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Enter the Dungeon – Infinite Defiance

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Welcome back to the dungeon, my friends. Today, we'll continue exploring Avacyn Restored, taking a look at a pair of interesting enchantments from the set. Wild Defiance is fairly easy to cast, but it requires a bit of effort to start working. Infinite Reflection on the other hand is expensive, but it has a major impact on the board immediately. Each of these has its strengths, and I've built two decks that will try to take advantage of those strengths as much as possible.

Wild Defiance
Wild Defiance tacks a Giant Growth onto any instant or sorcery that targets one of your creatures. Obviously, that means we want a deck that can take advantage of a Giant Growth and has a lot of instants or sorceries. Well, Giant Growth is an instant or sorcery, and getting an extra Giant Growth with your Giant Growth seems perfectly reasonable.

Defiant Elf and Llanowar Elite are somewhat odd little creatures, as putting trample on a 1/1 doesn't seem to do much of anything. When that 1/1 becomes a 7/7, however, suddenly trample is very relevant. The initial size of the creature isn't critical in this deck, so these guys make great threats.

Skinshifter is another efficient creature for the deck, and it can give itself a Giant Growth of sorts, turning from a 1/1 into a 4/4. In a pinch, it can even grow wings and fly over to push through some damage you might not be able to deal otherwise. Garruk's Companion is another trampling 2-drop, boasting 3 initial power to get you started. Since this deck will be mono-green, the restrictive casting cost won't matter.

Spawnwrithe is a great alternate win condition. Rather than piling all your Giant Growths onto an attacker for massive damage, you can use them more slowly, pumping each Spawnwrithe just enough to make sure it gets damage through. Eventually, your opponent will be overrun by your army of trampling 2/2s.

Defiant Elf
Groundswell will often be better than Giant Growth, but you should usually play it as early as you can—while you're still hitting your land drops. Even if you draw one later, the downside isn't too big. +2/+2 is still a useful boost, and if you have Wild Defiance out, +5/+5 is more than enough.

Primal Bellow is the opposite of Groundswell in that you usually want to hold it as long as you can. This will usually be at least a Giant Growth, but it will often give your creature a massive boost later in the game.

Might of Old Krosa gives you the choice between a Kodama's Might and a 1-mana Monstrous Growth. Taking the Monstrous Growth is usually correct, but there are some situations when you'll want to wait and cast it during combat.

Prey's Vengeance only gives +2/+2, but the fact that you can cast it again for free on your next turn makes up for that. It's especially good with Wild Defiance—it will trigger the enchantment twice for just 1 mana.

After tossing in a pile of Forests, the deck should look something like this:

 


Infinite Reflection
Infinite Reflection has all sorts of fun uses, but at 6 mana, I wanted something that would allow me to win the game immediately. Unfortunately, that pesky word “nontoken” stops most of the easiest ways you might abuse this card, but that doesn't mean there aren't still some powerful things to be done.

First, we'll need to build a decent-sized army of nontoken creatures. Squadron Hawk is the easiest way to do this, providing four nontoken creatures with just one card. Unfortunately, we can't play more than four copies of the card, so Daru Cavalier serves as a backup. Although it's twice as expensive, it does do a pretty good job of holding off attackers thanks to first strike.

Next, we'll need some strong targets for Infinite Reflection. Soltari Champion is the easiest way to win immediately. With four Squadron Hawks and one Champion, an Infinite Reflection will allow you to attack for 30 almost unblockable damage. If you can't find the enchantment, Soltari Champion still helps by letting your Squadron Hawks and Daru Cavaliers attack for extra damage.

Aven Brigadier will pump both Squadron Hawks and Daru Cavaliers since they are Birds and Soldiers, respectively. With Infinite Reflection, each copy will make the others larger. Given four other creatures on the battlefield in addition to the original Brigadier, each creature will be an 11/13 with flying. That should be more than enough damage to end the game—unless your opponent has an army of flyers to get in the way.

Soltari Champion
Thistledown Liege is essentially extra copies of Aven Brigadier. Like the Brigadier, it pumps Squadron Hawks and Daru Cavaliers and gives each other copy +2/+2 when enchanted with Infinite Reflection. Unfortunately, it doesn't have flying, but it does have flash, allowing you to wait to cast it until your opponent's end step. Even if your opponent is aware that you're playing Infinite Reflection, he won't know that you're about to go off until it's too late.

Totem-Guide Hartebeest will find you an Infinite Reflection if you haven't drawn one. It will also help stave off aggression with its 5 toughness and serve as another nontoken creature to become a copy of your chosen target.

Wayfarer's Bauble will help accelerate your mana, making sure you get to 6 on time. Vessel of Endless Rest will do the same—with the small bonus of getting rid of a possible reanimation target when you play it.

It's worth noting that Infinite Reflection can enchant your opponent's creatures as well, so if you see a good target such as Hellrider or Inferno Titan, you can use it to win the game.

After adding some lands, the list looks like this:

With both decks completed, let's take things to the arena to see who takes the title.

Game 1

Might of Old Krosa
Reflection won the roll, and it started off with a Sejiri Refuge, gaining 1 life. Defiance got things rolling with an appropriately named Defiant Elf. A Squadron Hawk came down for Reflection and called up a few friends. Defiance played a land and passed.

Another Hawk for Reflection, and the first one attacked for 1. Wild Defiance hit the board, and the Hawks swung in for 2. Reflection cast Daru Cavalier, who went and grabbed a buddy out of the library. Might of Old Krosa turned Defiant Elf into an 8/8, and it attacked. Reflection chose not to block, and a pair of Prey's Vengeance turned the elf into an 18/18. With the promise of an 11/11 trample attacking next turn, Reflection conceded.

Game 2

A Wayfarer's Bauble came down for Reflection, and Defiance started off with a Defiant Elf again. The Bauble fetched a Plains, and the Elf attacked for 1 before a Garruk's Companion dropped down beside it.

Sejiri Refuge brought Reflection back to 20, and Soltari Champion hit the board. Wild Defiance cast its namesake card and swung past the shadowy Champion for 4.

Totem-Guide Hartebeest searched up an Infinite Reflection, and Soltari Champion attacked for 2. It wasn't enough, however, as Might of Old Krosa, Groundswell, Primal Bellow, and Giant Growth allowed Garruk's Companion to attack for 30 damage.

Game 3

Totem-Guide Hartebeest
Reflection opened with just a land, and Defiance cast Llanowar Elite. Squadron Hawk hit one side of the battlefield, and Skinshifter came down on the other after the Elite attacked for 1.

Reflection cast another Hawk after swinging with the first, and Defiance attacked with Llanowar Elite and Skinshifter, turning it into a Rhino for a total of 5 damage. Garruk's Companion joined the party before the end of the turn.

The two Hawks attacked, and Reflection cast a Vessel of Endless Rest before playing a third. All three of Defiance's creatures attacked, and a pair of Giant Growths dropped Reflection to 1. A Totem-Guide Hartebeest came down to stop the bleeding, but a Primal Bellow was enough to punch through the last damage.

 


Wild Defiance is an extremely fast deck, and the chump-blocking power of Squadron Hawk was made useless by the fact that every creature in the deck has trample. Although Infinite Reflection's power would come to bear in a slightly slower matchup, Wild Defiance never gave the deck time to complete its setup. Regardless, both of these decks are a lot of fun to play, especially since most opponents will be shocked the first time you kill them in a single big turn.

Make sure to join us next time when we'll go on a little witch hunt with the help of Avacyn Restored.

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