One of the most interesting things about Modern is how the wide cardpool lets you explore new twists on existing strategies. One of the biggest examples of this is the evolution of Nexus of Fate in Modern. We've seen a couple of people trying to fit it into existing Time Warp decks, others have started exploring Fog decks using Angelsong. This week, we have an exciting take that's more similar to the Standard deck - just turbocharged with the most powerful acceleration Modern has to offer:
Bant Nexus - Modern | DO0MSWITCH, 5-0 Modern League
- Creatures (10)
- 1 Jace, Vryn's Prodigy
- 1 Lotus Cobra
- 2 Courser of Kruphix
- 2 Eternal Witness
- 4 Arbor Elf
- Planeswalkers (7)
- 3 Teferi, Hero of Dominaria
- 4 Jace, the Mind Sculptor
- Instants (11)
- 1 Nexus of Fate
- 2 Remand
- 4 Angelsong
- 4 Cryptic Command
- Sorceries (3)
- 1 Supreme Verdict
- 2 Time Warp
- Enchantments (7)
- 1 Search for Azcanta
- 2 Fertile Ground
- 4 Utopia Sprawl
- Lands (22)
- 1 Plains
- 2 Island
- 3 Forest
- 1 Hallowed Fountain
- 2 Flooded Strand
- 2 Temple Garden
- 3 Breeding Pool
- 4 Misty Rainforest
- 4 Windswept Heath
- Sideboard (15)
- 3 Damping Sphere
- 2 Dispel
- 2 Grafdigger's Cage
- 1 Negate
- 2 Path to Exile
- 2 Stony Silence
- 1 Supreme Verdict
- 2 Timely Reinforcements
There are a couple of fun core ideas to this deck. The first is the combination of Utopia Sprawl and Arbor Elf powering some truly unfair starts, including the possibility of a turn two Jace, the Mind Sculptor. You even have Fertile Ground as a backup to Utopia Sprawl to make this plan more consistent. Your ability to power out fast Planeswalkers and protect them with Angelsong and other fogs means that you have the potential for great matchup against linear aggressive decks like Hollow One and Humans.
Past the acceleration, your plan is pretty similar to the Standard Nexus deck. You've got Angelsong and Cryptic Command over Haze of Pollen and Root Maze. Then there's Remand and Time Warp as other midgame tempo spells.
Perhaps the most interesting thing about this deck is that there's only one copy of Nexus of Fate in a deck that is this well-suited for it. The idea here makes some sense. You've got Jace, the Mind Sculptor and Teferi, Hero of Dominaria to give you a ton of looks, especially with Courser of Kruphix and fetchlands to help filter the top of your deck. Add to that your ability to chain Cryptic Commands and dig into Jace, Vryn's Prodigy and it's not clear that you need the full four Nexus of Fate. That said, even Teferi and Jace are going to miss sometimes, so perhaps two or even three would make it easier to make your loops slightly closer to deterministic.
If you're looking for a deck that can aggressively play Planeswalkers and punish linear creature decks with fog effects and time warps, this seems like a great deck to pick up. That said, your matchup against cards like Cryptic Command and opposing Jaces seems much more difficult. Sure, you'll steal some games with a quick Jace, but in other games you'll get your land with a bunch of auras on it hit by a Cryptic Command or Field of Ruin and have to start all over. That said, as long as you play carefully, you've got plenty of game. Combo decks seem much harder, which is why you see so much of the sideboard dedicated to disrupting unfair decks while you get your mana and Planeswalkers set up.