In the last weekend of Modern PTQs, aggro-control blue decks finally posted very good results. Two of them Top 8’d both of the Magic Online PTQs, which is no small feat.
The first of which was mono-blue Faeries played by Stainerson (Tommy Ashton):
"Stainerson’s mono-blue Faeries"
- Creatures (17)
- 4 Mistbind Clique
- 4 Scion of Oona
- 4 Spellstutter Sprite
- 2 Spellskite
- 3 Vendilion Clique
- Spells (18)
- 1 Spell Pierce
- 3 Mana Leak
- 3 Remand
- 4 Cryptic Command
- 4 Spell Snare
- 3 Vedalken Shackles
- Lands (25)
- 18 Island
- 2 Faerie Conclave
- 4 Mutavault
- 1 Pendelhaven
- Sideboard (15)
- 3 Engineered Explosives
- 1 Pithing Needle
- 2 Relic of Progenitus
- 2 Sower of Temptation
- 2 Spell Pierce
- 1 Spellskite
- 2 Threads of Disloyalty
- 1 Vedalken Shackles
- 1 Vendilion Clique
Being mono-blue gives certain advantages in the current metagame—reliable lands under Blood Moon and not taking damage from your own lands are the two biggest advantages. Spellskite is an interesting choice, but it is good against Splinter Twin decks and at protecting Vedalken Shackles and Mistbind Clique. It is very difficult to figure out what to play around against this deck—it’s all instants except Spellskite and Vedalken Shackles. Engineered Explosives gives him a good game plan against Boros and 1-Drop Zoo, and his other sideboard cards let him solidify his game plan: Needle versus Twin, Relic versus Storm, and so on.
The second of these decks was W/U Caw played by haiSOOOOdesu (Marco Orsini-Jones):
"W/U Caw by haiSOOOOdesu"
- Creatures (15)
- 4 Kitchen Finks
- 4 Snapcaster Mage
- 4 Squadron Hawk
- 3 Vendilion Clique
- Planeswalkers (2)
- 2 Elspeth, Knight-Errant
- Spells (17)
- 3 Cryptic Command
- 4 Path to Exile
- 4 Remand
- 4 Spell Snare
- 2 Sword of Feast and Famine
- Lands (26)
- 2 Plains
- 3 Island
- 1 Arid Mesa
- 2 Celestial Colonnade
- 2 Moorland Haunt
- 2 Mutavault
- 3 Hallowed Fountain
- 3 Misty Rainforest
- 3 Mystic Gate
- 4 Seachrome Coast
- 1 Pendelhaven
- Sideboard (15)
- 2 Damping Matrix
- 1 Disenchant
- 2 Engineered Explosives
- 1 Linvala, Keeper of Silence
- 1 Relic of Progenitus
- 1 Spell Pierce
- 2 Sunlance
- 2 Sword of War and Peace
- 2 Threads of Disloyalty
- 1 Vendilion Clique
Squadron Hawk rears its ugly head again! The deck is very good at taking the Fish role against control decks, while Snapcaster Mage and Cryptic Command help you grind out other decks. Kitchen Finks and Squadron Hawk are both two-for-ones, while Vendilion Clique helps you sculpt a game plan. Elspeth, Knight-Errant provides more bodies for Sword of Feast and Famine and gives a way for it to punch through. Damping Matrix is an interesting piece of technology that has been seen before (against Dark Depths Thopter in a previous Extended season) but has applications against Splinter Twin and Affinity. Linvala also does a lot of heavy lifting here as a one-of. Sunlance is a very reasonable removal spell (and if you get lucky enough, it can even kill a Tarmogoyf if the opponent decides to play it on turn two!). Threads is a better, but slower removal spell against Tarmogoyf and Confidant.
Two other prominent aggro-control decks are Delver-flavored: U/B and R/U/G.
R/U/G Delver has been recently championed by Brad Nelson as one of the decks to play. Here is one of his more recent lists:
"Brad Nelson’s R/U/G Delver"
- Creatures (17)
- 2 Grim Lavamancer
- 4 Delver of Secrets
- 4 Snapcaster Mage
- 4 Tarmogoyf
- 3 Vendilion Clique
- Spells (22)
- 1 Burst Lightning
- 1 Dismember
- 2 Cryptic Command
- 2 Deprive
- 4 Lightning Bolt
- 4 Mana Leak
- 2 Flame Slash
- 2 Sleight of Hand
- 4 Serum Visions
- Lands (21)
- 1 Forest
- 1 Mountain
- 6 Island
- 2 Breeding Pool
- 3 Steam Vents
- 4 Misty Rainforest
- 4 Scalding Tarn
- Sideboard (15)
- 4 Ancient Grudge
- 1 Dismember
- 1 Grim Lavamancer
- 4 Spell Pierce
- 1 Sword of Feast and Famine
- 2 Torpor Orb
- 2 Vedalken Shackles
This deck plays twenty-one lands and six cantrips, but it tries to keep the curve extremely low by only having five spells that cost 3 or more. The split of removal spells is the way it is because no removal spell is strictly better here (Slash versus Bolt versus Burst versus Dismember). The creatures are selected very specifically to either grind the opponent out or be able to close the game quickly. The sideboard seems very solidly constructed here. I suspect we struggle against aggressive decks before sideboard and probably struggle greatly against Boros (which is on the rise after winning one of the last two Magic Online PTQs).
