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Great Magic Writing of the Week, January 5

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A staggering amount of Magic content is published each day each day on a plethora of content sites, blogs, podcasts, and discussion forums. No matter how honest an effort you make, it's easy to fall behind and miss incredible articles because there just isn't enough time to read everything.

To that end, we've collected some of the best articles of the week covering a broad range of topics. If you're looking for articles, these are the ones you don't want to miss!


On Legacy

Thinking about getting into Legacy? How do you know if this is the format for you? What's the best way to start moving into the format without spending thousands of dollars at once? Ryan Bushard continues his series on how to grow your collection in specific formats with a piece that focuses on Legacy. While other formats may be about short-term investments, Legacy is all about the long haul. Join Ryan and learn how to make your dollar go further in one of Magic's oldest formats.

GatheringMagic.com: Ryan Bushard (@CryppleCommand) - Legacy Allure

Over the past few months, I have talked about the best ways to invest in certain formats over time so as to allow your hobby to pay for itself. This week, I will be continuing that series by covering Legacy, the most popular Eternal format. Unlike Standard, Legacy never rotates and rarely is shaken up, leaving you with a far more consistent market that can be tracked through the course of years—not months. Though this means you are far less likely to have a strong number of cards spiking in a particular month, it does mean you are presented with a market in which the cards are unlikely to drop—outside of reprints and bans. This makes the idea of placing your money in Legacy cards much more alluring to long-term investors. This week, I want to concentrate on not only utilizing Legacy to turn a profit but how to also use the format to slowly grow your own collection to make the format much more accessible. That being said, this week, I will be primarily covering the subject as though you currently have a very small number of Legacy cards and are looking to expand. In the future, I will return to Legacy and talk about individual shifts and how to watch the long-term market to identify where to place your money.


On the Best Play

What does it mean to make the best possible play and how do you distinguish the best play from other similarly good plays? High level Magic is all about finding the extra percentage points game after game. This week Craig Wescoe delves into what the objective best play is and steps you through a few examples showing you how he goes about finding the most optimal lines of play.

Magic.TCGPlayer.com: Craig Wescoe (@Nacatls4Life) - Making the Correct Play

Earlier this week Sam Black wrote a thought-provoking article refuting the long-held notion that there is always a “correct” play. His point was, given that we are all imperfect players, we are better off making a play that utilizes our strengths rather than an abstractly better play that runs contrary to our strengths. For example, even if a control deck is the best deck, if you are much better at aggro decks and there is a somewhat-weaker-but-still-good aggro deck, the decision that will maximize your chances of winning is to play the aggro deck instead of the abstractly better control deck. He goes even further to claim that if we have lots of success drafting monoblack and little success drafting white decks that we should take Tormented Hero over Elspeth, Sun's Champion.

While the takeaway message of playing to your strengths is certainly worthwhile, I disagree with his assertion that there is fundamentally no such thing as a “correct” play. Over the years I have given quite a bit of thought to understanding what constitutes a “correct play.” Whether I am right or Sam is right, I would like to take this opportunity to discuss many of the thoughts I've had on this subject in hopes that they will be helpful to you as a player just as Sam's article was very instructive regardless of whether his theory ultimately proves to be right or wrong.


Modern Tribal

Are you tired of Jund, Tron, and Birthing Pod? Tom Ross is a master of building synergistic aggro decks, and he's got a pair of awesome new takes on Tribal Aggro in Modern. Join Tom as he shares the origins of his combo-tastic Sliver aggro deck and his more midrangey Vampires list, and try his most recent builds at your next Modern event!

StarCityGames.com: Tom Ross (@CitrusX) - Slivers & Vampires in Modern

I like playing creature decks, specifically ones with sweet synergies that sometimes are super apparent. My local shops are having their own invitational tournaments, and Modern is a part of both of their multi-format structures. Earlier it was said that Modern would be the PTQ season coming up, but it was changed to Standard. In anticipation of the "Modern season," the local shops made Modern a big part of their tournaments, so that's what I've been focusing on lately. Today I'd like to introduce a couple combo-oriented creature decks that I've been working on.


On Heliod

Brian Braun-Duin takes a break from his strategy articles to write an awesome piece of fiction featuring none other than the god of the sun, Heliod. When Erebos comes back to town, the forces of light and death clash in a epic story full of Spears, Whips, rap battles, and puns. Read Brian's short story to find out who comes out on top.

