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Great Magic Writing of the Week, October 6

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A staggering amount of Magic content is published each day each day on a plethora of content sites, blogs, podcasts, and discussion forums. No matter how honest an effort you make, it's easy to fall behind and miss incredible articles because there just isn't enough time to read everything.

To that end, we've collected some of the best articles of the week covering a broad range of topics. If you're looking for articles, these are the ones you don't want to miss!


Becoming Anax and Cymede

She's already done it once with Vraska, but MJ is looking to put together another incredible cosplay. This time she's giving herself just two hours to put together a flavorful, well-constructed Anax and Cyemede cosplay; particularly Queen Cymede. Can she pull it off? What kind of budgeting tips will she share? And how do curtains fit in to all of this? MJ answers these questions and more; so join her and get your cosplay on!

GatheringMagic.com: MJ Scott (@moxymtg) - 2 Hours to Queen Cymede

Greetings, loyal subjects. Today, I will make you privy to a queen’s hidden magic in achieving her glorious look when making a public appearance. If you have not yet donned proper Theros attire, I encourage you to consult Sonja’s guide to togaset cetera. I was pleasantly surprised at the level of plebian participation I witnessed during prerelease weekend in terms of festive dress. Yet, we must always look to improve ourselves in the eyes of the gods. Our leonin adversaries are consistently kicking our asses in cosplay and in overall team spirit. I call upon you to do your duty to Akros and to Theros in general and tie one on (a bed sheet, I mean) for an event this year. My account of putting on my queen face for a tourney in Portland, Oregon is as follows. I had two hours and only the contents of my palace to use.

Working on The Eyebrows That Will Mount The World. Strong features are my trademark, so I always use dark eyeliner, thicken my brows with dark pencil, and choose a vibrant color for my lips. I’m not shy with the blush brush and the bronzer either.


On Cube Tools

The popularity and variety of Cubes has only been growing in recent years; with that increased popularity has come a number of websites and tools designed to bring Cube enthusiasts together and make their lives easier. Andrew Rogers has taken the opportunity to run down some of the more popular Cube resources and share exactly what tools are available and what they are good for. If you're looking for novel ways to stay on top of your Cubing experience, Andrew might have a few tips and tricks!

GatheringMagic.com: Andrew Rogers (@ALRStories) - Cube Websites and Tools Review

There has never been a more exciting time to become involved in the Cube Draft format. With the release of Modern Masters earlier this year a slew of Cube-worthy cards have become more available, and perhaps more affordable, than ever. Duel Decks, Commander decks, and Planechase expansions have also increased the availability of great cards for Cube drafting.

In addition to all of this, a new third-party Magic website recently launched—CubeTutor.com—which promises to be an excellent resource for Cube designers to manage, share, enhance, and analyze their creations. I’ve always used Deckbox.org and Google Drive for taking care of my Cubes. But the launch of CubeTutor.com made me wonder: What else is available for Cube designers?

The following article attempts to answer that question. Here is a brief survey of the digital tools available for Cube designers.


On Theros Standard

We've had almost two weeks of Theros Standard now, and the set has just come out on Magic Online so we can really get Standard grind started. Michael Hetrick has taken a look at the first week of results and started breaking down the critical cards and interactions that will define the first few weeks of Standard. Join Michael as he tells you why Anger of the Gods, Burning Earth, and Mutavault are the cards you need to pay attention to and shares a few decks that he thinks may come out on top of the metagame shuffle.

ChannelFireball.com: Michael Hetrick (@theshipitholla) - Theros Standard Shaping Up

The conclusions I’ve drawn lead me to a few more thoughts about the format and a few deck lists I think are worth talking about.

First, I think mono-red will be the baseline deck to beat. It is fast, powerful, and consistent, has 4 Mutavaults, and Burning Earth post-board. If that is an accurate assumption, then I think three-color control decks will be poorly positioned and likely unpopular relatively soon.

If I’m right about that, then I think some form of Selesnya will be a good deck to play to beat mono-red while maintaining good matchups elsewhere.

As for midrange and control, I haven’t figured out whether RW, RU, or RB would be the best way to go. For that type of deck, speculation isn’t really enough, but I’ve still brewed up something to think about/test with.


On Life from the Loam

There are a huge number of strategies that are viable in Modern, but so many games come down to topdecking once the initial barrage of Thoughtseizes, Cryptic Commands, and Lightning Bolts have been exchanged. This week Glenn Jones is wondering why more people don't play Life from the Loam strategies to trump other attrition-based decks. Join Glenn as he runs down a few of the more common Life from the Loam decks in Modern.

StarCityGames.com: Glenn Jones (@SecludedGlenn) - Living La Vida Loam

Why don't more people play Life from the Loam in Modern? Life from the Loam is some powerful Magic and historically has been a player in Standard, Extended, and Legacy. Yet it remains a tier 2 card in tier 2 decks in Modern and has for some time.

Consider the purpose of deckbuilding in Magic: The Gathering. Do you happen to know offhand what the idealized goal of any given deck should be?

Consistency.

The purpose of deckbuilding is to construct a tool that can replicate the same game states as often as possible while converting them into victories as often as possible. That's right—every tournament is basically the plot of Groundhog Day in microcosm.

