Wild Nacatl was once on the Modern ban list.
It's weird to think about, but it's true. And when it was unbanned, it became a key card in Naya Burn decks for a while in conjunction with Atarka's Command for some very fast kills. That eventually fell out of favor for the straight Boros Burn decks with more burn spells, but it looks like the format is shifting again to Burn being good and it may be time to say hello to an old friend.
Time Stamps:
Match 1 - 00:09:53
Match 2 - 00:38:31
Match 3 - 01:01:05
Match 4 - 01:16:48
Match 5 - 01:40:04
Nacatl Burn | Modern| Jim Davis
- Creatures (16)
- 4 Eidolon of the Great Revel
- 4 Goblin Guide
- 4 Monastery Swiftspear
- 4 Wild Nacatl
- Instants (16)
- 1 Shard Volley
- 3 Searing Blaze
- 4 Atarka's Command
- 4 Boros Charm
- 4 Lightning Bolt
- Sorceries (8)
- 4 Lava Spike
- 4 Rift Bolt
Unfortunately not every league is going to be a successful one.
As I said in the video, one of the things I pride myself with in my content is not sugar coating things. I would have been easy to just delete this league and record another one until I go 4-1 and call it a day; it would certainly make me look better. But it's important to see what happens when things don't go right as well as when they do, because frankly things aren't going to go right all the time.
We certainly "got Moderned" a bit in this league, losing to "Collective Brutality/Timely Reinforcements" Tokens, Worship, and an oddly effective against us version of Arclight Phoenix, but realistically that is going to happen sometimes.
With good matchups against many of the format's top decks like Izzet Arclight, Ironworks, Tron, and more, I still think Nacatl Burn is a great choice for the current metagame.
The deck is fast, consistent, and powerful, and does the same thing with relative ease each game. Furthermore, because Wild Nacatl can carry a bit more of the heavy lifting when it comes to damage output you get to play knockout sideboard cards like Rest In Peace and Stony Silence that a normal burn deck would struggle to play. Normal burn decks really rely on a critical mass of burn spells to close the game, making non-damage based sideboard cards difficult to run, but having more recurring sources of damage helps mitigate that.
Plus, there's nothing nicer than knocking the top of your deck when your opponent is at three life and seeing that Lava Spike staring back at you!