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A Familiar Face

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For many years, Pauper was defined by Storm cards. The first iterations were combo decks that featured lands like Geothermal Crevice and Sulfur Vent to power rituals and draw spells into Empty the Warrens and Grapeshot. After those cards were banned, players shifted over to Familiar variants, using Sunscape Familiar and Nightscape Familiar alongside Snap and Cloud of Faeries to power Temporal Fissure. Once Cloud of Faeries and Peregrine Drake were banned, the deck died off. With recent printings, it may be time for it to make a comeback:


Ghostly Flicker
One of the biggest problems with this style of deck is the sheer amount of clicking you have to do in order to kill people. That hasn't changed with this variant. Rather than relying on Cloud of Faeries, this deck is using Prosperous Pirates and Ghostly Flicker. Your goal is to use bouncelands, Sunscape Familiar, and Snaps to cast a bunch of Mulldrifters and Compulsive Researchs in one turn. Your end game involves finding Mnemonic Wall and Prosperous Pirates along with enough Familiars to make your Ghostly Flicker cost just one Blue. At that point, you can generate infinite mana.

Once you've got infinite mana, you can end the game any number of ways. The easiest way to do it is probably with Kaervek's Torch. This deck chooses to use Lightning Bolts. If you can resolve two Mnemonic Walls or Archaeomancers, you can use Ghostly Flicker on both of them to rebuy Ghostly Flicker and a Lightning Bolt to deal lethal damage.

This deck is much slower than it once was, which is a pretty big problem in a world of Burning-Tree Emissary and Temur Battle Rage. One of the strengths of this deck is that it's splashing Red. You can use Lightning Bolts and Flame Slash as early interaction and God-Pharaoh's Faithful to buy you extra time to assemble a big combo turn.

If you're looking to play a more traditional combo deck rather than one of the aggressive variants that lean on Temur Battle Rage or Inside Out, then this is a great choice. Your deck is packed with efficient interaction and value creatures that make it difficult for control decks to grind out down. The longer games go on, the easier it becomes for you to find a way to stitch together a critical mass of combo cards.


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