A staggering amount of Magic content is published each day each day on a plethora of content sites, blogs, podcasts, and discussion forums. No matter how honest an effort you make, it's easy to fall behind and miss incredible articles because there just isn't enough time to read everything.
To that end, we've collected some of the best articles of the week covering a broad range of topics. If you're looking for articles, these are the ones you don't want to miss!
On The PTQ Experience
Last weekend MJ Scott took some time out of her busy life to spend a quiet Saturday afternoon running her booth at a Seattle PTQ. Fortunately for us, she took spent her time with awesome company and took great pictures so she could share her experience. What kind of trouble happens when MJ goes to Seattle? There's only one way to find out.
GatheringMagic.com: MJ Scott (@moxymtg) - Seattle PTQ Photo Gallery
For the first time in almost a year, it was time for some toddler-free, purely indulgent, out-of-town, adult fun. And by “adult,” I mean Magic, of course.
@moxymtg @cutandspear azorius= I'm boring. Boros= I like fitting in. Rakdos= I HAVE THE SHINIEST MEAT BICYCLE! !!
— Erik Peters (@ESP_MTG) March 1, 2014
Under the pretense of working a card-alterist gig (okay, I did actually do some work), I convinced my mom to agree to an overnight babysitting stint. My son wasn’t sorry to see me go. Various disruptions to the usual babysitting schedule meant he and I’d been together 24/7 for the past two weeks, and even the resilient bromance of the Megaman series had suffered, and X and Zero needed to spend some time apart (I’m Zero). I dropped my son off at my mom’s at 4:45 A.M. on Saturday, and he ran into grandma’s arms without as much as a backward glance. See you Sunday, X. You break my heart. Love, Zero.
Dude, where’s my Sigma virus? Scene from Megaman X6.
Freedom, freedom, freedommmmmm! I zipped back to our house in the dark, eager to take a nip from my flask and load up the rest of our gear and @Hackworth. I hadn’t run an alter booth for a long time, so the prospect of working a Journey into Nyx Pro Tour Qualifier was really exciting. When Dan Tharp of Card Kingdom contacted me about the gig in late January, I’d just come off a really writing-heavy year working on producing Bennie Smith’s The Complete Commander eBook. The excuse to pick up a brush for a bit was timely.
On Removal in Cube
How much removal is too much? The goal of cube formats is (generally) to have a very balanced format where all kinds of strategies are possible. Alex Ullman was finding that as removal gets better and more plentiful, there is less and less incentive to play creature-based decks. So exactly how much removal is too much? Alex took a statistical approach to try to answer this question once and for all.
GatheringMagic.com: Alex Ullman (@nerdtothecore) - Removing Removal in Cube
This past week, I was able to gather five friends and draft the Cube for the first time since my monstrous Born of the Gods update. I always look forward to the first Draft after an update; it’s like a prerelease. I am able to see if any of the new cards make an impact and whether the changes I attempted to seed sprouted into things that actually matter. The event itself was interesting. We drafted, and we then randomly selected teams afterward...
In the aftermath, I was talking with Steve about why the Draft played out the way it did. (As a side note, I find having a debrief with the drafters to be an incredibly valuable tool, as it can provide the much-needed outsider’s perspective. Tunnel vision is a real thing, and this can help combat singular viewpoints.) Steve is an accomplished Magic player, having won Grand Prix Columbus in 2007, and he has worked in game design. To put it another way, whenever I tell our fearless editor that I’m going to draft with Steve, I can almost feel the jealousy drip through the message window; Steve’s insights are priceless.
I was explaining to Steve an idea I had of comparing the contents of my Cube to that of some of the “great Draft formats.” The two I picked were triple Innistrad and triple Rise of the Eldrazi, and with the help of my friend (and Common Cause cohost) Mike, we crunched the numbers on the removal in my Cube and in these sets. The goal was to see how my Cube stacked up against these sets, considered to be all-time greats.
On All Things Affinity
In the wake of Pro Tour Born of the Gods and the midst of Grand Prix Richmond, the spotlight has been on the Modern format like few other times in the short history of the format. In that time, no player has had as much success with Affinity as Alex Majlaton. Alex has put numerous impressive performances with the deck, including Top 8s at Grand Prix Chicago and Detroit. If there's one person you want to listen to when it comes to Modern Affinity, it's Alex. Fortunately, this week Alex wrote a not only a primer on the deck, but a matchup guide as well. If you're looking to cast robots in Modern any time in the near future, this is one article you don't want to miss out on.
