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Great Magic Writing of the Week, June 22

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A staggering amount of Magic content is published each day each day on a plethora of content sites, blogs, podcasts, and discussion forums. No matter how honest an effort you make, it's easy to fall behind and miss incredible articles because there just isn't enough time to read everything.

To that end, we've collected some of the best articles of the week covering a broad range of topics. If you're looking for articles, these are the ones you don't want to miss!


On Writing

There is an absurd quantity of Magic strategy content produced on a weekly basis. Whether you consume it, produce it, discuss it, Alex Ullman's newest project has something to teach you. For this project, Alex has started breaking down what separates good content from the rest, as well as what makes the iconic pieces of writing so awesome. What are your favorite pieces of Magic writing? Share your thoughts; get involved. Make Magic content better than ever before!

GatheringMagic.com: Alex Ullman (@nerdtothecore) - The Red Pen: Introduction and Lesson One

Magic is a game of words: keywords and rule books, playful banter and Terms of Service agreements, judge calls and carefully negotiated agreements. Magic largely exists in the written realm.To this end, there are articles of all manner telling us how to improve at playing Magic: Practice, play against those who are better than you, playtest more sideboarded matches, practice some more, don’t charge the cards, test, and practice. Posts exist examining the art of the game and ways to maximize the value of your collection. Profiles of the pros exist, and there’s event coverage: minutes-later updates on events that just happened. Magic is more than just a game—it exists in its own pocket universe complete with slang, stars, arts, and literature.

We live in Magic’s information age. Unlike the Dark Days of the late Nineties, every tournament is recorded, and relevant decks are preserved. Archiving is commonplace, and reliance on Mr. Peabody’s time-travel methods are becoming less necessary. In spite of the information deluge, there is still a dearth of work on how to actually make this biodome a better place. We have the community embracing pieces that expound on Wheaton’s Law. Yet . . .

Who watches the Watchmen?

Scratch that.

Who teaches the writers how to write?

On the Art of Conspiracy

Another set, another art review. What are the standout artists and pieces from Conspiracy? What does the art say about the flavor and feel of the setting? Mike breaks down the art in his usual fun, vorthos-y style and picks out the art you should be paying attention to. Which reprints got fantastic stylistic updates? Which new names should you be looking out for in future sets? Mike shares his Conspiracy theories.

GatheringMagic.com: Mike Linnemann (@vorthosmike) - Conspiracy Art Review

Ding!

That’s it.

Wait, what . . . the hell . . . is this place? It’s Dack Fayden’s home world. He’s the comic-book Planeswalker made famous by IDW Comics.

Fiora isn’t a normal Magical town. It has a secret of cogworks and puzzles.

You’re a Planeswalker with a helper boy . . .

If you take steampunk and subtract the hard-to-believe parts and remove mana, you have a city and world inhabited by Professor Layton—of which, by the way, the first in the series—and the Curious Village—is one of the greatest puzzle games I’ve ever played. I love allusions and little tie-ins to popular games. While Mark Rosewater’s Plants vs. Zombies card didn’t really fit the world, as it was flavorful but kitschy, I feel, if anyone—I mean anyone—saw this tie in, that person deserves more than a few peanuts. I always say, “If you remove the border, does the art still have something to say?” If Professor Layton determines a point of time, I’m happy to see the allusion.


On Vintage

Vintage has come to Magic Online, and that means that new players will be introduced to the format. As Magic's most degenerate and spectacular format enters the spotlight, those of us without much of a background in the format have a lot of catching up to do. This week, Vintage afficianado Brian Demars has put together a primer for the Vintage metagame. What is the format about? What are the key cards and interactions? How is the format fundamentally different or similar to others? There's lots to learn, and Brian is here to give you a head start.

StarCityGames.com: Brian Demars (@briandemars1) - A Vintage Crash Course

Vintage Masters has been released on Magic Online, and with it a watershed moment for Magic and MTGO has finally transpired: The Power Nine is available on Magic Online. The long-awaited release of these powerful and iconic cards finally makes possible something that many people have dreamed of for years, which is online Vintage Magic anytime, anyplace, anywhere…

There is no doubt in my mind that online Vintage play is going to change the format in a variety of ways. First of all, more tournaments means heightened awareness, popularity, and play for a format that has always struggled to cobble together enough players with the cards, commitment, and drive to explore the format. The fact that players scattered all about the world looking to get in some games can now log on and link up against other like-minded Vintage fans is a really big deal. Eliminating the “it's really hard to get 25 players in the same place at the same time to play Vintage” element from the equation by having daily events will go a long way to improving the visibility and playability of what had been, in recent years, a niche format.

Vintage is a ton of fun. The games are fast-paced, exciting, full of critical decisions, and fun to play. There is no doubt in my mind that its popularity will grow and grow as players are able to pick it up and start playing the format online. In today's article I will break down the key decks that matter in paper Vintage (what they look like, what they do, and why to play them) so that newer players can get a general idea what to expect once people start acquiring Power and the online Vintage metagame starts to take shape.

Before I get started looking at a bunch of deck lists and discussing them, I'd like to first make a few statements about what Vintage IS


On Spanning Generations

Here comes the next generation of Magicians. This week Michael Martin shares the story of his son's first Magic tournament. Michael starts from the very beginning with deck selection and sleeving, pre-event jitters, and runs straight through to the results and aftermath. How do you know if your child is ready? What lessons does Michael have for other Magic dads looking to bring their kids into the fold? Read on to find out.

