of Kiran.
After that is where things start getting interesting. Foundry Inspector can let you flood the board, while Scrap Trawler gives you a ton of longevity, particularly in the face of sweepers. Teshar, Ancestor's Apostle is yet another card that gives you resiliency in the face of removal, since you can rebuy recursive threats like Scrap Trawler and maintain a critical density of Lord effects to keep the pressure up. On top of all of that, you have access to Karn as both an incredible threat as well as a value engine if you don't have a strong enough board presence.
The sheer density of recursion and card advantage in this list puts an enormous amount of pressure on opposing Magma Sprays and Vraska's Contempts, otherwise you'll be able to just grind your opponent into dust with the likes of Teshar. The best part of all of this is that most of the White removal is relatively easy to play around - you can just not attack with the creatures that drive your value engine when your opponent is representing Seal Away and Settle the Wreckage.
If you're looking to outclass opposing creature decks with a fast, vehicle-esque beatdown plan, this deck seems like a great choice. You can play to the board quickly and don't have to fear sweepers particularly much.