Magic Murray

The most obvious example of this concept is Goblin Charbelcher in Legacy. It wants to Belch you on turn 1 or Empty you if it can't Belch. There aren't any Plan Cs; there are only late Plan As and Plan Bs. Let's take a more nuanced example: U/W/R Flash from the recently deceased Standard format. Every game plays out the same way—you make land drops, remove threats, cast a Revelation, and assert pressure while continuing to ride the card-advantage train. The games might involve totally different cards and take anywhere from seven to 27 turns, but the basic pattern is identical. The only variations come from failures in execution or trumps like Aetherling.


On Legacy Combo

In response to the rise of Deathrite Shaman midrange decks, we've seen an increase in the number of combo decks in Legacy tournaments. Consequently, we've also seen a rise in combo mirrors. Carsten Kotter's article this week focuses on the match-up between Storm combo and Omniscience Show and Tell decks. In this article, Carsten shares his thoughts on the match-up as he is playing the games, breaking down the critical turns and sequences in this complex and convoluted match-up.

StarCityGames.com: Carsten Kotter - Combo Wars

Lately there has been a lot of discussion in the Ad Nauseam Tendrils thread on The Source concerning the Omni-Tell matchup, and given that these are two of the most popular combo decks in the format, that probably interests at least a reasonable number of you, my dear readers. At the very least looking at the matchup a little more closely should shed some more light on the inner workings of both decks.A lot of Storm players seem to have trouble with the Omni-Tell matchup, while I personally find it to be quite favorable. I can only assume that the difference here stems from taking a wrong approach to the matchup, so that's what I'd like to cover today.

Now, just telling someone "that's the way you need to go" is very hard with a deck as flexible as Storm, but there are two basic approaches you have to keep in mind for the matchup and adjust your play accordingly. Some hands all you care about is getting them dead as soon as possible and use your disruption to pave the way for that early kill before they can go off. In others you go for a grindy long-term fight in which you rip their hand to pieces with discard again and again while waiting for the necessary cards to show up in your hand slowly but surely with the help of your natural draw step. Omni-Tell is a three-card combo deck after all; they should need more time to recover than you do.

Instead of just making these few sentences into a full-fledged article, I thought I'd do something a little more interesting. I'll take inspiration from two articles I wrote roughly a year ago—a detailed report of playing a match of Storm against Delver, putting my thoughts on paper as they appeared in my head while playing the match. A lot of you liked them quite a bit, so this seemed like a great opportunity to explore how this matchup should be played while again showing off what playing Storm actually looks like from the player's point of view.

Well, enough introduction; let's get to the action!


On Nymphs

We've heard plenty about Elsepth and the gods of Theros, but not too much about the other inhabitants. But what about those who serve the gods; the nymphs of Theros? Jennifer Robles wrote an awesome Vorthos article that delves into who the nymphs are and what their experience on Theros is like. Join Zoe as she meets the dryads, orleads, nalads, and lampads of Theros.

DailyMTG.com: Jennifer Robles (@TifaMeyen) - Nymphs of Theros

Awaking into being, she experienced such sadness swelling in her core. Overcome with the grief of a life lost—no, many lives lost—and the spirits within the massive hydra forever extinguished, was the first of many feelings this youthful nymph would become familiar with. Arising from the grass beneath the spilled blood, Zoe stood and immediately fell to her knees to press her leafy forehead to one of the hydra's fallen heads. Her starlit hands caressed the front horn of the creature and she sang in a sad, low voice her first words in Theros. A blade had slain this majestic creature and it hurt Zoe, who was connected to all the souls of the forest. A servant of Nylea, Zoe wanted to protect the rest of her beloved beasts from the tragedy that had just occurred.

The sun set and a new day began before she stood again and took her first steps. Zoe followed a lynx into a grove of pale green olive trees and immediately understood that the grove was her home. Once inside, Zoe felt the presence of her creator. Thinking of the hydra's stillness and the dryness in her eyes, Zoe asked, "What is this sorrow? What is this world and why is it so cruel as to murder a living creature of greatness?"

Nylea spoke in a voice that sang like honey, "Mortals do not understand the beauty of the woods. We must protect our animals and our home from the folly and hatred of the humans."

"How can I protect the beauty, Master?"


On Commanding Theros

Theros brought with it a full thirteen new Legends for use in Commander decks of all kinds. This week Adam Styborski reached out to the community for their decks featuring the Legendary Enchantment Creatures of the set: Thassa, Nylea, Erebos, Heliod, and Purphoros. Needless the say, the community responded with some pretty insane decks, which Adam breaks down in this week's Command Tower.

DailyMTG.com: Adam Styborski (@the_Stybs)- The Decks of Gods

I hope all the Greek food isn't giving your Commander decks indigestion.The release of new sets is one of the most exciting moments to be a Magic player. Heads are filled with dreams of Xenagos, the Reveler alongside Wort, Boggart Auntie, or what Nykthos, Shrine to Nyx can do in a monocolored deck. The new tools that will fill decks, like Curse of the Swine as great blue removal, are easy to discuss simply because they never existed before.In fact, I could spend an entire article just pointing out the new cards I love most, and why:

Listing sweet cards isn't as exciting as playing Magic, however, particularly in Commander.

Within the trove of all things new there are always new standouts among the legendary in the set. These new commanders are where many Commander players start their journey. While you may be a grizzled veteran of multiplayer and Commander like me, it's clear from the feedback the rest of you share that newer sets are precisely where Commander begins.

Those new legendary creatures are the shining points of Commander in Theros. We've alreadylooked at a few but there were plenty more to show off. Fortunately, you were up for the challenge.


If you have suggestions for next week's recap you can mention us on Twitter, or share throughout the week in the comments below.


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