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Red Is the Warmest Color

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Sometimes, my titles are more “pun” than “descriptive,” and I am okay with that. I’ve had Blue Is the Warmest Color in my Netflix queue for a long time, and if I never watch it but it inspired an article title, I’m okay with that.

Mindclaw Shaman
I’m not sure what “warmest color” means in this context, but blue certainly is the consensus best color in Commander. Cases can certainly be made for black or green. Cases can be made for red or white, I suppose, but not compelling ones. Red is easily the worst color in Commander. It lacks card-draw and ways to get rid of nonartifact, noncreature permanents, and it lacks mana ramp. It can deal 20 damage fairly quickly to one person, which is not super-relevant in Commander. It can also deal with lands easily—something else I’m not a big fan of in a 75% deck. Red. Ugh. Good god—what is it good for?

Stealing all your perms.

Blue is the best color for taking opponents’ stuff, but red is easily second. While Grab the Reins is outclassed by Treachery, Blatant Thievery is cool, but Insurrection wins games. Mindclaw Shaman can play opponents’ spells, which is a pretty blue ability also. Red also has the ability to shore up some of its liabilities with help from other colors or artifacts. Can we make a mono-red 75% deck that isn’t a total pile?

What does red do that we consider good execution of 75% principles?

Threatening

Threaten
We are all about scaling to the power level of our opponents’ decks here at the 75% project. Early on in the series, we discussed how cards like Bribery were great 75% cards—they tell us the caliber of deck our opponents have, they allow us to make a good creature for 5 mana, and they allow us to play with cards that are not too good for our opponents to deal with. If someone can’t deal with a Kozilek, Butcher of Truth, he or she probably won’t have one in his or her deck, so don’t you go summoning one.

While red can’t steal things permanently as well (with a few exceptions, such as Bazaar Trader), red can steal our opponents’ creatures and beat them with them. That’s pure 75% right there. If we’re mono-red, we can jam some Threaten effects to help our deck scale against theirs. Red allows me to play my favorite Commander Dragon as well: Hellkite Tyrant. Could Hellkite Tyrant end up being a win condition?

Attacking

Red is a very aggressive color, and attacking is going to be something we want to do a lot—to a degree that is unfair in fact. I want to attack repeatedly in one turn to make sure we finish the job. A big Insurrection is good, but a well-placed Relentless Assault or Hellkite Charger can be fun. Beating down is going to be a focus if we’re to play to red’s strengths, which is how we’re going to make this deck good enough to win tougher matches.

Direct Damage

Lightning Bolt
Direct damage isn’t necessarily weak in Commander, but a lot of it is. Lightning Bolt is one of the best spells in Magic, and it rules Modern and Legacy right now. It’s utterly unplayable in hundred-card decks. Three twentieths is much more than three fortieths, and we need to kill Hydra Broodmaster, not Stoneforge Mystic. Still, there are some direct-damage applications that translate well. Creatures like Goblin Sharpshooter and Spikeshot Elder are very good combined with deathtouch. Spikeshot Elder is plain good without deathtouch if you can buff it a bit. Direct damage and deathtouch are potent, yet they’re not easy combos to assemble, making them right in our power-vs.-consistency sweet spot.

 


I know what I want in the deck, so it’s time to pick a commander.

I considered a lot of fun mono-red dudes. Krenko, Mob Boss forms a very cool deck, and you end up running a lot of really obscure cards such as Goblin Scouts. Purphoros, God of the Forge would probably be nearly identical to my Krenko list, but it would run Norin the Wary and other guys like that to abuse his built-in Pandemonium. Norin makes a swell commander in his own right, generating value with cards the likes of Genesis Chamber and Cloudstone Curio and comboing with Purphoros. Slobad, Goblin Tinkerer could provide a fun way to build an artifact combo deck if you’re as sick of Sharuum the Hegemon as I am. Still, I found a commander I want to play more than I do any of those.

