This week, Simon shows us that even if a character in Magic can't see, colors still matter. Here is his take on Blind Seer, a kaleidoscope of a mono-blue deck. Using budget-friendly cards to change the color of spells and permanents, Simon is able to manipulate the board state until he can land his mill combo and take out his opponents.
Blind Seer ? Commander | Simon
- Commander (0)
- Creatures (16)
- 1 Aven Smokeweaver
- 1 Breaching Leviathan
- 1 Cerulean Wyvern
- 1 Coast Watcher
- 1 Grand Architect
- 1 Homarid Shaman
- 1 Hunting Drake
- 1 King Crab
- 1 Marang River Prowler
- 1 Master of Waves
- 1 Sea Sprite
- 1 Soul of Ravnica
- 1 Tidebinder Mage
- 1 Weatherseed Faeries
- 1 Chisei, Heart of Oceans
- 1 Llawan, Cephalid Empress
- Spells (43)
- 1 Barrin's Unmaking
- 1 Blue Elemental Blast
- 1 Capsize
- 1 Consign to Dream
- 1 Ether Well
- 1 Flash Flood
- 1 Glamerdye
- 1 Hibernation
- 1 Hydroblast
- 1 Jaded Response
- 1 Permafrost Trap
- 1 Quickchange
- 1 Spin Into Myth
- 1 Sway of Illusion
- 1 Govern the Guildless
- 1 Tunnel Vision
- 1 Wash Out
- 1 All Is Dust
- 1 Douse
- 1 Dream Tides
- 1 Essence Leak
- 1 Rhystic Study
- 1 Sisay's Ingenuity
- 1 Tidal Control
- 1 Training Grounds
- 1 Well-Laid Plans
- 1 Wrath of Marit Lage
- 1 Caged Sun
- 1 Expedition Map
- 1 Hall of Triumph
- 1 Heartstone
- 1 Illusionist's Bracers
- 1 Isochron Scepter
- 1 Lantern of Insight
- 1 Mourner's Shield
- 1 Nim Deathmantle
- 1 Sword of Body and Mind
- 1 Sword of Feast and Famine
- 1 Sword of Fire and Ice
- 1 Sword of Light and Shadow
- 1 Sword of War and Peace
- 1 Akroma's Memorial
- 1 Konda's Banner
- Lands (40)
- 39 Island
- 1 Nykthos, Shrine to Nyx