"U/B Delver"
- Creatures (14)
- 4 Dark Confidant
- 4 Delver of Secrets
- 4 Snapcaster Mage
- 2 Vendilion Clique
- Spells (20)
- 1 Doom Blade
- 2 Disfigure
- 3 Go for the Throat
- 3 Mana Leak
- 3 Spell Pierce
- 4 Cryptic Command
- 4 Inquisition of Kozilek
- Lands (26)
- 1 Swamp
- 5 Island
- 2 Misty Rainforest
- 2 Scalding Tarn
- 2 Tectonic Edge
- 2 Watery Grave
- 4 Creeping Tar Pit
- 4 Darkslick Shores
- 4 Mutavault
- Sideboard (15)
- 3 Curse of Death's Hold
- 1 Damnation
- 1 Go for the Throat
- 3 Relic of Progenitus
- 1 Smother
- 3 Thoughtseize
- 3 Threads of Disloyalty
We swap Tarmogoyf and burn spells (red removal) for black removal, which is guaranteed to kill enemy Tarmogoyfs and Deceiver Exarchs. On the flipside, Dark Confidant also allows us to play a better grindy game against control decks and Jund. We also have eight excellent manlands to put on pressure against control decks. We have Curse of Death's Hold as an interesting card choice that has a lot of good applications. (It disables Pestermite, Deceiver Exarch, Steppe Lynx, Grim Lavamancer, Dark Confidant, and the list goes on . . . )
To round this article off, I’ll present a comprehensive list of the Top 32 from both PTQs (Note that I left the order there instead of grouping them together because these are the places where each of the decks finished after the Swiss):
January 14
Top 8: W/U Caw, mono-blue Faeries, G/W tokens, Twin with ’Goyf and Daybreak, MeliraPod, Twin, Bant Aggro, Twin
Ninth through thirty-second: Affinity, Merfolk, Jund, MeliraPod, Bant Aggro, Gifts-Reanimator, R/U/G Delver, U/B Teachings control, Jund, Boros, Twin, Affinity, MeliraPod, Affinity, Jund, U/B Bob-Delver, MeliraPod, Twin with Peek and four Grim Lavamancer in the sideboard, Merfolk, Elves, Affinity, Twin, Affinity, U/B with Forbidden Alchemy and Demigod of Revenge
January 15
Top 8: Mono-blue Faeries, Twin, Jund, Boros, Affinity, W/U Caw, MeliraPod, Jund
Ninth through thirty-second: Jund, U/R ’Tron, Junk-Pod, G/W tokens, Affinity, R/U/G Delver, U/B Bob-Delver, Twin with ’Goyf and Daybreak in the sideboard, R/U/G Delver, Domain Zoo, Gifts-Rites, MeliraPod, Affinity, Twin, W/U Caw, Burn, MeliraPod, U/R Storm, R/U/G Delver, Jund, U/R Storm, Jund, Jund, G/W tokens
The field’s diversity suggests that you can master any deck and do well with it! Get practicing, and I hope to see people do well in any Modern tournaments they choose to play in.
As usual, you can contact me on Twitter @jkyu06 or comment in the forums here.
As a bonus, here's a U/W ’Tron list that Luis Scott-Vargas rocked to 4–0 recently:
"Luis Scott-Vargas’s U/W ’Tron"
- Creatures (3)
- 1 Wurmcoil Engine
- 1 Emrakul, the Aeons Torn
- 1 Ulamog, the Infinite Gyre
- Spells (31)
- 1 Repeal
- 2 Condescend
- 2 Dismember
- 3 Gifts Ungiven
- 4 Path to Exile
- 4 Remand
- 4 Thirst for Knowledge
- 1 Day of Judgment
- 1 Wrath of God
- 1 Engineered Explosives
- 3 Expedition Map
- 4 Azorius Signet
- 1 Mindslaver
- Lands (26)
- 1 Island
- 1 Plains
- 1 Buried Ruin
- 1 Tolaria West
- 2 Hallowed Fountain
- 2 Seachrome Coast
- 4 Celestial Colonnade
- 4 Urza's Mine
- 4 Urza's Power Plant
- 4 Urza's Tower
- 1 Academy Ruins
- 1 Eye of Ugin
- Sideboard (15)
- 1 Baneslayer Angel
- 1 Crucible of Worlds
- 1 Dispel
- 1 Engineered Explosives
- 1 Ethersworn Canonist
- 2 Ghostly Prison
- 1 Kami of Ancient Law
- 1 Ronom Unicorn
- 1 Rule of Law
- 1 Tectonic Edge
- 3 Timely Reinforcements
- 1 Torpor Orb