StarCityGames.com: Alex Majlaton (@AlexMajlaton) - Affinity Primer and Matchup Encyclopedia
I'm Alex Majlaton, and I love Affinity. It's by far my favorite deck in Magic. The first time I played it in 2004, when it was legal in Standard, I managed to make Top 8 of Mid-Atlantic Regionals, earning me an invite to US Nationals, which was my first premier event. Since then I've had a very hard time playing anything else in a format where some version of the deck is both legal and competitive (and not even necessarily the latter sometimes).
I've cashed six Modern Grand Prix with the deck, making Top 8 of three of them. The content coordinator of this website likes to refer to me as "the best Affinity player in the world." Whether or not that's actually true, I have a ton of experience and a considerable amount of success with the deck in Modern, and this is my attempt to share as much of it with you as I can.
On Closing
Every action we take should have a goal in mind. This is the message that Adam Styborski drives home in this week's Command Tower. Most of the time, that goal is winning the game. In which case every card in our deck, every play we make should be made with that goal in mind. Every action should bring you closer to winning the game. What are the upsides and consequences of this attitude? That's what Adam explores in this week's column.
DailyMTG.com: Adam Styborski (@
If you've ever been in job where you sell things, even for just a day, you're probably familiar with a scene from the movie Glengarry Glen Ross where Alec Baldwin's character delivers a powerful, vulgar speech about sales. The mantra "Always be closing" took on a life of its own, as it's a compelling idea: If every step you make is toward completing the sale then you should be completing more sales than if you weren't.
Of course, there are problems with forcing every interaction to move down the sales path. Success comes in many forms, not all of which are winning. But what is success without victory—closing the sale?
On Storm
First Blazing Shoal poison. Then Second Sunrise eggs. Now the newest polarizing deck in Modern is Pyromancer Ascension storm. Is the deck terrible for players, spectators, and the format alike? Or is it the last real spell-based deck in Modern? Jon Finkel, widely considered the greatest player of all time, has been playing this deck since Modern has existed as a format. This week he's sharing his thoughts and experiences with Modern storm.
ChannelFireball.com: Jon Finkel (@Jonnymagic00) - Taking Modern by Storm
The truth is that this article probably won’t be helpful for very long. Storm put up the best record of any deck in Valencia, winning nearly 60% of its matches. The Pantheon members who played the deck won two out of three of their matches, excluding draws and mirror matches. Even if you exclude The Pantheon, the other storm decks in the field managed to best 50%, if only just barely. Wizards hates this. I’ve heard many times that their unofficial policy is to ban cards until I stop playing the deck. I’m not really sure why they hate Storm so much. Living End is a “lamer” combo with almost no decision making required. Burn plays like a combo deck (Did I draw 18 points of damage and the land to cast it?) that also lacks choices, and Wizards seems totally fine with the creature combos of Pod and Splinter Twin.
There would certainly be worse things for Magic than having a good, difficult, skill-intensive combo deck that is very easily hated out. It’s also nice to have decks in the "eternal" format that attack the game from different angles. Storm as a percentage of the metagame easily gets into negative feedback loops. There is a card that says 2W: Storm loses the game. While it’s technically possible to beat Rule of Law, nobody is going to be excited to sleeve up Storm when half the decks have three Rule of Law in the sideboard.
Despite all of this, I’m pretty sure that Storm is going to actually be dead at the next banning. So until then, go forth and play with the last remaining bastion of old-school, real Magic.
On Brewing Phenax
How do you make the most of the brewing process? What's the best way to take a vague idea and craft it into a well-tuned, potentially game-breaking monstrosity? That's the question that Adam Barnello started with this week. How can someone start with Phenax, God of Deception and attack the metagame from a new angle that might just be enough to take Standard by surprise? Adam may have fallen a little short of his goal of breaking the format, but we can still learn from his process and get a really interesting new deck in the process.
ChannelFireball.com: Adam Barnello (@AdamNightmare) - Failed Brew
This late in a Standard season, I tend to get bored. Usually I’ve been playing the same deck for a while, and it gets to a point where I just can’t stand the thought of sleeving up the same deck for another week’s worth of events. I don’t have infinite opportunities to play—even in low-stakes events like FNM or Game Day, sometimes you just get a hankering for something different, and need to express yourself through your deck list. I decided I wanted to do something new and different for Game Day last weekend, and I didn’t care if I won or lost, as long as I had fun with something off the wall.
It was with this in mind that I asked my teammates to help me come up with a halfway decent Phenax, God of Deception deck.
If you have suggestions for next week's recap you can mention us on Twitter, or share throughout the week in the comments below.