This week, I want to continue my look at Delver and talk a little bit about the deck’s capabilities and how it looks when playing from ahead and from behind. In essence, I want to focus on how the deck takes advantage of its various resources to achieve its objective of controlling the game. Delver is a very complicated deck that can attack from a variety of angles, and I want to show off an additional aspect of that complexity.
For reference again, here’s the deck I am playing:
"W/U Delver by Ronnie Ritner"
- Creatures (18)
- 2 Phantasmal Image
- 4 Blade Splicer
- 4 Delver of Secrets
- 4 Restoration Angel
- 4 Snapcaster Mage
- Spells (21)
- 1 Dismember
- 2 Gut Shot
- 2 Thought Scour
- 4 Mana Leak
- 4 Vapor Snag
- 4 Gitaxian Probe
- 4 Ponder
- Lands (22)
- 3 Plains
- 9 Island
- 2 Moorland Haunt
- 4 Glacial Fortress
- 4 Seachrome Coast
- Sideboard (15)
- 1 Consecrated Sphinx
- 2 Phantasmal Image
- 2 Sun Titan
- 2 Oblivion Ring
- 1 Dissipate
- 2 Gideon Jura
- 2 Day of Judgment
- 2 Timely Reinforcements
- 1 Plains