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Dealing with Delver

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Many people thought that Wizards of the Coast was going to “fix” the Delver “problem” with some bannings, perhaps of Snapcaster Mage, Ponder, or even the actual Delver of Secrets. Well . . . they didn’t, so now we have to figure out how to deal with it on our own.

Birthing Pod
As many of you know, I’ve started playing a version of Naya Pod in Standard. Recently, I’ve played in the SCG Open in Worcester, the SCG Invitational in Indianapolis, and the SCG Open in Indianapolis. I went 7–3 in Worcester and 1–3 in the Invitational, and I dropped from the Indianapolis Open with a record of 4–3 (I started 4–0.) My combined record of 12–9 obviously isn’t anything to brag about. The main problem has been Delver decks. I’m 1–6 against Delver and 11–3 against everything else. The good news is that in those seven matches, I’ve learned quite a bit of useful information about the matchup.

The key cards in my main deck against Delver have been Thrun, the Last Troll and Sigarda, Host of Herons. My latest sideboard strategy has involved bringing in Thunderbolts and Wolfir Avengers. Thrun and Sigarda are great because they can’t be Vapor Snagged. Thrun can’t be countered, and Sigarda is a flyer that’s bigger than all of Delver’s creatures. The Thunderbolts are excellent because they deal with the creatures I care the most about in Delver, and they’re never dead cards. The Avengers are good because they help me play around Mana Leaks—since they have flash—and because they’re good for racing.

While this strategy had merit, I’ve learned it’s still flawed. Given that I have only one Thrun, he’s mainly in the deck to search for, so the fact that he can’t be countered isn’t that big a deal. When I use a Birthing Pod against Delver, I usually prefer to fetch Solemn Simulacrum at 4. When I use Green Sun's Zenith, I usually prefer to find Huntmaster of the Fells at 4. While Sigarda is more exciting to search for against Delver as 5-drops go than Thrun is at 4, they both have the legend problem against Delver. After sideboarding, they both become creatures that Delver can kill for 2 mana with a Phantasmal Image.

I’ve been pretty happy with Thunderbolt, but not the Avengers. Like Thrun, I never want to search for them, they’re only good for racing, and they don’t help me gain more board control, which is generally how I would prefer to play my deck. All too often, Delver can just ignore them and outrace them through the air. In addition, the Delver player can surprise-block my Avenger with a Restoration Angel and make me use 2 mana to regenerate while preventing 3 damage and generating more pressure on the board to attack me with.

Based on the extraordinary number of Delver decks in the format and my 1–6 record against them, I made major changes to my list. My most recent version was:

My new version looks like this:

The primary changes to the main deck revolve around Borderland Ranger and Restoration Angel. I’ve found that with four Pods, four Zeniths, and six to seven creatures costing 5 or more mana, many of my games just came down to whether I drew enough lands. I rarely lost games in which I played a turn-two Borderland Ranger, and that will obviously happen much more often if I run four of them. While all of my 3-drops were useful in some situations, the Borderland Rangers were good in almost every situation. Daybreak Ranger could occasionally dominate a game, but the fact that she doesn’t do anything when she enters or leaves play means that she’s not very good with Pod or Restoration Angel. I also rarely searched for her with Zenith. The same things can be said about Champion of Lambholt. Blade Splicer is obviously much better with Pod and Angel, but I can’t search for it with Zenith, and I find that with this deck, mana is generally much more important than random 3/3s.

Restoration Angel
Restoration Angel makes little sense as a one-of in this deck because not only can I not Zenith for it, but I never end up Podding for it. Part of what makes the Angel powerful is that you can cast it as an instant, and that’s lost when I search for it. However, it makes a perfect four-of in this deck, especially since I’m trying to make Delver into a good matchup. It has the advantage of being a flash creature as Wolfir Avenger is, but it can block flyers—something that my deck normally has trouble with—and that’s important against Delver. In addition, it’s more powerful in my deck than it is in most Delver decks because my deck has way more creatures that can have a powerful effect when blinked.

Given the plethora of Delver decks in the format, it’s critical to make the main deck a good matchup against Delver. As a result of the changes, I no longer need or desire to make sweeping changes against Delver when sideboarding. My plan is to just bring in the Thunderbolts while lowering my curve a little bit by taking out Primeval Titan, Wolfir Silverheart, Zealous Conscripts, and one Green Sun's Zenith. I need to keep at least one 5- and 6-drop, to keep my chain up to Elesh Norn intact, but taking out the Titan and the Silverheart does weaken the Zeniths a bit. I still like to have them to ensure I have mana creatures early and to be able to save one for when the opponent taps out, so that I can find either a Huntmaster or my Acidic Slime, depending on the game state.

Mana Leak
Typically, the problem cards for me in the matchup are Restoration Angel, Vapor Snag, Mana Leak, and Delver of Secrets. Having Thunderbolts and four of my own Angels should help a lot against the opposing Angels and Delvers. The fact that they can be played at instant speed also helps against the Mana Leaks. By ensuring I have a lot of mana—by playing four Borderland Rangers and by lowering my curve after boarding—I hope Mana Leaks won’t be quite as big of a problem. Making the deck revolve more around Restoration Angels should also harden the deck a bit against Vapor Snags. One, I have increased the number of creatures with enters-the-battlefield abilities, which makes bouncing my creatures less attractive. And two, an Angel can be used to fizzle a Vapor Snag.

If it were easy to beat Delver, it wouldn’t continue to be dominating Standard for so long. Have no doubt, however, that Delver can be beaten. You just need to give yourself the proper tools and play them properly. Of course, even then, a good Delver deck with a good draw and in the hands of a good player can still beat you. Most of my games against Delver with the first Toolbox went to three games and were very close, but 1–6 is unacceptable. Wizards may not feel changes need to be made in Standard, but it’s clear that we the players need to make changes to our decks until Delver no longer owns the format.

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