I think it’s relevant to continue talking about the defining deck of our metagame: W/U Delver. Here, I go through Game 1 of the SCG Open Detroit finals and showcase exactly how and why the Delver player gets himself into trouble against Zombies. I hope the video isn’t too hard to follow.
For reference, here are the decklists:
"W/U Delver"
- Creatures (16)
- 4 Delver of Secrets
- 4 Restoration Angel
- 4 Snapcaster Mage
- 4 Geist of Saint Traft
- Spells (22)
- 1 Dismember
- 1 Gut Shot
- 1 Mental Misstep
- 2 Thought Scour
- 4 Mana Leak
- 4 Vapor Snag
- 3 Gitaxian Probe
- 4 Ponder
- 2 Sword of War and Peace
- Lands (22)
- 1 Plains
- 8 Island
- 2 Moorland Haunt
- 3 Cavern of Souls
- 4 Glacial Fortress
- 4 Seachrome Coast
- Sideboard (15)
- 2 Tamiyo, the Moon Sage
- 2 Phantasmal Image
- 1 Dismember
- 3 Hero of Bladehold
- 1 Sun Titan
- 3 Celestial Purge
- 2 Dissipate
- 1 Divine Offering
"U/B Zombies"
- Creatures (24)
- 2 Bloodline Keeper
- 2 Highborn Ghoul
- 4 Blood Artist
- 4 Diregraf Ghoul
- 4 Geralf's Messenger
- 4 Gravecrawler
- 4 Phantasmal Image
- Spells (16)
- 1 Act of Aggression
- 3 Geth's Verdict
- 3 Tragic Slip
- 2 Killing Wave
- 4 Ponder
- 3 Mortarpod
- Lands (21)
- 9 Swamp
- 4 Cavern of Souls
- 4 Darkslick Shores
- 4 Drowned Catacomb
- Sideboard (15)
- 3 Appetite for Brains
- 2 Undying Evil
- 3 Skirsdag High Priest
- 2 Steel Sabotage
- 3 Fume Spitter
- 2 Nihil Spellbomb