StarCityGames.com: Brian Braun-Duin (@BraunDuinIt) - Heliod Learns a Great Lesson at Very Little Cost

It was the last day of 2013.

Heliod gently put down his iPod, a smile slowly creeping across his sun-drenched face. "Now that is some of the freshest, dopest, most illest beats I have ever heard." He quickly sprung into the infamous stance. His left foot was poised as if coming down to smash through a city while his arms spread out to his sides, left hand clenched into a fist. It had been over two decades since Straight Outta Theros, but it wasn't uncommon to see kids still jump into the popular "Polis Crusher" pose.

Heliod chuckled quietly to himself. "I'm pretty sure nothing could possibly ruin this awesome day," he said to no one in particular. "I've got my sweet-ass music, my charming, devil-may-care attitude, and the kind of rugged, chiseled look that only an Orcish Lumberjack crossed with a male model could possess. How could it go wrong?!" He grinned sheepishly as he flexed his muscles, way too satisfied with himself.

"Well, for one, the Devil doesn't care," said a soft voice behind him.

Heliod quickly spun around in shock. He was usually quite vigilant. It wasn't every day that someone was able to sneak up on him. Especially not today. Especially not here.


On Mana

Casting your spells is an important part of playing Magic and building decks. As you add more complex color requirements, building your mana base correctly becomes increasingly more important and complex. This week, Frank Karsten takes a statistical approach to mana and tries to answer some of the more common questions from Standard, Modern, Limited, and even Commander. How many colored sources do you need to cast your spells on time? Frank Karsten has the answers.

ChannelFireball.com: Frank Karsten (@karsten_frank)- How Many Colored Mana Sources Do You Need to Consistently Cast Your Spells?

I'm going to kick off 2014 by analyzing mana bases. The creation of a solid mana base is one of the most important aspects of deckbuilding, and today I'll try to answer questions like, “how many sources of black mana do I need to be able to consistently cast Thoughtseize on turn one?” and, “how many sources of white mana do I need to be able to consistently cast Supreme Verdict on turn four?” These questions are relevant if, for example, you are building an Esper deck with 27 lands, but you are still wondering how many Temples to play, how many basic lands to play, which ones, and whether or not you can fit in Mutavault. This article will provide guidelines for those kinds of challenges.


On Modern

What's going on in Modern heading into Pro Tour Born of the Gods? Bob Huang takes a break from his Legacy metagame analyses to take a look at what's been going on in recent Modern events. Is Jund still on top of the format? Which decks have become less popular and who are the new up-and-comers? Answer these questions and stay on top of the Modern metagame with Bob Huang.

ChannelFireball.com: Bob Huang (@silyaznfoo)- January 2014 Modern Metagame Analysis

I decided to look at Modern this month instead of Legacy, as there were not many Legacy tournaments in December. Legacy fans shouldn't panic though—I expect to be taking another crack at the Legacy metagame in February.

Before I begin, I wanted to share a couple of my thoughts on Modern. It’s almost universally panned by Legacy players because the Modern banned list is constructed from a very different philosophy. Legacy players want to play the most powerful cards, and they’re okay with turn 1 combo decks (Belcher, Oops All Spells) coexisting with glacially slow control strategies (Life From the Loam, Miracles). Wizards wanted an alternative to Legacy with Modern, not Legacy-lite, so they chose to ban a variety of cards in Modern that would prohibit consistent turn-3 kills. As such, all of the competitive combo decks in Modern generally aim to go off on turn 4 or 5, and mostly with creatures (Pod, Twin). Wizards also wished for Modern to be highly interactive, so they’ve weakened non-interactive strategies like Eggs and Storm with bannings. This leads to a lot of midrange vs. control in the format, with most of the combo decks being combo-control as opposed to pure combo. I find most Modern matchups to be highly interactive on a variety of axes related to creatures and removal, whereas Legacy matchups are more interactive on the stack. I personally enjoy Legacy more, but I’m beginning to see a reason for why Modern is the way it is, instead of Legacy-lite.


If you have suggestions for next week's recap you can mention us on Twitter, or share throughout the week in the comments below.


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