A staggering amount of Magic content is published each day each day on a plethora of content sites, blogs, podcasts, and discussion forums. No matter how honest an effort you make, it's easy to fall behind and miss incredible articles because there just isn't enough time to read everything.
To that end, we've collected some of the best articles of the week covering a broad range of topics. If you're looking for articles, these are the ones you don't want to miss!
On Creativity
What do the greatest artists and creative minds of the Magic community have to offer? The Magic Man Sam begins his Planeswalkers Gallery series by highlighting some of the best fan art that he could find.
GatheringMagic.com:The Magic Man Sam - The Planeswalker Gallery
On Vintage
Vintage Masters has been released. That means that the Power 9 has come to Magic Online, and that Vintage is now a format that can be played online. This week Luis Scott-Vargas walks you through what the format was like when he first became interested all the way up to what the format looks like today.
DailyMTG.com: Luis Scott-Vargas (@lsv) - A Fine Vintage
With the release of Vintage Masters on Magic Online, the format that really got me into competitive Magic is now going to be much more widely accessible, and that's enough of an excuse to write about it.
I really started getting into Vintage back in 2004, only slightly before I played in my first Pro Tour, and playing one or more Vintage tournaments a month definitely got me hooked on playing in Magic tournaments. Competing against other people, for prizes nonetheless, while playing an awesome game? It was exactly what I wanted to do, and, it turns out, it's something I was lucky enough to pursue much further.
On Planar Cleansing
How big of a difference does one card make? Last weekend, Jim Davis showed us that Planar Cleansing was a real player in the metagame. Why is the card so good? How does it change your matchups? Will it still be good in the weeks to come? Jim shares his experience with the deck and talks about how it has to adapt for the coming weeks:
StarCityGames.com: Jim Davis - Money. Mouth. Is.
From the look of it, things were going very well for my opponent. I had already mulliganed to five, and offered him very little resistance. This had allowed him to assemble an impressive board of Xenagos, the Reveler; multiple Saytr tokens; Ajani, Mentor of Heroes; Elspeth, Sun's Champion; multiple soldier tokens; and a Sylvan Caryatid, to my board of exactly nothing.
He must have been sitting very comfortably, as no normal U/W Control deck would have any reasonable way out of this situation. There simply wouldn't be enough time to play all of the Detention Spheres and Supreme Verdicts necessary to battle back from this unenviable position.
Lucky for me though, I was not playing a normal U/W Control deck. As I laid my sixth land, I played what would be only my third spell of the game:
On Blue
One door closes and another one opens. Travis Woo didn't play his cheap Blue deck at Grand Prix Manchester. One Theros draft later and he was ready to pick up his bad Blue creatures again, just in time for PTQ season. Check out the latest Woo Brew in Travis's most recent article.
ChannelFireball.com: Travis Woo (@travisdwoo) - Modern Dirt Cheap, Dirty Blue
As it happens, I’ve been obsessing over a Blue Wizard deck in Modern—the Voidmage Vial deck. The Sky Hussar deck. That’s the deck I’ve been working on for the Modern season. It’s good, but it’s still so unexplored.
The core is there—play embarrassingly bad creatures on which the opponent is reluctant to use removal spells.
When they don’t, start hoarding resources with Sky Hussar.
Try to prevent the opponent from progressing their board with our tiny blue men.
The question then, has been, how to finish? How to use those extra resources to catch up on the battlefield? I’ve tried it all.
I started with Cryptic Command and Biomass Mutation.
That was no good.
So I tried Kira, Great Glass Spinner plus Sower of Temptation.
At this point I was starting to win, but Abrupt Decay made me keep looking.
And this is where I arrived. This combination has seemed like the best, leading to so many wins. Together, these guys can bring us back from the tempo holes we find ourselves in. They give life to Sage of Epityr.
But, just because this wins, doesn’t mean it’s the only way. Perhaps there is something else.
And, as the universe seems to be giving me another chance with Battlefield Thamaturge, I decided I would try it.
On Mistakes
Sometimes Magic R&D makes mistakes. More recently, mistakes haven't been especially egregious. But they used to be. This week Sam Stoddard talks about how Vintage and Legacy are defined by mistakes of previous sets and formats. Are mistakes necessarily bad for Magic? Or are some mistakes just part of the character of the game?
DailyMTG.com: Sam Stoddard (@samstod) - Developmental Mistakes
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