StarCityGames.com: Michael Martin - Reflections: The Best Day Ever!

My son… he's still learning.

If you don't remember my previous article entitled “Reflections in the Eyes of my Son,” it might be worthwhile to take the time to read that piece first. This is the next chapter.

I didn't prompt him at all, I swear.

In fact, I asked Sarah to make sure my wife didn't prompt him either. When I asked, “Chris, what do you want to do this weekend”, he thought for a bit then answered “Play Magic.” Sarah's eyes met mine and we chuckled, fully understanding that he had just answered perfectly.

“Well, I supposed that's good, because this is the weekend I finally get to take you to your first tournament.”

His eyes widen a bit and that huge boyish grin spreads across his face, though he didn't speak. I spend a lot of time joking with my kids and giving them a hard time, so they're all predispositioned at this point to wait to see if I'm being serious or not. My lack of follow-on laughter shows him I am.

“Oh wow…” he starts before adding “…but I don't have a deck.” I reassure him by telling him that I used up some of the chunk of credit I had on my StarCityGames.com account to buy him R/W Burn and myself Jund Monsters so we could go play in the free SCG Super IQ in Culpeper, VA at Comics and Gaming.

The smile grows when he realizes that it is real.

When the cards arrive later in the week, I open them up in front of him. He knows exactly what the box contains, but I try to play coy anyway. “No, this is… um, new underwear and socks. No big deal man, you can go back to playing Minecraft.”

The kid's smart; he knows the deal.

“Nuh uh, those are Magic cards.” He stands next to me until I get them open so he can proudly declare “I told you so!” I smile as I show him the new “haul,” pointing out which cards I got just for him. I even pre-purchased my sleeves for this tournament so I could sleeve our new decks up in new sleeves for a new experience for a new tournament player.


On Multiplayer

Welcome to multiplayer, where anything is possible. Walking the Planes takes a trip to a small Magic club in a school laboratory where kids bring Magic to life. What is the essence of multiplayer? It's all about having fun with friends; and that's something we can all stand to remember from time to time.

DailyMTG.com: Nathan Holt and Shawn Kornhauser (@walktheplanes) - The Magic Club


On Twinning

Splinter Twin may just be the most powerful and format-warping card in Modern. If you're going to be attending a Modern Grand Prix, PTQ, or any other event, you're going to have to be prepared to face down the Twin menace. This week, Florian Koch breaks down all things Splinter Twin, starting from the very beginning at Pro Tour Philadelphia and leading up to the variants that are popular today. Whether you intend to sleeve up Pestermites yourself or just want to get some inside information on how to play against them, this is a great place to start.

ChannelFireball.com: Florian Koch - Twin Decks

With the Modern PTQ season just having started, I'd like to explore the history and the possibilities of Twin. There has been a wide variety of approaches to Splinter Twin decks, and taking a look at these can serve as an inspiration for future decks.

Twin won the first big Modern tournament, Pro Tour Philadelphia, and has been a pillar of the format ever since. Unlike the other pillars, Affinity, Pod, and Rock, Twin has been successfully played in very different forms. Twin decks only have a comparatively small core of 10-12 combo pieces, which leaves a lot of room to flesh out the rest of the deck. By comparison, the core of Affiinity is probably something like 50 cards. Rock and Pod have some flexibility in deck construction at least in theory, but somehow large parts of the deck lists always seem to be the same. And it's not that figuring out if you want to play Noble Hierarch over Birds of Paradise in Pod or Terminate over Abrupt Decay in Jund doesn't have its merits, yet Twin has displayed a higher versatility so far, going beyond exchanging cards in a specific role on a one for one basis.

The first Twin decks here are mostly of historical interest. If you don't care just skip ahead to the "Modern Era" section. For the evolved Twin decks I will try to explain what makes them special and under which circumstances they might thrive again.


On Gamers Helping Gamers

Who are the next generation of players, writers, and enthusiasts who are going to define Magic? Brian David-Marshal's article this week is an interview with three players who have won college scholarships from Gamers Helping Gamers for their passion and understanding of the game. Whether it is Nathan Calvin's competitive spirit, Brani Mason's enthusiasm for the community and social aspects of Magic, or Kenneth Siry's interest in unique interactions and experiences, there's something we can all learn from the next generation of players in our ever-expanding Magic community.

DailyMTG.com: Brian David-Marshal (@top8games) - A Third Helping of Gamers

Week in and week out, this column focuses on what the best players in this game are taking from the game—money, Pro Points, accolades, and the occasional trophy—but for the past couple of years I have had a chance to talk about a handful of gamers and what they are giving back to the game. Gamers Helping Gamers is a nonprofit organization founded by Grand Prix Montreal Top 8 competitor Tim McKenna and a group of veteran Magic players, including Pro Tour Hall of Famers Jon Finkel and Bob Maher, Grand Prix winners Matt Wang and Eric Berger, and three-time Pro Tour Top 8 competitor Chris Pikula. Their organization provides college scholarships to Magic players who submit to an application process that includes essays about their most- and least-favorite Magic cards. This year marks the third wave of students getting scholarships, with three recipients that I am able to announce here to you.


 

If you have suggestions for next week's recap you can mention us on Twitter, or share throughout the week in the comments below.


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