Godo, Bandit Warlord

Godo looks to be a lot of fun. I don’t want this to be a strictly Voltron deck because red seems to have basically one way to deal with tucking—Gamble effects—and I don’t want to rely too heavily on my commander. I want to do three things with this deck. I want to threaten opponents’ dudes and sacrifice them rather than give them back. I want to take extra attack phases. I want to arm pingers with deathtouch. Godo is going to help me accomplish those aims—I hope.

Godo, Bandit Warlord
Zealous Conscripts
Tooth and Claw

Threatening Cards

Grab the Reins, Word of Seizing, Insurrection, Zealous Conscripts, Conquering Manticore, Hellkite Tyrant, Mass Mutiny, and Molten Primordial are all probably good enough to make the deck. We really don’t want to give the stuff back, so sacrifice outlets are important. Phyrexian Altar, Ashnod's Altar, Greater Gargadon, Barrage of Expendables, Blood Rites, Bloodshot Cyclops, Breath of Fury, Goblin Bombardment, Magmaw, and Tooth and Claw are all worth consideration in the deck. Some of those even contribute to our other strategies, like . . .

Extra Attack Phases

Godo is going to give us extra attacks, as will Aggravated Assault, Savage Beating, Relentless Assault, Hellkite Charger, Breath of Fury, World at War, and Fury of the Horde, which are all candidates. We’ll need beefy creatures, but we’ll also want some . . .

Direct Damage

Magmaw is going to do some work in this deck! With Godo able to fetch Quietus Spike and Basilisk Collar, our pingers will do work. I like the idea of Bonehoard on a Spikeshot Elder as much as I like the idea of a Collar on him. Inferno Titan is great with both attacking a few extra times and with a Collar or a Spike. Kumano, Master Yamabushi is solid in a deck like this, and his ability to permanently solve problems is relevant in Commander. Scourge of Kher Ridge has the potential to pants you pretty good, but sweeping the board seems amazing.

World at War
Quietus Spike
Cloudstone Curio

Godo Shenanigans

I like the idea of KO’ing someone with Godo, or another creature, wearing a Grafted Exoskeleton. I don’t think this is too good for casual groups to handle, and if you KO one person—or threaten to do so—it’s likely the whole table will be against you, so be careful. Remember that powerful is fine in a 75% deck, and even though Godo gives us some consistency, he doesn’t guarantee you’ll connect. I imagine I’ll use Exoskeleton as a way to pay 4 mana to kill a creature I borrowed from an opponent as often as I do anything else.

I like Cloudstone Curio in a deck like this because rebuying Godo is nasty, bouncing a card like Vulshok Battlemaster is solid, and rebuying any of the many creatures with effects that trigger when they enter the battlefield can mitigate how little card-draw we have. You can even bounce a creature you Threatened and make its owner pay the mana to replay it. Godo can go Voltron in this deck, but he can just as easily let us solve problems by tutoring up a Basilisk Collar. Godo is a reusable tutor, but since all we’re finding is Equipment and he tutors face-up, there is no real break from the rules of 75% here.

That was a lot of setup. I think we’ve discussed this to death—time to make with a decklist.

I toyed with running Radiate for a minute, but there are too few targets. We’ll have to settle for Insurrection, although copying a Threaten effect would be gnarly.

Radiate
I think we accomplished our aims. We have the cards required to do some very 75% things, such as swipe opposing dudes and spitefully sac them instead of give them back. We can wipe the board and make creatures huge. We can swing at opponents over and over with several effects that give us additional combat phases. Godo can go fetch us some useful tools. All in all, I think I managed to take a premise, namely that mono-red was pretty much terrible, and make a 75% deck I’d be happy running at either a casual night or against a group of unknown, and possibly very good, decks.

 


What do we think about Godo? Does he tutor too effectively and raise our consistency too much? Is this deck cute enough that we won’t be stomped by the table? Is it too unfocused? I want to hear your thoughts, so leave them here.

Keep the decklists coming—they’re constant sources of inspiration. Next week, I am going to try to tune up a list that was sent to me and see if we can’t learn anything more about this philosophy while we’re at it. Thanks for joining me! We’ll see you next week.


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