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Hello, everyone! Thanks to social distancing, I've been playing a lot more Magic Arena than usual. As such, I've been scouring the internet more than usual in an effort to find fun and innovative decks for me to play. This week I have a few tribal decks to share with you that I've discovered. Hopefully you can use these decks in your quest to be ranked Mythic, or at least have fun with them in the unranked queues. Let's get started.

Satyr Tribal

The first deck I have for you features the Satyr tribe, found on Theros. Let's take a look at the deck:


Gallia of the Endless Dance
Gallia of the Endless Dance grants haste to all of your Satyr creatures. She also provides other Satyrs a +1/+1 bonus, which can amount to a ton of extra damage. Since the majority of creatures in this deck are Satyrs, you'll make it very difficult for your opponent to know how many creatures to hold back from attacking to save for defense. The fact that Gallia has a converted mana cost (CMC) of two means that you can play her early in the game and force your opponent into making those tough decisions right away.

I mentioned earlier that the majority of creatures in this deck are Satyrs, but there are a couple of notable exceptions. Renata, Called to the Hunt is one of these exceptions. With Renata on the battlefield, each new creature that enters the battlefield under your control will enter with an additional +1/+1 counter on it. This is yet another way you can help your creatures get bigger and more dangerous. Icon of Ancestry can also provide another permanent way to increase the size of your Satyrs.

Anax, Hardened in the Forge is another Demigod that can help your team of Satyrs. Anax creates a 1/1 Satyr creature token whenever a nontoken creature you control dies. You'll get a bonus Satyr token if that creature had a power of 4 or more. This can be a great way for your team to be able to outnumber your opponent's team, and you might even be able to increase the damage potential you can deal thanks to the other cards that provide your Satyrs a bonus.

Vampire Tribal

The next deck I have features the Vampire tribe. Let's take a look at the deck:


Sorin, Imperious Bloodlord
Sorin, Imperious Bloodlord has a variety of useful loyalty abilities. His -3 loyalty ability allows you to put any Vampire creature card in your hand onto the battlefield, without paying its mana cost. We've all seen how other cards that allow you to do things for free can allow you to gain an (unfair?) advantage. Using this ability is a great way to get a huge advantage on the battlefield, allowing you to play Thirsting Bloodlord for free while using your mana to bring out additional Vampires that will immediately be boosted by Thirsting Bloodlord's ability.

Since every creature in this deck is a Vampire, all of them will receive a +1/+1 counter when you target them with Sorin's first +1 loyalty ability. While the majority of your Vampires already have lifelink, there's a few that don't. This ability also grants that creature deathtouch, which makes blocking it potentially a very difficult choice for your opponent.

Sorin's final +1 loyalty ability offers a bit of reach for this deck. By sacrificing one of your Vampires, you'll be able to deal three damage to any target while simultaneously gaining three points of life. You can use this damage as a means of creature removal by targeting one of your opponent's creatures, allowing you more ease when attacking. Alternatively, you can target your opponent directly, allowing you to possibly drain them of their last three points of life. However you choose to use it, it's likely to be the least used ability since using it will deplete your forces.

Bird Tribal

The final deck I have for you features Birds and looks to win the game via dominance in the skies. Let's take a look at it:


Empyrean Eagle
If attacking from the skies sounds like fun to you, then you'll want to give this deck a try. With every creature in this deck being a Bird, each of them has flying. Against many decks, this will offer you quite an advantage, as you'll be able to attack while facing minimal resistance. Because each creature has flying, you'll be able to cast each of them easier by having a copy or two of Warden of Evos Isle on the battlefield. You'll also be able to get the maximum bonus you can receive with each copy of Empyrean Eagle you have in play.

Another notable Bird in this deck is Arcanist's Owl, which will allow you to look at the top four cards of your library when it enters play, in order to find an artifact or enchantment. Your only choices will be to find another copy of Arcanist's Owl or Icon of Ancestry, the better option. With Icon of Ancestry in play, you'll obviously choose Bird as the creature type to get the +1/+1 bonus. Icon of Ancestry also allows you the ability to filter through the top three cards of your library each turn as a way of finding additional Birds to play.

One card that doesn't see much play in other decks that is a real game changer for this deck is Rally of Wings. Playing it allows you to untap all of your creatures and gives them a +2/+2 bonus for the turn. That bonus can pay off in dividends if your opponent chooses not to block because you might get a big enough hit to end the game on the spot Even if they do choose to block, you might be able to clear out some of those blockers by making your creatures larger than theirs.

Wrapping Up

While we're all trying to keep our distance during this trying time, do what you can to take your mind off of the crisis and try to have a little fun. If playing either Magic Online or Magic Arena is a method of relaxation for you, you might want to give one of these tribal decks a try.

What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below or email me directly at mikelikesmtg@gmail.com. Also, feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

- Mike Likes

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