Greedy control decks are a common feature of Standard formats. When your deck is already a little slower and plays a bunch of card drawing spells, it’s reasonable to stretch your mana a little bit by playing some slower lands and assuming you’ll have time to stitch your mana together. Occasionally, we get a format like Kaladesh Standard, where the mana is good enough that even aggressive decks can afford to play a second, third, or - in the case of Julian Wildes - fourth color.
Four-Color Aggro - Kaladesh Standard | Julian Wildes, 10th Grand Prix Providence
- Creatures (29)
- 4 Longtusk Cub
- 4 Servant of the Conduit
- 4 Spell Queller
- 4 Voltaic Brawler
- 4 Woodland Wanderer
- 3 Whirler Virtuoso
- 2 Tireless Tracker
- 2 Reflector Mage
- 2 Verdurous Gearhulk
- Planeswalkers (3)
- 3 Tamiyo, Field Researcher
- Spells (6)
- 4 Attune with Aether
- 2 Harnessed Lightning
- Lands (22)
- 4 Forest
- 1 Island
- 1 Mountain
- 1 Plains
- 4 Aether Hub
- 4 Botanical Sanctum
- 3 Inspiring Vantage
- 3 Spirebluff Canal
- 1 Evolving Wilds
- Sideboard (15)
- 2 Tireless Tracker
- 1 Reflector Mage
- 2 Harnessed Lightning
- 1 Evolving Wilds
- 1 Blossoming Defense
- 2 Jace, Unraveler of Secrets
- 3 Negate
- 3 Ceremonious Rejection
We’ve seen a couple of exciting takes on energy thus far in this format, from “combo-tastic” builds with Aetherworks Marvel or Electrostatic Pummeler to powerful control decks featuring Dynavolt Tower. But there’s also room for midrange and aggro decks. Take a look at Julian Wildes’s take on aggro featuring all manner of exciting energy synergies.
The core of this deck is Attune with Aether, Aether Hub, and Servant of the Conduit. These cards help you both generate energy and fix your mana when you can’t assemble the right combination of fast lands. This lets you curve out with all manner of powerful energy cards, such as Voltaic Brawler, Spell Queller, and Woodland Wanderer. These are some of the most efficient threats you can find at their mana costs across each color and give you the ability to overwhelm your opponent.
In addition, you have access to grindy cards to break open midrange and control mirrors. Whirler Virtuoso gives you a way to generate extra creatures against decks that are heavy on spot removal or that stall out the ground. You’ve also got Verdurous Gearhulk to break ground stalls and even Tamiyo, Field Researcher to help generate cards or clear the way for a lethal attack.
It’s interesting to see that we’re in a format where the mana is good enough that aggro decks can play fully four-colors if they’re willing to commit to an energy theme. This deck is a testament to just how powerful Aether Hub is, and shows just how far you can realistically stretch your mana. Does this mean that there’s a four-color midrange deck that cuts some of the aggressive energy creatures for more removal and card drawing? Does it mean that there are other four-color variants that utilize Black instead of Blue or Red? The possibilities are limitless, and I can’t wait to see what happens as players continue to explore the space created by this energy-fueled manabase.