For a long time, there were "casual" cards and there were "competitive cards" and it wasn't that hard to tell the difference. Something like Karona, False God was clearly meant for casual play, as it just didn't pay you off hard enough for the absurd mana cost.
Well in more recent Magic design, those lines have blurred considerably.
We've seen this very recently with Niv-Mizzet Reborn, which has seen play across a multitude of formats, and now we may be seeing it again with the seemingly silly Codie, Vociferous Codex.
Codie does a lot of things right; its cheap enough, blocks reasonably well, is a mana accelerator, and provides tempo and card advantage with its cascade-like effect, with the only downside of not playing other non-land permanents.
We can do that!
Time Stamps:
00:05:26 - Match 1
00:16:38 - Match 2
00:28:57 - Match 3
00:44:48 - Match 4
01:02:32 - Match 5
Codie's Book Club | STX Standard | Jim Davis
- Companion (1)
- 1 Zirda, the Dawnwaker
- Creatures (4)
- 4 Codie, Vociferous Codex
- Instants (19)
- 1 Opt
- 2 Behold the Multiverse
- 2 Prismari Command
- 2 Shock
- 4 Curate
- 4 Lorehold Command
- 4 Scorching Dragonfire
- Sorceries (11)
- 3 Experimental Overload
- 4 Alrund's Epiphany
- 4 Starnheim Unleashed
- Lands (26)
- 2 Island
- 2 Mountain
- 2 Plains
- 4 Fabled Passage
- 4 Hengegate Pathway
- 4 Needleverge Pathway
- 4 Raugrin Triome
- 4 Riverglide Pathway
- Sideboard (17)
- 4 Sprite Dragon
- 2 Shock
- 2 Negate
- 2 Shock
- 1 Disdainful Stroke
- 2 Mystical Dispute
- 3 Mythos of Vadrok
- 1 Zirda, the Dawnwaker
Codie headlines a sort of control-midrange hybrid deck here, which can push for big powerful effects like Starnheim Unleashed and Alrund's Epiphany, while also controlling the game with solid removal.
The foretell cards help to give the deck things to do early, while also providing great curve outs for your Codie draws. A turn three Codie leads to turn four Starnheim Unleashed for two angel tokens and whatever you cascade into, and casting Alrund's Epiphany with Codie is almost always game over. Lorehold Command steps in as another great 5-drop to cast with Codie on turn four that is both a great defensive weapon as well as an offensive tool. It's also phenomenal to cast the turn after Alrund's Epiphany for extra haste damage.
With the ability to play a more controlling game as well as win out of nowhere, this deck is a blast!