As I was smashing people with my Corpsejack Menace deck recently, I was reminded that one of the best feelings in Magic is beating people with a deck you’ve designed using a largely overlooked card or cards. The key to this process is identifying the overlooked cards that might actually be worthy of playing a significant role in tier-one decks but that currently aren’t. This can be quite difficult given the number of Magic players/designers out there and the amount of discussion about Constructed Magic on the Internet. The older a format is, the harder this becomes.
I decided to look through Return to Ravnica and Gatecrash in search of cards that are seeing little or no run in Standard but that seem like the types of cards that could be really exciting in the right decks. I was in search of some gems with the potential to someday soon make the breakthrough into Constructed play, whether it’s Block Constructed or Standard. Here are some cards that might be diamonds in the rough:
Collective Blessing – When I’m looking for good cards for Constructed, a good starting point is often with cards that are incredible in Draft, such as Collective Blessing. While one might argue that the strength of Blessing is hurt by the prodigious amount of removal in Constructed, it does make every creature into something that needs to be removed, and it stays in play every time the board is swept. Blessing seems as though it could be a strong game ender in a tokens deck or in a deck with resilient creatures such as Thragtusk, Predator Ooze, and Strangleroot Geist. The fact that it costs 6 becomes less of a problem as the format becomes more dominated by control and there are fewer aggro decks around threatening to end the game before you make it to 6 mana.
Deadbridge Goliath – This monster seems like a no-brainer to me. While there is a lot of strong competition at the 4-drop slot, he is a 5/5! He’s a great attack-stopper against aggressive decks and a huge threat against control decks. Even if the opponent does have a way to kill a 5/5, he can still help out from beyond the grave because he has scavenge. Due to his incredible obesity, he’s great for pumping up creatures with evolve. Thanks to his graveyard ability, he’s also good in decks that like to fill up the graveyard using cards such as Lotleth Troll and Grisly Salvage. I’ve also found him to be a good friend to Ulvenwald Tracker.
Eyes in the Skies – When I used to play a white tokens deck, I found Midnight Haunting to be among the best cards in the deck because it was an instant. It was extremely powerful in a swarm deck to be able to wait until the end of my opponent’s turn before adding more pressure to the board. Among other things, it made it difficult for my opponents to time his mass removal. Eyes in the Skies seems as though could be good in a deck built around Favorable Winds and Intangible Virtue. It also could be interesting in a G/W tokens deck, where is might be used to copy some bigger tokens.
Goblin Electromancer – Just imagine casting the following cards for 1 less mana: Searing Spear, Syncopate, Dissipate, Bonfire of the Damned, and Sphinx's Revelation. Now wipe the drool off your chin and start designing some decks with Goblin Electromancer.
Jarad, Golgari Lich Lord – Even just as a large monster for 4 mana, he’s pretty good. Add the ability to chuck creatures at your opponent’s face, and he becomes a devastating game-ender. Yet that’s not all! The ability to fetch him from the graveyard gives your Golgari deck a relentless late game against control. Now how much would you pay?
Pack Rat – Pack Rat may be the best card to open in Return to Ravnica Limited. So the question becomes: How is it not being played in Constructed? The obvious answer is that it’s less powerful in a format with a lot more decks equipped to remove him, especially with mass removal. Even so, given that you can stock your deck with cards that enjoy being in the graveyard, such as Gravecrawler, it seems that there should be a way to make use of the Rat in Constructed.
Precinct Captain – It seems that a 2/2 first striker for 2 mana would be well-placed right now, at least against aggro, with the number of 1- and 2-drops running around that can’t handle a first striker. If your opponent is playing a deck without early creatures, that’s fine, too, since nothing’s blocking your attacks that make you tokens. He’s great with Rancor because both first strike and his damage ability can benefit from it. He also combos well with Champion of the Parish and Intangible Virtue.
Shambleshark – Both Experiment One and Gyre Sage have seen play in tier-one Standard decks, in part because evolve on a cheap creature can be quite powerful. Given the power of flash, the only reason this dude isn’t also seeing play is that, ironically, none of the evolve decks in the format use blue. This guy’s powerful enough that perhaps that should change.
Signal the Clans – This is an instant-speed tutor for 2 mana; there almost has to be a powerful way to work with it. Yes, it’s two colors, and it only fetches creatures, but since one of the colors is green, these things aren’t that big a deal. In many ways, the need to fetch three of the same creature to ensure you find the one you want is a much bigger deal—the beauty of most tutors is the ability to play with silver bullet one-ofs. Yet I used to add blue to decks just so I could have Intuitions in order to search for things that I was playing at least three of. Given how many of the power cards in this environment are creatures, it seems that having a cheap, instant creature tutor would be good. If nothing else, it should be good in decks that have a creature-based combo, such as the Bloodthrone Vampire, Gravecrawler, Blood Artist combo.
Wayfaring Temple – This seems to be a perfect cornerstone card for a G/W tokens deck—not just because it has the ability to populate either. For one thing, the Temple can be a massive 3-drop in a deck generating a bunch of tokens. For another, he can be especially cool with instant token-makers like Midnight Haunting and Eyes in the Skies because they provide a Giant Growth–like effect for the Temple while also achieving their primary purposes of making more token creatures.
The main reason most of these cards are currently sitting on the sidelines and not making appearances in top Constructed decks is because of synergy. Deadbridge Goliath is probably the only one of these cards that’s generically powerful enough on its own that it would be reasonable to throw it into pretty much any deck that can cast it. The rest of these cards are dependent on being part of decks specifically designed to synergize with them. For example, if there were a G/U aggro deck in the format, Shambleshark would almost certainly be in it. Unfortunately, the mere existence of Shambleshark isn’t enough to justify an entire archetype—there needs to be an entire deck’s worth of tier-one-worthy cards to go with it, and that deck also has to be well-placed in the metagame.
As a result, the key to one of these cards making a breakthrough may be the addition of Dragon’s Maze to the format. Not only can a new set provide crucial support cards to synergize with some of these, but it may shift the metagame in a way that favors one of these cards. When a new set comes out, it’s important to realize that not only will it directly bring new cards into the metagame, but it may also bring new existing cards into the metagame in the process. Why wait though? Let’s see if you can build a strong deck with one of these cards or another overlooked card now. Happy deck-building!