Hello everyone. Now that Phyrexia: All Will Be One has found its way into players' hands, it's time to get started brewing new decks. This week, I have a few decks that feature some of these new cards. Let's get started.
Golgari Obliterator
We'll get started with a deck that features a reprint from our last visit to New Phyrexia, Phyrexian Obliterator. Let's take a look at the deck.
Golgari Obliterator | ONE Standard | Caxaliant, aetherhub.com user
- Creatures (17)
- 2 Sheoldred, the Apocalypse
- 3 Llanowar Loamspeaker
- 4 Armored Scrapgorger
- 4 Glissa Sunslayer
- 4 Phyrexian Obliterator
- Planeswalkers (1)
- 1 Vraska, Betrayal's Sting
- Instants (14)
- 1 Tamiyo's Safekeeping
- 1 Tyvar's Stand
- 2 Cut Down
- 2 Tear Asunder
- 4 Sheoldred's Edict
- 4 Tail Swipe
- Sorceries (4)
- 2 Bushwhack
- 2 Invoke Despair
Phyrexian Obliterator has been around for quite a while. For four mana, you get a 5/5 creature with trample and a pretty devastating ability if your opponent's deck relies on targeted damage for removal. Blocking it in combat is also a recipe for disaster. In fact, the only way to remove Phyrexian Obliterator from the battlefield without getting wrecked by its ability is to use a spell that destroys Phyrexian Obliterator or exiles it. That's what makes the Phyrexian Obliterator such a dangerous threat, because specific removal is needed to take care of it.
Glissa Sunslayer is another dangerous threat in this deck. She's a 3/3 for three mana, with both first strike and deathtouch. That combination of keywords makes her very difficult to block, as it only takes one point of damage from a creature with deathtouch to be lethal. Having first strike means that she needs to be blocked by a creature with 4 toughness (or a combination of creatures who have more than 4 toughness combined), otherwise she will kill her blocker and be left unscathed. She also has a trio of effects to choose from when she deals combat damage to your opponent, making her an even bigger threat.
The final new card I want to talk about in this deck is Vraska, Betrayal's Sting. Vraska can start out with up to 6 loyalty, giving you multiple uses of her -2 loyalty ability which turns creatures into stone (Treasures). She doesn't have a way to reach her ultimate -9 loyalty ability without help from proliferate, which her 0 loyalty ability provides. However, since this deck doesn't have any other ways to poison your opponent, you probably shouldn't be tempted to use Vraska's ultimate ability anyway.
Abzan Humans
Next, I have a deck for you that only includes a few new cards, making it easy to build for the first couple of weeks of our new Standard environment. Let's check it out.
Abzan Humans | ONE Standard | RAPSOLO_, aetherhub.com user
- Creatures (25)
- 2 Adeline, Resplendent Cathar
- 2 King Darien XLVIII
- 3 Brutal Cathar // Moonrage Brute
- 3 Extraction Specialist
- 3 Torens, Fist of the Angels
- 4 Katilda, Dawnhart Prime
- 4 Lunarch Veteran // Luminous Phantom
- 4 Recruitment Officer
- Planeswalkers (4)
- 4 Tyvar, Jubilant Brawler
- Instants (4)
- 4 Rite of Harmony
- Sorceries (4)
- 4 Join the Dance
The core of this Human tribal deck has been around for months, and is very solid. It uses cards such as King Darien XLVIII and Katilda, Dawnhart Prime to bolster your forces, providing both +1/+1 bonuses and counters to the members of your team. It also utilizes cards like Torens, Fist of the Angels, Adeline, Resplendent Cathar, and Join the Dance to create creature tokens, making your forces more numerous in nature. Those tokens also benefit from the +1/+1 bonuses and counters I mentioned earlier, making them into formidable threats.
Rite of Harmony is a vital part of the plan for this deck. By casting new creatures and creating more creature tokens, you'll be able to draw extra cards while this enchantment is in play. Those same creatures will also give your health a jolt while you have Lunarch Veteran // Luminous Phantom in play. Remember that having Katilda, Dawnhart Prime on the battlefield gives your Human creatures the ability to tap for mana, enabling you to cast more and more creatures, potentially drawing more and more cards and gaining more and more life as the game progresses.
Other than lands, the only new cards in this deck from Phyrexia: All Will Be One is Tyvar, Jubilant Brawler. Tyvar has a static ability that allows you to activate the abilities of creatures you control as though those creatures had haste. That means that you can tap them for mana as soon as they come into play while Katilda is on the battlefield. His loyalty-based abilities allow you to either untap a creature, or return a creature from your graveyard to the battlefield after milling a few cards, which can both be very helpful.
Boros Repair the Portal
The final deck I have for you features a few combos that can make the game difficult for your opponent. Let's take a look at the deck.
Boros Repair the Portal | ONE Standard | jsager99, aetherhub.com user
- Creatures (10)
- 2 Capricious Hellraiser
- 2 Serra Paragon
- 2 Steel Seraph
- 4 Ambitious Farmhand // Seasoned Cathar
- Planeswalkers (6)
- 3 The Eternal Wanderer
- 3 The Wandering Emperor
- Instants (2)
- 2 Abrade
- Sorceries (6)
- 2 Brotherhood's End
- 4 Repair and Recharge
- Enchantments (8)
- 4 Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
- 4 Ossification
- Artifacts (4)
- 4 Portal to Phyrexia
Portal to Phyrexia has proven itself to be one of the most powerful cards currently in Standard. When it enters the battlefield, your opponent has to sacrifice three creatures. This can help clear the battlefield of any opposition your opponent possesses. However, what if you could gain this ability turn after turn? Building up any sort of opposition would become increasingly difficult for your opponent. That's exactly what this deck attempts to do.
Begin by getting a copy of Portal to Phyrexia into your hand. Once you have it, you can then cast Fable of the Mirror-Breaker // Reflection of Kiki-Jiki. Chapter two of this saga allows you to discard up to two cards in order to draw an equal number of cards. Discard Portal to Phyrexia, which will allow it to be targeted by either Repair and Recharge or Capricious Hellraiser. While Repair and Recharge is a more straightforward means of getting Portal to Phyrexia into play, Capricious Hellraiser can still get the job done, especially if your graveyard is small enough.
Once Portal to Phyrexia is on the battlefield, you can use the +1 loyalty ability of The Eternal Wanderer to exile it each turn. It will return to the battlefield at the beginning of your next end step, forcing your opponent to sacrifice three creatures. You can do this turn after turn, as long as your opponent doesn't destroy either Portal to Phyrexia or The Eternal Wanderer. This same loyalty ability can be used on Capricious Hellraiser if you're in need of returning Portal to Phyrexia to the battlefield from your graveyard.
Wrapping Up
Phyrexia: All Will Be One has a lot of new cards that are sure to find homes within Standard decks. I'm looking forward to showing you some of the coolest decks I can find over the next few weeks.
What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!
-Mike Likes